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@ -4,8 +4,8 @@ if (room != rOver and room != rWin) { |
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draw_rectangle_color(0,0,display_get_gui_width() - 1280,96,c_black,c_black,c_black,c_black,false); |
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draw_sprite_ext(sSwordh,global.weapon, 0,0,2,2,1,c_white,1); |
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draw_text(16,72,"weapon"); |
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draw_text(640,16,"vie : " + string(oPlayer.pv)); |
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draw_text(display_get_gui_width()/2,display_get_gui_height() - 32,"Attack : J"); |
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draw_text(800,16,"vie : " + string(oPlayer.pv)); |
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for (i = 0; i < 4; i++) |
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{ |
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@ -25,7 +25,7 @@ if (room != rOver and room != rWin) { |
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} |
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} |
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if (!global.perdu) draw_text(160,16, string(global.minutes) + " : " + string(global.secondes)); |
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if (!global.perdu) draw_text(320,16, "timer" + string(global.minutes) + " : " + string(global.secondes)); |
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else draw_text(160,16, "PERDU"); |
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@ -41,5 +41,6 @@ else if (room = rOver) { |
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else { |
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draw_text_transformed(room_width / 2, room_height / 2, "VICTORY!", 2, 2, image_angle); |
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draw_text_transformed(room_width / 2, room_height / 2 + 128, "PRESS R TO RESTART", 2, 2, image_angle); |
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draw_text(room_width / 2, room_height / 2 + 360, "Music credits : Reset - Jaunter (auboutdufil.com)"); |
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} |
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