@ -5,9 +5,9 @@ deplaceVertical = 0;
dir = 3;
pv = 5;
pv = 10;
attack = 1;
attack = 5;
touche = 0; // s'ils sont touchés
enum typeMelee {
@ -7,10 +7,11 @@ image_speed = 1;
switch (monType) {
case typeMelee.squelette:
attack = 10;
pv = 20;
pv = 50;
sprite_index = sSkeletonR;
break;
case typeMelee.blob:
attack = 15;
sprite_index = sBlobR;
default: