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surprise_dungeon/objects/oPlayer/KeyPress_74.gml

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// Attaque au corp à corp
audio_play_sound(snAttack,1,false);
isAttack = true;
compteurFrames = 0;
tailleEpee = 20; // à définir
switch (indexImageInfo) {
case 0:
inst = collision_rectangle(x-5, y, x+5, y+tailleEpee, oMonster, false, oPlayer);
//inst = getCollisionArea(x-5, y+tailleEpee, x+5, y+tailleEpee, oMonster);
break;
case 1:
inst = collision_rectangle(x, y-5, x+tailleEpee, y+5, oMonster, false, oPlayer);
//inst = getCollisionArea(x+tailleEpee, y+5, x+tailleEpee, y-5, oMonster);
break;
case 2:
inst = collision_rectangle(x-5, y-tailleEpee, x+5, y, oMonster, false, oPlayer);
//inst = getCollisionArea(x+5, y-tailleEpee, x-5, y-tailleEpee, oMonster);
break;
case 3:
inst = collision_rectangle(x-tailleEpee, y-5, x, y+5, oMonster, false, oPlayer);
//inst = getCollisionArea(x-tailleEpee, y+5, x-tailleEpee, y-5, oMonster);
break;
default:
inst = noone;
}
if (inst != noone) {
hit(self, inst);
knockBack(self, inst);
inst.touche = 30;
}