if (room != rOver and room != rWin) {
	draw_rectangle_color(1280,0,display_get_gui_width(),96,c_black,c_black,c_black,c_black,false);
	draw_text(1312,72,"map");
	draw_rectangle_color(0,0,display_get_gui_width() - 1280,96,c_black,c_black,c_black,c_black,false);
	draw_sprite_ext(sSwordh,global.weapon, 0,0,2,2,1,c_white,1);
	draw_text(16,72,"weapon");
	
	draw_text(640,16,"vie : " + string(oPlayer.pv));

	for (i = 0; i < 4; i++)
	{
		for(j = 0; j < 4; j++)
		{
			draw_text(i*16 + 1300,j*16 + 600,tableau[i, j]);

		}
}

	for (i = 0; i < 4; i++)
	{
		for(j = 0; j < 4; j++)
		{
			if (i = posX and j = posY) draw_text(i*16 + 1300,j*16,"o");
			else draw_text(i*16 + 1300,j*16,"-");
		}
	}

	if (!global.perdu) draw_text(160,16, string(global.minutes) + " : " + string(global.secondes));
	else  draw_text(160,16, "PERDU");


//	draw_text(480,16,"pos : (" + string(posX) + ", " + string(posY) + ")");

}

else if (room = rOver) {
	draw_text_transformed(room_width / 2, room_height / 2, "GAME OVER!", 2, 2, image_angle);
	draw_text_transformed(room_width / 2, room_height / 2 + 128, "PRESS R TO RESTART", 2, 2, image_angle);
}

else {
	draw_text_transformed(room_width / 2, room_height / 2, "VICTORY!", 2, 2, image_angle);
	draw_text_transformed(room_width / 2, room_height / 2 + 128, "PRESS R TO RESTART", 2, 2, image_angle);
}

