keyLeft = keyboard_check(vk_left) or keyboard_check(ord("Q"));
keyRight = keyboard_check(vk_right) or keyboard_check(ord("D"));
keyUp = keyboard_check(vk_up) or keyboard_check(ord("Z"));
keyDown = keyboard_check(vk_down) or keyboard_check(ord("S"));


// Déplacement du joueur
depth = -bbox_bottom;

deplaceHorizontal = keyRight - keyLeft;
deplaceVertical = keyDown - keyUp;

if (isAttack) {
	sprite_index = sPlayerAttackSlash;
	image_speed = 1.5;
	if (compteurFrames == 0) {
		image_index = indexImageInfo * 4;
	} else if (compteurFrames > 4) {
		isAttack = false;
	}
	compteurFrames += 0.5;		
} else {

	if ((deplaceHorizontal > 0 && !place_meeting(x+2, y, oWall))
			|| (deplaceHorizontal < 0 && !place_meeting(x-2, y, oWall))) {
		x += deplaceHorizontal*spd;
	}

	if ((deplaceVertical > 0 && !place_meeting(x, y+2, oWall))
			|| (deplaceVertical < 0 && !place_meeting(x, y-2, oWall))) {
		y += deplaceVertical*spd;
	}

	seDeplace = (deplaceHorizontal != 0 or deplaceVertical != 0); 

	// Animation des sprites
	
	if (seDeplace) {
		sprite_index = sPlayerRun;
		//image_speed = 1;
		if (deplaceHorizontal = 0) {
			if (deplaceVertical = 1) {
				image_index = compteurFrames % nbFrames;
				indexImageInfo = 0;
			} else {
				image_index = compteurFrames % nbFrames + 2 * nbFrames;
				indexImageInfo = 2;
			}
		} else if (deplaceHorizontal = 1) {
			indexImageInfo = 1;
			image_index = compteurFrames % nbFrames + nbFrames;
		} else {
			indexImageInfo = 3;
			image_index = compteurFrames % nbFrames + 3*nbFrames;
		}
		compteurFrames += 0.25*spd;
	} else {
		sprite_index = sPlayer;
		image_index = indexImageInfo;
	}
}