switch (global.spawn) {
	case -1 : 
		x = 48;
		y = room_height / 2;
		break;
	case 2 : 
		x = room_width / 2;
		y = 48;
		break;
	case 3 :
		x = room_width - 48;
		y = room_height / 2;
		break;
	case 0 :
		x = room_width / 2;
		y = room_height - 48;
		break;
	case 1 :
		x = 48;
		y = room_height / 2;
		break;
}		