event_inherited();
randomize();

monType = choose(typeMelee.squelette, typeMelee.blob);
image_speed = 1;

switch (monType) {
	case typeMelee.squelette:
		attack = 10;
		pv = 30;
		sprite_index = sSkeletonR;
		break;
	case typeMelee.blob:
		attack = 15;
		sprite_index = sBlobR;
		break;
	default:
		break;
}