2020-12-05 16:09:52 +01:00
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// Attaque au corp à corp
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//jouer l'animation
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tailleEpee = 20; // à définir
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switch (image_index) {
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case 0:
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inst = collision_rectangle(x+5, y+tailleEpee, x-5, y+tailleEpee, oMonster, true, oPlayer);
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2020-12-05 17:19:25 +01:00
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//inst = getCollisionArea(x-5, y+tailleEpee, x+5, y+tailleEpee, oMonster);
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2020-12-05 16:09:52 +01:00
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break;
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case 1:
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inst = collision_rectangle(x+tailleEpee, y+5, x+tailleEpee, y-5, oMonster, true, oPlayer);
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2020-12-05 17:19:25 +01:00
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//inst = getCollisionArea(x+tailleEpee, y+5, x+tailleEpee, y-5, oMonster)
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2020-12-05 16:09:52 +01:00
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break;
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case 2:
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inst = collision_rectangle(x+5, y-tailleEpee, x-5, y-tailleEpee, oMonster, true, oPlayer);
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2020-12-05 17:19:25 +01:00
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//inst = getCollisionArea(x+5, y-tailleEpee, x-5, y-tailleEpee, oMonster)
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2020-12-05 16:09:52 +01:00
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break;
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case 3:
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inst = collision_rectangle(x-tailleEpee, y+5, x-tailleEpee, y-5, oMonster, true, oPlayer);
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2020-12-05 17:19:25 +01:00
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//inst = getCollisionArea(x-tailleEpee, y+5, x-tailleEpee, y-5, oMonster);
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2020-12-05 16:09:52 +01:00
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break;
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default:
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inst = noone;
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}
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if (inst != noone) {
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2020-12-05 17:19:25 +01:00
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show_debug_message("objet trouvé !");
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// attaque
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2020-12-05 16:09:52 +01:00
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} else {
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//a supp
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show_debug_message("pas d'objet...");
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2020-12-05 17:19:25 +01:00
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}
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/*
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if (inst != noone && !ds_list_empty(inst)) {
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show_debug_message("objet trouvé !");
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show_debug_message(inst);
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with (inst) instance_destroy();
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// attaque
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} else {
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//a supp
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show_debug_message("pas d'objet...");
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}
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*/
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