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surprise_dungeon/objects/oMonsterMelee/Create_0.gml

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event_inherited();
randomize();
monType = choose(typeMelee.squelette, typeMelee.blob);
image_speed = 1;
switch (monType) {
case typeMelee.squelette:
attack = 10;
pv = 50;
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sprite_index = sSkeletonR;
break;
case typeMelee.blob:
attack = 15;
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sprite_index = sBlobR;
break;
default:
break;
}