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surprise_dungeon/objects/oPlayer/Step_0.gml

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keyLeft = keyboard_check(vk_left) or keyboard_check(ord("Q"));
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keyRight = keyboard_check(vk_right) or keyboard_check(ord("D"));
keyUp = keyboard_check(vk_up) or keyboard_check(ord("Z"));
keyDown = keyboard_check(vk_down) or keyboard_check(ord("S"));
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keyAttack = keyboard_check_pressed(vk_shift);
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// Déplacement du joueur
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deplaceHorizontal = keyRight - keyLeft;
deplaceVertical = keyDown - keyUp;
x += deplaceHorizontal;
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y += deplaceVertical;
seDeplace = (deplaceHorizontal != 0 or deplaceVertical != 0);
// Animation des sprites
if (seDeplace) {
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if (deplaceHorizontal = 0) {
if (deplaceVertical = 1) image_index = 0;
else image_index = 2;
}
else if (deplaceHorizontal = 1) image_index = 1;
else image_index = 3;
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}