// Suppression de l'invinsibilité
if (inv > 0) {
inv--;
draw_sprite_ext(sprite_index, image_index, x, y, image_xscale, image_yscale, image_angle, c_red, image_alpha);
} else {
draw_sprite_ext(sprite_index, image_index, x, y, image_xscale, image_yscale, image_angle, image_blend, image_alpha);
}