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surprise_dungeon/objects/oPlayer/Step_0.gml

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keyLeft = keyboard_check(vk_left) or keyboard_check(ord("Q"));
keyRight = keyboard_check(vk_right) or keyboard_check(ord("D"));
keyUp = keyboard_check(vk_up) or keyboard_check(ord("Z"));
keyDown = keyboard_check(vk_down) or keyboard_check(ord("S"));
// Déplacement du joueur
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depth = -bbox_bottom;
deplaceHorizontal = keyRight - keyLeft;
deplaceVertical = keyDown - keyUp;
if (isAttack) {
sprite_index = sPlayerAttackSlash;
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image_speed = 1.5;
if (compteurFrames == 0) {
image_index = indexImageInfo * 4;
} else if (compteurFrames > 4) {
isAttack = false;
}
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compteurFrames += 0.5;
} else {
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if ((deplaceHorizontal > 0 && !place_meeting(x+2, y, oWall))
|| (deplaceHorizontal < 0 && !place_meeting(x-2, y, oWall))) {
x += deplaceHorizontal*spd;
}
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if ((deplaceVertical > 0 && !place_meeting(x, y+2, oWall))
|| (deplaceVertical < 0 && !place_meeting(x, y-2, oWall))) {
y += deplaceVertical*spd;
}
seDeplace = (deplaceHorizontal != 0 or deplaceVertical != 0);
// Animation des sprites
if (seDeplace) {
sprite_index = sPlayerRun;
//image_speed = 1;
if (deplaceHorizontal = 0) {
if (deplaceVertical = 1) {
image_index = compteurFrames % nbFrames;
indexImageInfo = 0;
} else {
image_index = compteurFrames % nbFrames + 2 * nbFrames;
indexImageInfo = 2;
}
} else if (deplaceHorizontal = 1) {
indexImageInfo = 1;
image_index = compteurFrames % nbFrames + nbFrames;
} else {
indexImageInfo = 3;
image_index = compteurFrames % nbFrames + 3*nbFrames;
}
compteurFrames += 0.25*spd;
} else {
sprite_index = sPlayer;
image_index = indexImageInfo;
}
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}