keyLeft = keyboard_check(vk_left) or keyboard_check(ord("Q"));
keyRight = keyboard_check(vk_right) or keyboard_check(ord("D"));
keyUp = keyboard_check(vk_up) or keyboard_check(ord("Z"));
keyDown = keyboard_check(vk_down) or keyboard_check(ord("S"));
// Déplacement du joueur
deplaceHorizontal = keyRight - keyLeft;
deplaceVertical = keyDown - keyUp;
if ((deplaceHorizontal > 0 && !place_meeting(x+1, y, oWall))
|| (deplaceHorizontal < 0 && !place_meeting(x-1, y, oWall))) {
x += deplaceHorizontal;
}
if ((deplaceVertical > 0 && !place_meeting(x, y+1, oWall))
|| (deplaceVertical < 0 && !place_meeting(x, y-1, oWall))) {
y += deplaceVertical;
seDeplace = (deplaceHorizontal != 0 or deplaceVertical != 0);
// Animation des sprites
if (seDeplace) {
if (deplaceHorizontal = 0) {
if (deplaceVertical = 1) image_index = 0;
else image_index = 2;
else if (deplaceHorizontal = 1) image_index = 1;
else image_index = 3;