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surprise_dungeon/objects/oGame/Create_0.gml

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/// @description Insérez la description ici
// Vous pouvez écrire votre code dans cet éditeur
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randomize();
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audio_play_sound(snFond,1,true);
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global.minutes = 2;
global.secondes = 60;
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global.transition = -1;
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global.weapon = 0;
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global.spawn = -1;
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global.perdu = false;
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for (i = 0; i < 4; i++)
{
for(j = 0; j < 4; j++)
{
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coffre[i][j] = 0;
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tableau[i, j] = irandom(10);
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if (tableau[i, j] = 9) coffre[i,j] = 1;
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}
}
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posXfin = irandom(3);
posYfin = irandom(3);
tableau[posXfin, posYfin] = 11;
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posX = irandom(3);
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posY = irandom(3);
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while(posXfin = posX and posYfin = posY) {
posX = irandom(3);
posY = irandom(3);
}
room_goto(asset_get_index("r" + string(tableau[posX, posY])));
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