event_inherited();
randomize();
monType = choose(typeMelee.squelette, typeMelee.blob);
image_speed = 1;
switch (monType) {
case typeMelee.squelette:
attack = 10;
pv = 20;
sprite_index = sSkeletonR;
break;
case typeMelee.blob:
sprite_index = sBlobR;
default:
}