keyLeft = keyboard_check(vk_left) or keyboard_check(ord("Q"));
keyRight = keyboard_check(vk_right) or keyboard_check(ord("D"));
keyUp = keyboard_check(vk_up) or keyboard_check(ord("Z"));
keyDown = keyboard_check(vk_down) or keyboard_check(ord("S"));
// Déplacement du joueur
deplaceHorizontal = keyRight - keyLeft;
deplaceVertical = keyDown - keyUp;
if ((deplaceHorizontal > 0 && !place_meeting(x+1, y, oWall))
|| (deplaceHorizontal < 0 && !place_meeting(x-1, y, oWall))) {
x += deplaceHorizontal;
}
if ((deplaceVertical > 0 && !place_meeting(x, y+1, oWall))
|| (deplaceVertical < 0 && !place_meeting(x, y-1, oWall))) {
y += deplaceVertical;
seDeplace = (deplaceHorizontal != 0 or deplaceVertical != 0);
// Animation des sprites
if (seDeplace) {
sprite_index = sPlayerRun;
//image_speed = 1;
if (deplaceHorizontal = 0) {
if (deplaceVertical = 1) {
image_index = compteurFrames % nbFrames;
indexImageInfo = 0;
} else {
image_index = compteurFrames % nbFrames + 2 * nbFrames;
indexImageInfo = 2;
} else if (deplaceHorizontal = 1) {
indexImageInfo = 1;
image_index = compteurFrames % nbFrames + nbFrames;
indexImageInfo = 3;
image_index = compteurFrames % nbFrames + 3*nbFrames;
compteurFrames += 0.25;
sprite_index = sPlayer;
image_index = indexImageInfo;