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surprise_dungeon/objects/oPlayer/KeyPress_74.gml

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// Attaque au corp à corp
//jouer l'animation
isAttack = true;
compteurFrames = 0;
tailleEpee = 30; // à définir
checkCote = image_index / 8; // récupère où regarde le personnage
inst = noone;
if (sprite_index == sPlayerRun) {
if (checkCote <= 1) {
inst = collision_rectangle(x+5, y+tailleEpee, x-5, y+tailleEpee, oMonster, false, oPlayer);
//inst = getCollisionArea(x-5, y+tailleEpee, x+5, y+tailleEpee, oMonster);
} else if (checkCote <= 2) {
inst = collision_rectangle(x+tailleEpee, y+5, x+tailleEpee, y-5, oMonster, false, oPlayer);
//inst = getCollisionArea(x+tailleEpee, y+5, x+tailleEpee, y-5, oMonster)
} else if (checkCote <= 3) {
inst = collision_rectangle(x+5, y-tailleEpee, x-5, y-tailleEpee, oMonster, false, oPlayer);
//inst = getCollisionArea(x+5, y-tailleEpee, x-5, y-tailleEpee, oMonster)
} else if (checkCote <= 4) {
inst = collision_rectangle(x-tailleEpee, y+5, x-tailleEpee, y-5, oMonster, false, oPlayer);
//inst = getCollisionArea(x-tailleEpee, y+5, x-tailleEpee, y-5, oMonster);
}
} else {
switch (image_index) {
case 0:
inst = collision_rectangle(x+5, y+tailleEpee, x-5, y+tailleEpee, oMonster, false, oPlayer);
//inst = getCollisionArea(x-5, y+tailleEpee, x+5, y+tailleEpee, oMonster);
break;
case 1:
inst = collision_rectangle(x+tailleEpee, y+5, x+tailleEpee, y-5, oMonster, false, oPlayer);
//inst = getCollisionArea(x+tailleEpee, y+5, x+tailleEpee, y-5, oMonster)
break;
case 2:
inst = collision_rectangle(x+5, y-tailleEpee, x-5, y-tailleEpee, oMonster, false, oPlayer);
//inst = getCollisionArea(x+5, y-tailleEpee, x-5, y-tailleEpee, oMonster)
break;
case 3:
inst = collision_rectangle(x-tailleEpee, y+5, x-tailleEpee, y-5, oMonster, false, oPlayer);
//inst = getCollisionArea(x-tailleEpee, y+5, x-tailleEpee, y-5, oMonster);
break;
default:
inst = noone;
}
}
if (inst != noone) {
show_debug_message("objet trouvé !");
// attaque
hit(self, inst, attack);
inst.touche = 30;
} else {
//a supp
show_debug_message("pas d'objet...");
}
2020-12-05 18:56:12 +01:00
/*
if (inst != noone && !ds_list_empty(inst)) {
show_debug_message("objet trouvé !");
show_debug_message(inst);
with (inst) instance_destroy();
// attaque
} else {
//a supp
show_debug_message("pas d'objet...");
}
*/