Création d'un objet pour gérer le contact des flammes avec le joueur
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1b58165956
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2 changed files with 32 additions and 0 deletions
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@ -29,6 +29,7 @@
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{"id":{"name":"r6","path":"rooms/r6/r6.yy",},"order":7,},
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{"id":{"name":"sTransition","path":"sprites/sTransition/sTransition.yy",},"order":0,},
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{"id":{"name":"oMonster","path":"objects/oMonster/oMonster.yy",},"order":1,},
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{"id":{"name":"oFire","path":"objects/oFire/oFire.yy",},"order":3,},
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{"id":{"name":"oTrou","path":"objects/oTrou/oTrou.yy",},"order":1,},
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{"id":{"name":"oWall","path":"objects/oWall/oWall.yy",},"order":2,},
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{"id":{"name":"sWall","path":"sprites/sWall/sWall.yy",},"order":1,},
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31
objects/oFire/oFire.yy
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31
objects/oFire/oFire.yy
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@ -0,0 +1,31 @@
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{
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"spriteId": null,
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"solid": false,
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"visible": true,
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"spriteMaskId": null,
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"persistent": false,
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"parentObjectId": null,
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"physicsObject": false,
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"physicsSensor": false,
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"physicsShape": 1,
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"physicsGroup": 1,
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"physicsDensity": 0.5,
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"physicsRestitution": 0.1,
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"physicsLinearDamping": 0.1,
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"physicsAngularDamping": 0.1,
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"physicsFriction": 0.2,
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"physicsStartAwake": true,
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"physicsKinematic": false,
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"physicsShapePoints": [],
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"eventList": [],
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"properties": [],
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"overriddenProperties": [],
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"parent": {
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"name": "SpecialCase",
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"path": "folders/Objects/SpecialCase.yy",
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},
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"resourceVersion": "1.0",
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"name": "oFire",
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"tags": [],
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"resourceType": "GMObject",
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}
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