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86db94616f
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Ajout invisibilité
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2020-12-05 18:56:12 +01:00 |
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185f274df4
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Merge branch 'dev' of https://git.gnous.eu/RSV_Studio/Yogscast_Game_Jam_2020 into dev
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2020-12-05 18:34:54 +01:00 |
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eea02a27db
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player run
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2020-12-05 18:34:33 +01:00 |
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c2f0c452ae
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Ajout du pushback et de la perte de hp quand on touche un monstre
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2020-12-05 18:19:03 +01:00 |
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c5a4ff1558
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les monstres rebondissent contre les murs
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2020-12-05 17:42:18 +01:00 |
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47feaf0ccf
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Merge branch 'dev' of https://git.gnous.eu/RSV_Studio/Yogscast_Game_Jam_2020.git
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2020-12-05 17:28:47 +01:00 |
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2891311aea
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2020-12-05 17:28:35 +01:00 |
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148ea2197b
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ajout fonction check rectangle et détection d'un ennemi lors de l'attaque
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2020-12-05 17:19:25 +01:00 |
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e672b38824
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room test
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2020-12-05 17:16:51 +01:00 |
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d3959e5f66
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wall
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2020-12-05 17:11:08 +01:00 |
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d46229d418
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Merge branch 'dev' of https://git.gnous.eu/RSV_Studio/Yogscast_Game_Jam_2020.git
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2020-12-05 17:07:13 +01:00 |
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e5f557c82b
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2020-12-05 17:07:07 +01:00 |
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abf1d34f18
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maudit
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2020-12-05 16:58:33 +01:00 |
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1ed3e19775
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maudit
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2020-12-05 16:44:09 +01:00 |
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2fad000d4c
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2020-12-05 16:41:46 +01:00 |
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ce95876b6d
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Merge branch 'dev' of https://git.gnous.eu/RSV_Studio/Yogscast_Game_Jam_2020.git
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2020-12-05 16:34:01 +01:00 |
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84e62290c1
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deplacement monstre
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2020-12-05 16:33:57 +01:00 |
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2ea0418857
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Ajout détection sprite attaque corps à corps
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2020-12-05 16:09:52 +01:00 |
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bd7a1411f9
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wall
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2020-12-05 16:07:22 +01:00 |
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ebf8eb9287
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monstre melee
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2020-12-05 14:48:00 +01:00 |
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3e16da1598
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direction joueur
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2020-12-05 14:27:37 +01:00 |
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4bfd9c8491
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Merge branch 'master' of https://git.gnous.eu/RSV_Studio/Yogscast_Game_Jam_2020.git
Conflicts:
objects/oPlayer/Step_0.gml
objects/oPlayer/oPlayer.yy
sprites/Purple/Purple.yy
sprites/sSword/sSword.yy
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2020-12-05 12:56:55 +01:00 |
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652d9e66ff
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2020-12-05 12:50:56 +01:00 |
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b1ffe3d0d7
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2020-12-05 12:48:37 +01:00 |
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219052f07c
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sword
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2020-12-05 12:45:29 +01:00 |
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e11a6cc641
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2020-12-04 23:09:24 +01:00 |
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761f85dec4
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2020-12-04 23:00:11 +01:00 |
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9ffb57b99d
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Objet Joueur
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2020-12-04 22:55:36 +01:00 |
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252b4353dc
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2020-12-04 22:42:01 +01:00 |
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