// Attaque au corp à corp audio_play_sound(snAttack,1,false); isAttack = true; compteurFrames = 0; tailleEpee = 20; // à définir switch (indexImageInfo) { case 0: inst = collision_rectangle(x-5, y, x+5, y+tailleEpee, oMonster, false, oPlayer); //inst = getCollisionArea(x-5, y+tailleEpee, x+5, y+tailleEpee, oMonster); break; case 1: inst = collision_rectangle(x, y-5, x+tailleEpee, y+5, oMonster, false, oPlayer); //inst = getCollisionArea(x+tailleEpee, y+5, x+tailleEpee, y-5, oMonster); break; case 2: inst = collision_rectangle(x-5, y-tailleEpee, x+5, y, oMonster, false, oPlayer); //inst = getCollisionArea(x+5, y-tailleEpee, x-5, y-tailleEpee, oMonster); break; case 3: inst = collision_rectangle(x-tailleEpee, y-5, x, y+5, oMonster, false, oPlayer); //inst = getCollisionArea(x-tailleEpee, y+5, x-tailleEpee, y-5, oMonster); break; default: inst = noone; } if (inst != noone) { hit(self, inst); knockBack(self, inst); inst.touche = 30; }