if (room != rOver) { draw_rectangle_color(1280,0,display_get_gui_width(),96,c_black,c_black,c_black,c_black,false); draw_text(1312,72,"map"); draw_rectangle_color(0,0,display_get_gui_width() - 1280,96,c_black,c_black,c_black,c_black,false); draw_sprite_ext(sSwordh,global.weapon, 0,0,2,2,1,c_white,1); draw_text(16,72,"weapon"); draw_text(640,16,"vie : " + string(oPlayer.pv)); for (i = 0; i < 4; i++) { for(j = 0; j < 4; j++) { draw_text(i*16 + 1300,j*16 + 600,tableau[i, j]); } } for (i = 0; i < 4; i++) { for(j = 0; j < 4; j++) { if (i = posX and j = posY) draw_text(i*16 + 1300,j*16,"o"); else draw_text(i*16 + 1300,j*16,"-"); } } if (!global.perdu) draw_text(160,16, string(global.minutes) + " : " + string(global.secondes)); else draw_text(160,16, "PERDU"); draw_text(320,16,global.difficulty); draw_text(480,16,"pos : (" + string(posX) + ", " + string(posY) + ")"); draw_text(800,16,room_get_name(room)); } else { draw_text_transformed(room_width / 2, room_height / 2, "GAME OVER!", 2, 2, image_angle); draw_text_transformed(room_width / 2, room_height / 2 + 128, "PRESS R TO RESTART", 2, 2, image_angle); }