// chrono if (!global.perdu) { global.secondes -= 1/room_speed; if (global.secondes <= 0) { global.minutes --; global.secondes = 20; if (global.minutes < 0) { global.perdu = true; } } } // transition if (global.transition != -1) { switch(global.transition) { case 0 : if (posY = 0) posY = 3; else posY --; break; case 1 : if (posX = 3) posX = 0; else posX ++; break; case 2 : if (posY = 3) posY = 0; else posY ++; break; case 3 : if (posX = 0) posX = 3; else posX --; break; } global.spawn = global.transition; global.transition = -1; room_goto(asset_get_index("r" + string(tableau[posX, posY]))); } // défaite if (global.perdu) { room_goto(rOver); global.perdu = false; } // contact avec objet maudit with (oPlayer) { if place_meeting(x,y,oMaudit) { global.minutes = 5; room_goto(rWin); } } // ouverture des portes if (room != rOver and room != rWin and !instance_exists(oMonsterMelee)) oTransition.image_index = 1;