event_inherited(); randomize(); monType = choose(typeMelee.squelette, typeMelee.blob); image_speed = 1; switch (monType) { case typeMelee.squelette: attack = 10; pv = 30; sprite_index = sSkeletonR; break; case typeMelee.blob: attack = 15; sprite_index = sBlobR; break; default: break; }