// chrono if (!perdu) { global.secondes -= 1/room_speed; if (global.secondes <= 0) { global.minutes --; global.secondes = 20; } if (global.minutes <= 0) { perdu = true; } } // transition if (global.transition != -1) { switch(global.transition) { case 0 : if (posY = 0) posY = 3; else posY --; break; case 1 : if (posX = 3) posX = 0; else posX ++; break; case 2 : if (posY = 3) posY = 0; else posY ++; break; case 3 : if (posX = 0) posX = 3; else posX --; break; } global.transition = -1; room_goto(asset_get_index("r" + string(tableau[posX, posY]))); }