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4 commits

Author SHA1 Message Date
1579b57608
Patch et amélioration 2021-03-30 01:49:26 +02:00
50bed585db
Ajout de l’entrée 2021-03-30 01:48:15 +02:00
e2c541d9fd
Ajout partie 2 (buggé) 2021-03-29 16:26:13 +02:00
8a8af36570
Ajout début partie 2 (buggé) 2021-03-26 16:53:45 +01:00
6 changed files with 128 additions and 15 deletions

9
jour14/input Normal file
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@ -0,0 +1,9 @@
Dancer can fly 27 km/s for 5 seconds, but then must rest for 132 seconds.
Cupid can fly 22 km/s for 2 seconds, but then must rest for 41 seconds.
Rudolph can fly 11 km/s for 5 seconds, but then must rest for 48 seconds.
Donner can fly 28 km/s for 5 seconds, but then must rest for 134 seconds.
Dasher can fly 4 km/s for 16 seconds, but then must rest for 55 seconds.
Blitzen can fly 14 km/s for 3 seconds, but then must rest for 38 seconds.
Prancer can fly 3 km/s for 21 seconds, but then must rest for 40 seconds.
Comet can fly 18 km/s for 6 seconds, but then must rest for 103 seconds.
Vixen can fly 18 km/s for 5 seconds, but then must rest for 84 seconds.

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@ -1,4 +1,5 @@
#import "raindeer.h" #import "raindeer.h"
#import "troupeau.h"
#import <Foundation/Foundation.h> #import <Foundation/Foundation.h>
int main() int main()
@ -8,10 +9,12 @@ int main()
NSString *path = @"input"; NSString *path = @"input";
NSError *err; NSError *err;
NSString *contentFile = [[NSString alloc] initWithContentsOfFile:path NSString *contentFile = [[NSString alloc] initWithContentsOfFile:path
encoding:NSUTF8StringEncoding encoding:NSUTF8StringEncoding
error:&err]; error:&err];
NSArray *lines = [contentFile componentsSeparatedByString:@"\n"]; NSArray *lines = [contentFile componentsSeparatedByString:@"\n"];
NSMutableArray *listDeer = [[NSMutableArray alloc] init]; NSMutableArray *listDeer = [[NSMutableArray alloc] init];
Troupeau *troupeau = [[Troupeau alloc] init];
for (NSString *tmp in lines) for (NSString *tmp in lines)
{ {
@ -22,24 +25,18 @@ int main()
zatSpeed:[[parsedSpace objectAtIndex:3] integerValue] zatSpeed:[[parsedSpace objectAtIndex:3] integerValue]
boostTime:[[parsedSpace objectAtIndex:6] integerValue] boostTime:[[parsedSpace objectAtIndex:6] integerValue]
LunchTime:[[parsedSpace objectAtIndex:13] integerValue]]; LunchTime:[[parsedSpace objectAtIndex:13] integerValue]];
[listDeer addObject:rd]; [troupeau newDeer:rd];
} }
} }
int ret = 0; const int time = 2503;
int tmp = 0; NSLog(@"le résultat de la première sélection est : %d", [troupeau courseUne:time]);
for (Raindeer *rd in listDeer) NSLog(@"le résultat de la deuxième sélection est : %d", [troupeau courseDeux:time]);
{
tmp = [rd calculDistance:2503];
if (tmp > ret)
ret = tmp;
[rd release];
}
NSLog(@"le résultat est : %d", ret);
//finir le main par ça //finir le main par ça
[contentFile release]; [contentFile release];
[listDeer release]; [listDeer release];
[troupeau dealloc];
[myPool drain]; [myPool drain];
return 0; return 0;
} }

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@ -6,14 +6,21 @@
int speed; int speed;
int boostTime; int boostTime;
int pause; int pause;
int points;
int cooldown;
int hypervitesse;
int distance;
} }
// permet de générer des setters et getter selon des attributs // permet de générer des setters et getter selon des attributs
// ici retain, nonatomic et assign // ici retain, nonatomic et assign
@property (retain, nonatomic) NSString *name; @property (retain, nonatomic) NSString *name;
@property (assign) int speed, boostTime, pause; @property (assign) int speed, boostTime, pause, points, cooldown, hypervitesse, distance;
+ (id) initWithName:(NSString*)name zatSpeed:(int)speed boostTime:(int)timeSpeed LunchTime:(int)pause; + (id) initWithName:(NSString*)name zatSpeed:(int)speed boostTime:(int)timeSpeed LunchTime:(int)pause;
- (int) calculDistance:(int)time; - (int) calculDistance:(int)time;
- (void) updateDistance;
- (void) updatePoints;
@end @end

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@ -4,7 +4,7 @@
@implementation Raindeer @implementation Raindeer
// permet de créer les getters et setters à partir de property // permet de créer les getters et setters à partir de property
@synthesize name, speed, boostTime, pause; @synthesize name, speed, boostTime, pause, points, cooldown, hypervitesse, distance;
+ (id) initWithName:(NSString*)name zatSpeed:(int)speed boostTime:(int)boostTime LunchTime:(int)pause + (id) initWithName:(NSString*)name zatSpeed:(int)speed boostTime:(int)boostTime LunchTime:(int)pause
{ {
@ -15,6 +15,10 @@
new.speed = speed; new.speed = speed;
new.boostTime = boostTime; new.boostTime = boostTime;
new.pause = pause; new.pause = pause;
new.points = 1; //pas sur que ce soit la bonne méthode mais chut
new.cooldown = 0;
new.hypervitesse = boostTime;
new.distance = 0;
} }
return new; return new;
} }
@ -31,6 +35,28 @@
return ret; return ret;
} }
- (void) updateDistance
{
if (cooldown > 0)
{
cooldown--;
if (cooldown == 0)
hypervitesse = boostTime;
}
else
{
distance = distance + speed;
hypervitesse--;
if (hypervitesse == 0)
cooldown = pause;
}
}
- (void) updatePoints
{
points++;
}
- (void) dealloc - (void) dealloc
{ {
[name release]; [name release];

15
jour14/troupeau.h Normal file
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@ -0,0 +1,15 @@
#import "raindeer.h"
#import <Foundation/Foundation.h>
@interface Troupeau : NSObject
{
NSMutableArray *troupeau;
NSArray *recetteTriDistance;
}
- (id) init;
- (void) newDeer:(Raindeer*)rd;
- (int) courseUne:(int)time;
- (int) courseDeux:(int)time;
@end

59
jour14/troupeau.m Normal file
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@ -0,0 +1,59 @@
#import "troupeau.h"
#import "raindeer.h"
@implementation Troupeau
- (id) init
{
self = [super init];
if (self)
{
NSSortDescriptor *recetteTri = [[NSSortDescriptor alloc] initWithKey:@"distance"
ascending:NO];
recetteTriDistance = [NSArray arrayWithObject:recetteTri];
troupeau = [[NSMutableArray alloc] init];
}
return self;
}
- (void) newDeer:(Raindeer*)rd
{
[troupeau addObject:rd];
}
- (int) courseUne:(int)time
{
int ret = 0, tmp = 0;
for (Raindeer *rd in troupeau)
{
tmp = [rd calculDistance:time];
if (tmp > ret)
ret = tmp;
}
return ret;
}
- (int) courseDeux:(int)time
{
while (time >= 0)
{
for (Raindeer *rd in troupeau)
[rd updateDistance];
[troupeau sortUsingDescriptors:recetteTriDistance];
[[troupeau firstObject] updatePoints];
time--;
}
NSSortDescriptor *descPoints = [[NSSortDescriptor alloc] initWithKey:@"points"
ascending:NO];
NSArray *tmp = [NSArray arrayWithObject:descPoints];
NSArray *sortedPoints = [troupeau sortedArrayUsingDescriptors:tmp];
return [[sortedPoints firstObject] points];
}
- (void) dealloc
{
[troupeau release];
[super dealloc];
}
@end