#import "troupeau.h" #import "raindeer.h" @implementation Troupeau - (id) init { self = [super init]; if (self) { NSSortDescriptor *recetteTri = [[NSSortDescriptor alloc] initWithKey:@"distance" ascending:NO]; recetteTriDistance = [NSArray arrayWithObject:recetteTri]; troupeau = [[NSMutableArray alloc] init]; } return self; } - (void) newDeer:(Raindeer*)rd { [troupeau addObject:rd]; } - (int) courseUne:(int)time { int ret = 0, tmp = 0; for (Raindeer *rd in troupeau) { tmp = [rd calculDistance:time]; if (tmp > ret) ret = tmp; } return ret; } - (int) courseDeux:(int)time { int ret = 0; while (time > 0) { for (Raindeer *rd in troupeau) { int t = [rd updateDistance]; } [troupeau sortUsingDescriptors:recetteTriDistance]; [[troupeau firstObject] updatePoints]; time--; } NSSortDescriptor *tt = [[NSSortDescriptor alloc] initWithKey:@"points" ascending:NO]; NSArray *tmpp = [NSArray arrayWithObject:tt]; NSArray *sortedPonits = [troupeau sortedArrayUsingDescriptors:tmpp]; NSLog(@"%d", [[sortedPonits firstObject] points]); ret = [[sortedPonits firstObject] points]; return ret; } - (void) dealloc { for (Raindeer *rd in troupeau) [rd dealloc]; [troupeau release]; //[recetteTri release]; [super dealloc]; } @end