add groups field on front
This commit is contained in:
parent
6b4acb5913
commit
ba2d42be9e
8 changed files with 216 additions and 128 deletions
35
controllers/game.go
Normal file
35
controllers/game.go
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@ -0,0 +1,35 @@
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package controllers
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import (
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"cds/dao"
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"fmt"
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"github.com/gofiber/fiber/v2"
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"go.mongodb.org/mongo-driver/mongo"
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)
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// @Summary Renvoie les informations sur un jeu.
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// @Produce json
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// @Success 200 {object} models.Game
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// @Failure 403
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// @Failure 404
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// @Failure 500
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// @Router /games/{id} [get]
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func GetGameById(c *fiber.Ctx) error {
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token := c.Cookies("token", "")
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if token == "" {
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return c.SendStatus(fiber.StatusForbidden)
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} else {
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id := c.Params("id")
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game, err := dao.GetGameById(id)
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if err == mongo.ErrNoDocuments {
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return c.SendStatus(fiber.StatusNotFound)
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} else if err != nil {
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return c.Status(fiber.StatusInternalServerError).JSON(fiber.Map{
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"error": fmt.Sprint(err),
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})
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} else {
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return c.Status(fiber.StatusOK).JSON(game)
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}
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}
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}
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@ -15,3 +15,5 @@ wasm-bindgen-futures = "0.4"
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gloo-storage = "0.2.2"
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patternfly-yew = "0.2.0"
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wasm-logger = "0.2.0"
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log = "0.4.17"
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@ -16,6 +16,8 @@ struct User {
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level: u32,
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money: u32,
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moneylimit: u32,
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steamid: String,
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discordid: String,
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discordname: String,
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}
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@ -34,14 +36,11 @@ enum Route {
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#[function_component(About)]
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fn about() -> Html {
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let _history = use_history().unwrap();
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//LocalStorage::set("test", "coucou");
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let test: String = LocalStorage::get("test").unwrap_or(String::from("nop"));
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//let onclick = Callback::once(move |_| history.push(Route::Home));
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html! {
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<>
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<h1>{ "À propos" }</h1>
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<p>{ test }</p>
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//<a {onclick}>{ "Index" }</a>
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</>
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}
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}
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@ -135,18 +134,28 @@ impl Component for Home {
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});
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}
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let onclick = ctx.link().callback(|_| TestMessage::Test);
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//let onclick = ctx.link().callback(|_| TestMessage::Test);
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html! {
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<>
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<ToastViewer />
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if let Some(user) = &self.user {
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<h1>{ format!("Bienvenue {} !", user.discordname) }</h1>
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if user.discordid.is_empty() {
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<p><a href="/login/discord">{ "SE CONNECTER VIA DISCORD ICI" }</a></p>
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}
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if user.steamid.is_empty() {
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<p><a href="/login/steam">{ "SE CONNECTER VIA STEAM ICI" }</a></p>
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}
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<div>
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<ListGroups id={user.id.clone()} />
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</div>
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} else {
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<p><a href="/login/discord">{ "SE CONNECTER VIA DISCORD ICI" }</a></p>
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<p><a href="/login/steam">{ "SE CONNECTER VIA STEAM ICI" }</a></p>
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}
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<button {onclick}>{"test"}</button>
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//<button {onclick}>{"test"}</button>
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</>
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}
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}
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@ -193,103 +202,159 @@ impl Component for Home {
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}
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}
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/*
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#[function_component(Home)]
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fn home() -> Html {
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// check if the cookie is set
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let state = use_state(|| StatusConnection::NotConnected);
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//let connected = use_state_eq(|| false);
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#[derive(Deserialize, Serialize)]
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struct Game {
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name: String,
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}
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#[derive(Clone, Debug, Deserialize, PartialEq, Serialize)]
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struct Group {
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pub name: String,
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pub game: String,
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}
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impl Group {
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pub async fn get_game_name(&mut self) {
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match Request::get(&format!("/api/games/{}", self.game))
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.send()
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.await
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{
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let state = state.clone();
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use_effect(move || {
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//let connected = connected.clone();
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wasm_bindgen_futures::spawn_local(async move {
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if let Ok(resp) = Request::get("/api/users/current").send().await {
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Ok(resp) => {
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if resp.ok() {
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let json: Result<User, Error> = resp.json().await;
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if let Ok(json) = json {
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LocalStorage::set("auth", json);
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state.set(StatusConnection::UpdateConnection);
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} else if let Err(err) = json {
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LocalStorage::delete("auth");
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state.set(StatusConnection::Error(err.to_string()));
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}
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} else {
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state.set(StatusConnection::NotConnected);
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}
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}
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});
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|| ()
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});
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}
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/*
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let client = Client::new();
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if let Ok(resp) = client.get("/users/current").send() {
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if resp.status() == StatusCode::OK {
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if let Ok(json) = resp.json::<User>() {
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LocalStorage::set("auth", json);
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let json: Result<Game, Error> = resp.json().await;
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match json {
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Ok(json) => self.game = json.name,
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Err(err) => log::info!("{}", err.to_string()),
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}
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}
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}
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*/
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let _user: Result<User, StorageError> = LocalStorage::get("auth");
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if let Ok(user) = LocalStorage::get("auth") {
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if *state == StatusConnection::UpdateConnection {
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let state = state.clone();
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state.set(StatusConnection::Connected(user));
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}
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}
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match &*state {
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StatusConnection::NotConnected => {
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html! {
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<>
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<p><a href="/login/discord">{ "SE CONNECTER VIA DISCORD ICI" }</a></p>
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<p><a href="/login/steam">{ "SE CONNECTER VIA STEAM ICI" }</a></p>
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</>
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}
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},
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StatusConnection::UpdateConnection => {
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html!{ <p>{ "Connexion en cours..." }</p> }
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},
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StatusConnection::Connected(user) => html!{ <h1>{ format!("Bienvenue {} !", user.discordname) }</h1> },
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StatusConnection::Error(err) => {
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html! {
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<>
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<h1>{ "Erreur !!" }</h1>
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<p>{ err }</p>
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</>
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Err(err) => (),
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}
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}
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}
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/*
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let tmp: Result<User, StorageError> = LocalStorage::get("auth");
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if let Ok(o) = tmp {
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} else {
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let check_auth = use_state(|| None::<User>);
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wasm_bindgen_futures::spawn_local(async move {
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if let Ok(resp) = Request::get("/users/current").send().await {
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if let Ok(user) = resp.json().await {
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check_auth.set(Some(user))
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struct ListGroups {
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idUser: String,
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groups: Vec<Group>,
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nb_show: usize,
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}
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#[derive(PartialEq, Properties)]
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struct PropGroups {
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id: String,
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}
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#[derive(PartialEq)]
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enum MsgListGroups {
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Done(Vec<Group>),
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Info(String, String),
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Error(String, String),
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More,
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}
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impl Component for ListGroups {
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type Message = MsgListGroups;
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type Properties = PropGroups;
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fn create(ctx: &Context<Self>) -> Self {
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Self {
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idUser: ctx.props().id.clone(),
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groups: Vec::new(),
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nb_show: 0,
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}
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}
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fn view(&self, ctx: &Context<Self>) -> Html {
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if self.groups.len() == 0 {
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let id = self.idUser.clone();
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ctx.link().send_future(async move {
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match Request::get(&format!("/api/users/{}/groups", id))
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.send()
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.await
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{
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Ok(resp) => {
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if resp.ok() {
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let json: Result<Vec<Group>, Error> = resp.json().await;
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match json {
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Ok(mut json) => {
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for item in json.iter_mut() {
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item.get_game_name().await;
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}
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return MsgListGroups::Done(json);
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}
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Err(err) => {
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log::info!("{}", err.to_string());
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()
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}
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}
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}
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}
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Err(err) => (),
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};
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MsgListGroups::Info(String::from("Ok"), String::new())
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});
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if let Some(user) = (*check_auth).clone() {
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LocalStorage::set("auth", user);
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}
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//html! { "Vous êtes connecté !" }
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let onclick = ctx.link().callback(|_| MsgListGroups::More);
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html! {
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<>
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<ToastViewer />
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if self.groups.len() > 0 {
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{
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self.groups[..self.nb_show].iter().map(|group| { html!{
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<p>{ group.name.clone() }</p>
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} }).collect::<Html>()
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}
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if self.nb_show < self.groups.len() {
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<button onclick={onclick}>{ "Plus de groupes" }</button>
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}
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} else {
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<p>{ "Vous n'êtes dans aucun groupe." }</p>
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}
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//<p>{ "coucou" }</p>
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</>
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}
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}
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fn update(&mut self, ctx: &Context<Self>, msg: Self::Message) -> bool {
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match msg {
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MsgListGroups::Info(title, body) => {
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if let Some(parent) = ctx.link().get_parent() {
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(parent.clone())
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.downcast::<Home>()
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.send_message(TestMessage::Toast(ToastType::Info(ToastFields {
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title,
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body,
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})))
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}
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}
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MsgListGroups::Error(title, body) => {
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if let Some(parent) = ctx.link().get_parent() {
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(parent.clone())
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.downcast::<Home>()
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.send_message(TestMessage::Toast(ToastType::Error(ToastFields {
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title,
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body,
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})))
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}
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}
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MsgListGroups::Done(groups) => {
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self.groups = groups;
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return true;
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}
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MsgListGroups::More => {
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self.nb_show += 3;
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if self.nb_show > self.groups.len() {
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self.nb_show -= self.nb_show - self.groups.len();
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}
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return true;
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}
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}
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false
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}
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*/
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}
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*/
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fn switch(route: &Route) -> Html {
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match route {
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@ -307,39 +372,13 @@ fn app() -> Html {
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<Switch<Route> render={Switch::render(switch)} />
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</BrowserRouter>
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}
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/*
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html! {
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<div>
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<h1>{ "Chasseurs De Succès" }</h1>
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<h2>{ "Bienvenue sur le site pour gérer les groupes de chasses" }</h2>
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</div>
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}
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*/
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}
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fn main() {
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wasm_logger::init(wasm_logger::Config::default());
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yew::start_app::<App>();
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}
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/*
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#[derive(Clone, Deserialize, PartialEq, Serialize)]
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struct Group {
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name: String,
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}
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struct ListGroups {
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list: Vec<Group>,
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}
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impl Component for ListGroups {
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fn create(_ctx: &Context<Self>) -> Self {
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Self {
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}
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}
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}
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*/
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#[function_component(Test)]
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fn test() -> Html {
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let test = use_state(|| String::from(""));
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1
main.go
1
main.go
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@ -27,6 +27,7 @@ func setupRoutes(app *fiber.App) {
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api := app.Group("/api")
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routes.GroupRoute(api.Group("/groups"))
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routes.UserRoute(api.Group("/users"))
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routes.GameRoute(api.Group("/games"))
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app.Get("/swagger/*", swagger.HandlerDefault)
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app.Get("/login/:provider", goth_fiber.BeginAuthHandler)
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@ -8,7 +8,7 @@ type Game struct {
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HasAchievements bool `bson:"hasAchievements"`
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IsCoop bool `bson:"isCoop"`
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IsMulti bool `bson:"isMulti"`
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Name string `bson:"name"`
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Name string `bson:"name" json:"name"`
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}
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func NewGame() *Game {
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@ -4,11 +4,11 @@ import "go.mongodb.org/mongo-driver/bson/primitive"
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type Group struct {
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Id primitive.ObjectID `bson:"_id", omitempty`
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Name string `bson:"name"`
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Name string `bson:"name" json:"name"`
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Desc string `bson:"desc"`
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NbMax int `bson:"nbMax"`
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Members []primitive.ObjectID `bson:"members"`
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Game primitive.ObjectID `bson:"game"`
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Game primitive.ObjectID `bson:"game" json:"game"`
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}
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func NewGroup() *Group {
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@ -11,8 +11,8 @@ type User struct {
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Level uint `bson:"level" json:"level"`
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Money uint `bson:"money" json:"money"`
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MoneyLimit uint `bson:"moneyLimit" json:"moneylimit"`
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DiscordId string `bson:"userId,omitempty" json:"userid"`
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SteamId string `bson:"steamId,omitempty" json:"steamid"`
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DiscordId string `bson:"userId" json:"discordid"`
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SteamId string `bson:"steamId" json:"steamid"`
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DiscordName string `bson:"username,omitempty" json:"discordname"`
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}
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11
routes/game.go
Normal file
11
routes/game.go
Normal file
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@ -0,0 +1,11 @@
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package routes
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import (
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"cds/controllers"
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"github.com/gofiber/fiber/v2"
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)
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func GameRoute(route fiber.Router) {
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route.Get("/:id", controllers.GetGameById)
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}
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Reference in a new issue