diff --git a/dev-games/godot/Manifest b/dev-games/godot/Manifest
new file mode 100644
index 0000000..b7d059e
--- /dev/null
+++ b/dev-games/godot/Manifest
@@ -0,0 +1,5 @@
+AUX godot-4.3-gcc15.patch 667 BLAKE2B 34e8113b9a343e02768a31f7e28ebbf176c07ca5ba7a67f85869e4ab8cec9f3c34950d76ff329d947bf176afef10ba7e9eddbb95e5e446f092ce99018f38499b SHA512 a61938a3add91ad78527ca5cfda0506067d886c7cf2f320c361c2566d8a9ee8b560792e5e7faa11491659c8fa103c027b30fe90bac4345c13e17b9ae2d9af2ea
+AUX godot-4.3-scons.patch 524 BLAKE2B fc62a07a0560a186f2feeb931ea33b4bc5e574a4c08b7de5bfb674365d39fd2592b7e1b392402f28dd110fbe4942295e737b94d4022907eceb9142496f1c2fb6 SHA512 3968cf509462fe26e0c7e5edabb4bc1ba5b51d8353e92679b4c6842a71e003edfaa0b4e7e87fe18af85c8acff834a62c11ecc28ea6b42f6ca6790d18136d6ccf
+DIST godot-4.3-stable.tar.xz 29140004 BLAKE2B 0698cf6c8ba853d094c39b461efe998c57a7de0609701e46cca48b17c29eca3da29c8644aa356cff330d1d3ae88048afc2148f5389d57cdfa1dd26784e6d9a44 SHA512 6e1eaba5c3447527ce60d623f7f81cbd90633a5a1ad4c6dd469055a43c8fb9b4807fcd3bae25331294596c2418eb6c0c9db0871c3e1405ddcc7d84e29c39a45b
+EBUILD godot-4.3-r1.ebuild 7207 BLAKE2B de286bae937ee2d523f7a753c5cd1f423a8ce3d09dcc81151dd46d366953810699bdad6a7462d04e5107315c162a70f53b20c12b9ff322e64cc63980710807a9 SHA512 e827a4623f0b8d759880fc4f11774ccf47647f5cfe6689e5e4d75fe861b68574e70e776d3ff78bd9127d5408d79bc544ac3ab4ba5694ba625013f8ae377a4d8b
+MISC metadata.xml 1250 BLAKE2B 3f7e9cb4cd29b2c6a0c46c8d494d16d324fd15ca0eb417d04cf30f7e5015d3224b845683110f57d5592601918c334f0394d7de74f8c1c8524a5123de62b09b8d SHA512 e1b2868193999fad5ec57a41e1af2bd6ee33b5f150ff8b0e6905c8e5af3706bdf0d7bfc813ba1004a293593da62a77b5af474e9d2ee166ac4dc23d0c5edc1228
diff --git a/dev-games/godot/files/godot-4.3-gcc15.patch b/dev-games/godot/files/godot-4.3-gcc15.patch
new file mode 100644
index 0000000..40b66a4
--- /dev/null
+++ b/dev-games/godot/files/godot-4.3-gcc15.patch
@@ -0,0 +1,20 @@
+IWYU failure with gcc15[1]. Fixed in both upstreams but bundled
+copies are outdated.
+
+Backport of [2], and partial backport of [3] which added the header.
+
+[1] https://bugs.gentoo.org/940190
+[2] https://github.com/KhronosGroup/glslang/commit/e40c14a3e007fac0e4f2e4164fdf14d1712355bd
+[3] https://github.com/thorvg/thorvg/commit/ed01ef717e983f7c53e1cdfb0a68b02ae4b19375
+--- a/thirdparty/glslang/SPIRV/SpvBuilder.h
++++ b/thirdparty/glslang/SPIRV/SpvBuilder.h
+@@ -58,2 +58,3 @@
+ #include <algorithm>
++#include <cstdint>
+ #include <map>
+--- a/thirdparty/thorvg/inc/thorvg.h
++++ b/thirdparty/thorvg/inc/thorvg.h
+@@ -3,2 +3,3 @@
+ 
++#include <cstdint>
+ #include <functional>
diff --git a/dev-games/godot/files/godot-4.3-scons.patch b/dev-games/godot/files/godot-4.3-scons.patch
new file mode 100644
index 0000000..2451b7c
--- /dev/null
+++ b/dev-games/godot/files/godot-4.3-scons.patch
@@ -0,0 +1,15 @@
+--- a/SConstruct
++++ b/SConstruct
+@@ -297,2 +297,3 @@
+ opts.Add("CC", "C compiler binary")
++opts.Add("AR", "Archiver")
+ opts.Add("LINK", "Linker binary")
+@@ -731,8 +732,2 @@
+             env.Append(CCFLAGS=[f"-ffile-prefix-map={project_path}=."])
+-    else:
+-        if methods.using_clang(env) and not methods.is_vanilla_clang(env):
+-            # Apple Clang, its linker doesn't like -s.
+-            env.Append(LINKFLAGS=["-Wl,-S", "-Wl,-x", "-Wl,-dead_strip"])
+-        else:
+-            env.Append(LINKFLAGS=["-s"])
+ 
diff --git a/dev-games/godot/godot-4.3-r1.ebuild b/dev-games/godot/godot-4.3-r1.ebuild
new file mode 100644
index 0000000..e59c518
--- /dev/null
+++ b/dev-games/godot/godot-4.3-r1.ebuild
@@ -0,0 +1,244 @@
+# Copyright 2022-2025 Gentoo Authors
+# Distributed under the terms of the GNU General Public License v2
+
+EAPI=8
+
+PYTHON_COMPAT=( python3_{10..13} )
+inherit desktop python-any-r1 flag-o-matic scons-utils
+inherit shell-completion toolchain-funcs xdg
+
+DESCRIPTION="Multi-platform 2D and 3D game engine with a feature-rich editor"
+HOMEPAGE="https://godotengine.org/"
+SRC_URI="
+	https://downloads.tuxfamily.org/godotengine/${PV}/${P}-stable.tar.xz
+	https://github.com/godotengine/godot/releases/download/${PV}-stable/${P}-stable.tar.xz
+"
+S=${WORKDIR}/${P}-stable
+
+LICENSE="
+	MIT
+	Apache-2.0 BSD Boost-1.0 CC0-1.0 Unlicense ZLIB
+	gui? ( CC-BY-4.0 ) tools? ( OFL-1.1 )
+"
+SLOT="0"
+KEYWORDS="~amd64"
+# Enable roughly same as upstream by default so it works as expected,
+# except raycast (tools-only heavy dependency), and deprecated.
+IUSE="
+	alsa +dbus debug deprecated +fontconfig +gui pulseaudio raycast
+	speech test +theora +tools +udev +upnp +vulkan wayland +webp
+"
+REQUIRED_USE="wayland? ( gui )"
+# TODO: tests still need more figuring out
+RESTRICT="test"
+
+# mbedtls: "can" use >=mbedtls-3 but the module needs updates handle
+# the new tls1.3 default among other things, and the bundled 3.x copy
+# builds it #undef MBEDTLS_SSL_PROTO_TLS1_3 + a patch or else will get
+# "ERROR: TLS handshake error: -27648" with system's on startup
+# https://github.com/godotengine/godot/commit/40fa684c181d
+# (detect.py also needs to use mbedtls3.pc to find slotted mbedtls:3)
+# dlopen: libglvnd
+RDEPEND="
+	app-arch/brotli:=
+	app-arch/zstd:=
+	dev-games/recastnavigation:=
+	dev-libs/icu:=
+	dev-libs/libpcre2:=[pcre32]
+	media-libs/freetype[brotli,harfbuzz]
+	media-libs/harfbuzz:=[icu]
+	media-libs/libogg
+	media-libs/libpng:=
+	media-libs/libvorbis
+	net-libs/mbedtls:3=
+	net-libs/wslay
+	sys-libs/zlib:=
+	alsa? ( media-libs/alsa-lib )
+	dbus? ( sys-apps/dbus )
+	fontconfig? ( media-libs/fontconfig )
+	gui? (
+		media-libs/libglvnd
+		x11-libs/libX11
+		x11-libs/libXcursor
+		x11-libs/libXext
+		x11-libs/libXi
+		x11-libs/libXinerama
+		x11-libs/libXrandr
+		x11-libs/libXrender
+		x11-libs/libxkbcommon
+		tools? ( raycast? ( media-libs/embree:4 ) )
+		vulkan? ( media-libs/vulkan-loader[X,wayland?] )
+	)
+	pulseaudio? ( media-libs/libpulse )
+	speech? ( app-accessibility/speech-dispatcher )
+	theora? ( media-libs/libtheora )
+	tools? ( app-misc/ca-certificates )
+	udev? ( virtual/udev )
+	wayland? (
+		dev-libs/wayland
+		gui-libs/libdecor
+	)
+	webp? ( media-libs/libwebp:= )
+"
+DEPEND="
+	${RDEPEND}
+	gui? ( x11-base/xorg-proto )
+	tools? ( test? ( dev-cpp/doctest ) )
+"
+BDEPEND="
+	virtual/pkgconfig
+	wayland? ( dev-util/wayland-scanner )
+"
+
+PATCHES=(
+	"${FILESDIR}"/${PN}-4.3-scons.patch
+	"${FILESDIR}"/${PN}-4.3-gcc15.patch
+)
+
+src_prepare() {
+	default
+
+	sed -i "s|pkg-config |$(tc-getPKG_CONFIG) |" platform/linuxbsd/detect.py || die
+
+	# use of builtin_ switches can be messy (see below), delete to be sure
+	local unbundle=(
+		brotli doctest embree freetype graphite harfbuzz icu4c libogg
+		libpng libtheora libvorbis libwebp linuxbsd_headers mbedtls
+		pcre2 recastnavigation volk wslay zlib zstd
+		# certs: unused by generated header, but scons panics if not found
+		# miniupnpc: check if can re-add on bump, bug #934044
+	)
+	rm -r "${unbundle[@]/#/thirdparty/}" || die
+
+	ln -s "${ESYSROOT}"/usr/include/doctest thirdparty/ || die
+}
+
+src_compile() {
+	local -x BUILD_NAME=gentoo # replaces "custom_build" in version string
+
+	filter-lto #921017
+
+	local esconsargs=(
+		AR="$(tc-getAR)" CC="$(tc-getCC)" CXX="$(tc-getCXX)"
+
+		progress=no
+		verbose=yes
+
+		use_sowrap=no
+
+		alsa=$(usex alsa)
+		dbus=$(usex dbus)
+		deprecated=$(usex deprecated)
+		execinfo=no # not packaged, disables crash handler if non-glibc
+		fontconfig=$(usex fontconfig)
+		opengl3=$(usex gui)
+		pulseaudio=$(usex pulseaudio)
+		speechd=$(usex speech)
+		udev=$(usex udev)
+		use_volk=no # unnecessary when linking directly to libvulkan
+		vulkan=$(usex gui $(usex vulkan))
+		wayland=$(usex wayland)
+		# TODO: retry to add optional USE=X, wayland support is new
+		# and gui build is not well wired to handle USE="-X wayland" yet
+		x11=$(usex gui)
+
+		system_certs_path="${EPREFIX}"/etc/ssl/certs/ca-certificates.crt
+
+		# platform/*/detect.py uses builtin_* switches to check if need
+		# to link with system libraries, but many ignore whether the dep
+		# is actually used, so "enable" deleted builtins on disabled deps
+		builtin_brotli=no
+		builtin_certs=no
+		builtin_clipper2=yes # not packaged
+		builtin_embree=$(usex !gui yes $(usex !tools yes $(usex !raycast)))
+		builtin_enet=yes # bundled copy is patched for IPv6+DTLS support
+		builtin_freetype=no
+		builtin_glslang=yes #879111 (for now, may revisit if more stable)
+		builtin_graphite=no
+		builtin_harfbuzz=no
+		builtin_icu4c=no
+		builtin_libogg=no
+		builtin_libpng=no
+		builtin_libtheora=$(usex !theora)
+		builtin_libvorbis=no
+		builtin_libwebp=$(usex !webp)
+		builtin_mbedtls=no
+		builtin_miniupnpc=yes #934044 (for now, should revisit)
+		builtin_msdfgen=yes # not wired for unbundling nor packaged
+		builtin_openxr=yes # not packaged
+		builtin_pcre2=no
+		builtin_recastnavigation=no
+		builtin_rvo2=yes # bundled copy has godot-specific changes
+		builtin_squish=yes # ^ likewise, may not be safe to unbundle
+		builtin_wslay=no
+		builtin_xatlas=yes # not wired for unbundling nor packaged
+		builtin_zlib=no
+		builtin_zstd=no
+		# (more is bundled in third_party/ but they lack builtin_* switches)
+
+		# modules with optional dependencies, "possible" to disable more but
+		# gets messy and breaks all sorts of features (expected enabled)
+		module_mono_enabled=no # unhandled
+		# note raycast is only enabled on amd64+arm64, see raycast/config.py
+		module_raycast_enabled=$(usex gui $(usex tools $(usex raycast)))
+		module_theora_enabled=$(usex theora)
+		module_upnp_enabled=$(usex upnp)
+		module_webp_enabled=$(usex webp)
+
+		# let *FLAGS handle these
+		debug_symbols=no
+		lto=none
+		optimize=custom
+		use_static_cpp=no
+	)
+
+	esconsargs+=(
+		target=$(usex tools editor template_$(usex debug{,} release))
+		dev_build=$(usex debug)
+
+		# harmless but note this bakes in --test in the final binary
+		tests=$(usex tools $(usex test))
+	)
+
+	escons "${esconsargs[@]}"
+}
+
+src_test() {
+	xdg_environment_reset
+
+	bin/godot* --headless --test || die
+}
+
+src_install() {
+	# suffix varies depending on arch/features, use wildcard to simplify
+	newbin bin/godot* godot
+
+	doman misc/dist/linux/godot.6
+	dodoc AUTHORS.md CHANGELOG.md DONORS.md README.md
+
+	if use gui; then
+		newicon icon.svg godot.svg
+		domenu misc/dist/linux/org.godotengine.Godot.desktop
+
+		insinto /usr/share/metainfo
+		doins misc/dist/linux/org.godotengine.Godot.appdata.xml
+
+		insinto /usr/share/mime/application
+		doins misc/dist/linux/org.godotengine.Godot.xml
+	fi
+
+	newbashcomp misc/dist/shell/godot.bash-completion godot
+	newfishcomp misc/dist/shell/godot.fish godot.fish
+	newzshcomp misc/dist/shell/_godot.zsh-completion _godot
+}
+
+pkg_postinst() {
+	xdg_pkg_postinst
+
+	if has_version dev-games/godot:3 || has_version dev-games/godot:4; then
+		elog
+		elog "Gentoo's godot ebuild has removed slotting support meaning that godot"
+		elog "is now invoked with 'godot' rather than 'godot4', and godot3 has been"
+		elog "removed. USE=runner and 'godot*-runner' were also removed."
+	fi
+}
diff --git a/dev-games/godot/metadata.xml b/dev-games/godot/metadata.xml
new file mode 100644
index 0000000..b1acc9b
--- /dev/null
+++ b/dev-games/godot/metadata.xml
@@ -0,0 +1,31 @@
+<?xml version="1.0" encoding="UTF-8"?>
+<!DOCTYPE pkgmetadata SYSTEM "https://www.gentoo.org/dtd/metadata.dtd">
+<pkgmetadata>
+	<maintainer type="person">
+		<email>ionen@gentoo.org</email>
+		<name>Ionen Wolkens</name>
+	</maintainer>
+	<maintainer type="project">
+		<email>games@gentoo.org</email>
+		<name>Gentoo Games Project</name>
+	</maintainer>
+	<longdescription>
+		Godot Engine is a feature-packed, cross-platform game engine
+		to create 2D and 3D games from a unified interface. It provides
+		a comprehensive set of common tools, so that users can focus on
+		making games without having to reinvent the wheel. Games can be
+		exported with one click to a number of platforms, including the
+		major desktop platforms (Linux, macOS, Windows), mobile
+		platforms (Android, iOS), as well as Web-based platforms (HTML5)
+		and consoles.
+	</longdescription>
+	<use>
+		<flag name="deprecated">Enable support for deprecated features</flag>
+		<flag name="raycast">Enable the raycast Editor module using <pkg>media-libs/embree</pkg></flag>
+		<flag name="tools">Enable the Godot Editor for game development</flag>
+	</use>
+	<upstream>
+		<doc>https://docs.godotengine.org/</doc>
+		<remote-id type="github">godotengine/godot</remote-id>
+	</upstream>
+</pkgmetadata>