don't remove mbedtls in godot
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2 changed files with 4 additions and 4 deletions
dev-games/godot
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@ -39,6 +39,7 @@ RESTRICT="test"
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# https://github.com/godotengine/godot/commit/40fa684c181d
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# (detect.py also needs to use mbedtls3.pc to find slotted mbedtls:3)
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# dlopen: libglvnd
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#net-libs/mbedtls:0=
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RDEPEND="
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app-arch/brotli:=
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app-arch/zstd:=
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@ -50,7 +51,6 @@ RDEPEND="
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media-libs/libogg
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media-libs/libpng:=
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media-libs/libvorbis
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net-libs/mbedtls:3=
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net-libs/wslay
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sys-libs/zlib:=
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alsa? ( media-libs/alsa-lib )
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@ -103,7 +103,7 @@ src_prepare() {
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# use of builtin_ switches can be messy (see below), delete to be sure
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local unbundle=(
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brotli doctest embree freetype graphite harfbuzz icu4c libogg
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libpng libtheora libvorbis libwebp linuxbsd_headers mbedtls
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libpng libtheora libvorbis libwebp linuxbsd_headers
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pcre2 recastnavigation volk wslay zlib zstd
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# certs: unused by generated header, but scons panics if not found
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# miniupnpc: check if can re-add on bump, bug #934044
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@ -162,7 +162,7 @@ src_compile() {
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builtin_libtheora=$(usex !theora)
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builtin_libvorbis=no
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builtin_libwebp=$(usex !webp)
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builtin_mbedtls=no
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builtin_mbedtls=yes
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builtin_miniupnpc=yes #934044 (for now, should revisit)
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builtin_msdfgen=yes # not wired for unbundling nor packaged
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builtin_openxr=yes # not packaged
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