Message envoyé quand tous les joueurs sont partis + reset tableaux équipes
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5a8db4a010
1 changed files with 13 additions and 5 deletions
18
infolan.sp
18
infolan.sp
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@ -13,6 +13,7 @@ char teamT[5][150];
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char clientId[128];
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int port = -1;
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bool needReset; /* pour éviter le kick lors des connexions post veille */
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public Plugin myinfo =
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{
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@ -21,7 +22,7 @@ public Plugin myinfo =
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description = "Bot communiquant avec le bot discord \
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https://github.com/Lunki51/cs-picker afin d’automatiser \
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l’InfoLan 2021",
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version = "1.1",
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version = "1.4",
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url = "https://git.gnous.eu/Rick/infolanBot"
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};
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@ -68,6 +69,7 @@ public void SetTeamPlayer(Event event, const char[] name, bool dontBroadcast)
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{
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ChangeClientTeam(client, CS_TEAM_CT);
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allGood = true;
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needReset = true;
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}
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else if (!strcmp(teamT[i], clientId, false))
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{
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@ -81,6 +83,8 @@ public void SetTeamPlayer(Event event, const char[] name, bool dontBroadcast)
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KickClient(client, "Vous n’êtes pas autorisé à suivre / jouer \
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sur ce serveur");
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}
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else
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CS_RespawnPlayer(client);
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}
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}
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}
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@ -111,6 +115,7 @@ public Action SetTeam(int args)
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else
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teamT[i - 3] = arg;
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}
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needReset = false;
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}
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else
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{
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@ -126,12 +131,16 @@ public void OnMapEnd()
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{
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// TODO kick tout le monde
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PrintToServer("======= FIN ======");
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ServeurLibre();
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/* kick tout le monde */
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}
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public void ServeurLibre()
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{
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for (int i = 0; i < sizeof(teamCT); i++)
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{
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teamCT[i] = "";
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teamT[i] = "";
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}
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// requete post pour match fini et serveur libre
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Handle socket = SocketCreate(SOCKET_TCP, OnSocketError);
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SocketConnect(socket, SocketEnvoieVictoire, OnSocketReceive, OnSocketDisconnected, MY_SOCKET_IP, MY_SOCKET_PORT);
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@ -200,10 +209,9 @@ public void OnClientDisconnect(int client)
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{
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int nbClient = GetTeamClientCount(CS_TEAM_SPECTATOR)
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+ GetTeamClientCount(CS_TEAM_CT) + GetTeamClientCount(CS_TEAM_T);
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if (nbClient == 1)
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if (nbClient == 1 && needReset)
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{
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Handle socket = SocketCreate(SOCKET_TCP, OnSocketError);
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SocketConnect(socket, SocketEnvoieVictoire, OnSocketReceive, OnSocketDisconnected, MY_SOCKET_IP, MY_SOCKET_PORT);
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ServeurLibre();
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}
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}
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