258 lines
7.4 KiB
SourcePawn
258 lines
7.4 KiB
SourcePawn
#include <sourcemod>
|
||
#include <sdktools>
|
||
#include <cstrike>
|
||
#include "socket.inc"
|
||
|
||
#define MY_SOCKET_IP "localhost"
|
||
//#define MY_SOCKET_IP "127.0.0.1"
|
||
#define MY_SOCKET_PORT 3000
|
||
#define STEAMID_LENGTH 128
|
||
|
||
char teamCT[10][128];
|
||
char teamT[10][128];
|
||
int nbJoueursCT = 0;
|
||
int nbJoueursT = 0;
|
||
|
||
/* liste de tous les clients connectés */
|
||
int listClients[20];
|
||
int nbClients = 0;
|
||
|
||
int port = -1;
|
||
|
||
public Plugin myinfo =
|
||
{
|
||
name = "InfoLan 2021 Bot",
|
||
author = "rick@gnous.eu",
|
||
description = "Plugin communiquant avec le bot discord \
|
||
https://github.com/InfoLAN/cs-picker afin d’automatiser \
|
||
l’InfoLan 2021",
|
||
version = "1.6.1b",
|
||
url = "https://git.gnous.eu/Rick/infolanBot"
|
||
};
|
||
|
||
public void OnPluginStart()
|
||
{
|
||
HookEvent("player_connect_full", SetTeamPlayer);
|
||
HookEvent("cs_win_panel_round", UpdateScoreBoard);
|
||
HookEvent("cs_win_panel_match", FinCarte);
|
||
|
||
RegServerCmd("!team", SetTeam);
|
||
RegServerCmd("!addTeam", AjoutJoueur);
|
||
|
||
/* juste pour avoir un truc jolie */
|
||
PrintToServer("\n _____ __ _ _ _");
|
||
PrintToServer("|_ _| / _| | | /\\ | \\ | |");
|
||
PrintToServer(" | | _ __ | |_ ___ | | / \\ | \\| |");
|
||
PrintToServer(" | | | '_ \\| _/ _ \\| | / /\\ \\ | . ` |");
|
||
PrintToServer(" _| |_| | | | || (_) | |____ / ____ \\| |\\ |");
|
||
PrintToServer("|_____|_| |_|_| \\___/|______/_/ \\_\\_| \\_|");
|
||
PrintToServer("\n Le plugin a démarré avec succès !\n");
|
||
PrintToServer("Autheur: rick@gnous.eu");
|
||
PrintToServer("Depot git: https://git.gnous.eu/Rick/infolanBot");
|
||
PrintToServer("Depot github: https://github.com/InfoLAN/infolanCSGOplugin");
|
||
PrintToServer("Licence: GPL3\n");
|
||
}
|
||
|
||
/**
|
||
* Fonction trigger par l’event cs_win_panel_matchk
|
||
* Envoie l’information que le match est fini.
|
||
*/
|
||
public void FinCarte(Event event, const char[] name, bool dontBroadcast)
|
||
{
|
||
ServeurLibre();
|
||
}
|
||
|
||
/**
|
||
* Met le numéro de port dans la variable après le chargement de la config
|
||
*/
|
||
public void OnConfigsExecuted()
|
||
{
|
||
if (port < 0)
|
||
port = GetConVarInt(FindConVar("hostport"));
|
||
}
|
||
|
||
/**
|
||
* Lorsqu’une personne se connecte, vérifie s’il peut se connecter.
|
||
* Si oui, la met dans la bonne équipe, sinon la kick.
|
||
*/
|
||
//public void OnClientAuthorized(int client, const char[] auth)
|
||
public void SetTeamPlayer(Event event, const char[] name, bool dontBroadcast)
|
||
{
|
||
char clientId[128];
|
||
int client = GetClientOfUserId(event.GetInt("userid"));
|
||
GetClientAuthId(client, AuthId_Steam2, clientId, sizeof(clientId));
|
||
if (!strcmp(clientId, "BOT", true)) { return; }
|
||
if (FindAdminByIdentity("steam", clientId) != INVALID_ADMIN_ID)
|
||
{
|
||
ChangeClientTeam(client, CS_TEAM_SPECTATOR);
|
||
listClients[nbClients] = client;
|
||
nbClients++;
|
||
}
|
||
else
|
||
{
|
||
bool allGood = GetClientAuthId(client, AuthId_SteamID64, clientId, sizeof(clientId));
|
||
if (allGood)
|
||
{
|
||
allGood = false;
|
||
int i = 0;
|
||
while (!allGood && i < sizeof(teamCT))
|
||
{
|
||
if (!strcmp(teamCT[i], clientId, false))
|
||
{
|
||
ChangeClientTeam(client, CS_TEAM_CT);
|
||
allGood = true;
|
||
listClients[nbClients] = client;
|
||
nbClients++;
|
||
}
|
||
else if (!strcmp(teamT[i], clientId, false))
|
||
{
|
||
ChangeClientTeam(client, CS_TEAM_T);
|
||
allGood = true;
|
||
listClients[nbClients] = client;
|
||
nbClients++;
|
||
}
|
||
i++;
|
||
}
|
||
if (!allGood)
|
||
{
|
||
KickClient(client, "Vous n’êtes pas autorisé à suivre / jouer \
|
||
sur ce serveur");
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
/**
|
||
* Commande pour enregistrer les équipes:
|
||
* !team ct NomEquipe id1 id2 id3 id4 id5
|
||
*/
|
||
public Action SetTeam(int args)
|
||
{
|
||
char tmp[2058];
|
||
GetCmdArgString(tmp, 2058);
|
||
LogMessage("Commande !team reçu: %s", tmp);
|
||
if (args != 7)
|
||
LogMessage("!team: pas assez ou trop d’arguments données.");
|
||
|
||
char arg[128];
|
||
GetCmdArg(1, arg, sizeof(arg));
|
||
int team = (!strcmp(arg, "ct", false) ? 1 : 2);
|
||
GetCmdArg(2, arg, sizeof(arg));
|
||
if (team == 1)
|
||
ServerCommand("mp_teamname_1 %s", arg)
|
||
else
|
||
ServerCommand("mp_teamname_2 %s", arg)
|
||
|
||
/* on garde 7 pour éviter de mettre + de 5 personnes / équipe */
|
||
for(int i = 3; i <= 7 && i <= args; i++)
|
||
{
|
||
GetCmdArg(i, arg, sizeof(arg));
|
||
if (team == 1)
|
||
{
|
||
teamCT[nbJoueursCT] = arg;
|
||
nbJoueursCT++;
|
||
}
|
||
else
|
||
{
|
||
teamT[nbJoueursT] = arg;
|
||
nbJoueursT++;
|
||
}
|
||
}
|
||
return Plugin_Handled;
|
||
}
|
||
|
||
/**
|
||
* Commande pour ajouter un joueur dans une équipe
|
||
* !addTeam ct id1
|
||
*/
|
||
public Action AjoutJoueur(int args)
|
||
{
|
||
char tmp[128];
|
||
GetCmdArg(1, tmp, sizeof(tmp));
|
||
int team = (!strcmp(tmp, "ct", false) ? 1 : 2);
|
||
GetCmdArg(2, tmp, sizeof(tmp));
|
||
if (team == 1)
|
||
{
|
||
teamCT[nbJoueursCT] = tmp;
|
||
nbJoueursCT++;
|
||
}
|
||
else
|
||
{
|
||
teamT[nbJoueursT] = tmp;
|
||
nbJoueursT++;
|
||
}
|
||
}
|
||
|
||
/**
|
||
* Envoie une requete POST au bot pour lui indiquer que la partie est finie
|
||
* et que le serveur est libre.
|
||
*/
|
||
public void ServeurLibre()
|
||
{
|
||
Handle socket = SocketCreate(SOCKET_TCP, OnSocketError);
|
||
SocketConnect(socket, SocketEnvoieVictoire, OnSocketReceive, OnSocketDisconnected, MY_SOCKET_IP, MY_SOCKET_PORT);
|
||
}
|
||
|
||
/**
|
||
* Envoie une requete POST au bot avec les nouveaux scores
|
||
*/
|
||
public void UpdateScoreBoard(Event event, const char[] name, bool dontBroadcast)
|
||
{
|
||
Handle socket = SocketCreate(SOCKET_TCP, OnSocketError);
|
||
SocketConnect(socket, SocketUpdateScore, OnSocketReceive, OnSocketDisconnected, MY_SOCKET_IP, MY_SOCKET_PORT);
|
||
}
|
||
|
||
/**
|
||
* Socket envoyant le score à la fin du round
|
||
*/
|
||
public void SocketUpdateScore(Handle socket, any arg)
|
||
{
|
||
char requestStr[1024];
|
||
char json[64];
|
||
FormatEx(json, sizeof(json), "{\"port\": %d, \"ct\": %d, \"t\": %d}",
|
||
port, CS_GetTeamScore(CS_TEAM_CT), CS_GetTeamScore(CS_TEAM_T));
|
||
FormatEx(
|
||
requestStr,
|
||
sizeof(requestStr),
|
||
"POST /api/csgo/updatescore HTTP/1.1\r\n\
|
||
Content-Type: application/json\r\n\
|
||
Content-Length: %d\r\n\r\n%s", strlen(json), json
|
||
);
|
||
SocketSend(socket, requestStr, sizeof(requestStr));
|
||
SocketDisconnect(socket);
|
||
CloseHandle(socket);
|
||
}
|
||
|
||
/**
|
||
* Socket envoyant la requete indiquant la fin du match
|
||
*/
|
||
public void SocketEnvoieVictoire(Handle socket, any arg)
|
||
{
|
||
char requestStr[1024];
|
||
char json[64];
|
||
FormatEx(json, sizeof(json), "{\"serverport\": %d, \"available\": true}", port);
|
||
FormatEx(
|
||
requestStr,
|
||
sizeof(requestStr),
|
||
"POST /api/csgo/matchend HTTP/1.1\r\n\
|
||
Content-Type: application/json\r\n\
|
||
Content-Length: %d\r\n\r\n%s", strlen(json), json
|
||
);
|
||
SocketSend(socket, requestStr, sizeof(requestStr));
|
||
SocketDisconnect(socket);
|
||
CloseHandle(socket);
|
||
}
|
||
|
||
/* Méthodes sockets */
|
||
|
||
public void OnSocketReceive(Handle socket, const char[] datas, const int data, any arg) {}
|
||
|
||
public void OnSocketDisconnected(Handle socket, any arg)
|
||
{
|
||
CloseHandle(socket);
|
||
}
|
||
|
||
public void OnSocketError(Socket socket, const int errorType, const int errorNum, any hFile) {
|
||
PrintToServer("socket error %d (errno %d)", errorType, errorNum);
|
||
CloseHandle(socket);
|
||
}
|