plane/infolan.sp

296 lines
8 KiB
SourcePawn
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

#include <sourcemod>
#include <sdktools>
#include <cstrike>
#include "socket.inc"
#define MY_SOCKET_IP "localhost"
//#define MY_SOCKET_IP "127.0.0.1"
#define MY_SOCKET_PORT 3000
#define STEAMID_LENGTH 128
char teamCT[5][150];
char teamT[5][150];
char clientId[128];
int allId[20];
int nbAllId = 0;
int port = -1;
public Plugin myinfo =
{
name = "InfoLan 2021 Bot",
author = "rick@gnous.eu",
description = "Bot communiquant avec le bot discord \
https://github.com/Lunki51/cs-picker afin dautomatiser \
lInfoLan 2021",
version = "1.5.7",
url = "https://git.gnous.eu/Rick/infolanBot"
};
public void OnPluginStart()
{
HookEvent("player_activate", SetTeamPlayer);
HookEvent("cs_win_panel_round", UpdateScoreBoard);
HookEvent("cs_win_panel_match", FinCarte);
//HookEvent("cs_match_end_restart", TestRestart, EventHookMode_Pre);
RegServerCmd("!team", SetTeam);
/* pour le debug
RegServerCmd("!tests", TestSocket);
RegServerCmd("!testsA", TestSocketA);
*/
PrintToServer("Hello world!");
}
/**
* Fonction trigger par levent cs_win_panel_matchk
* Envoie linformation que le match est fini.
*/
public void FinCarte(Event event, const char[] name, bool dontBroadcast)
{
ServeurLibre();
}
/**
* Commande pour tester le redémarrage dune partie (kick des personnes,
* notification au bot…)
*/
public void TestRestart(Event event, const char[] name, bool dontBroadcast)
{
// TODO kick tout le monde
PrintToServer("======= FIN ======");
for (int i = 0; i < nbAllId; i++)
{
PrintToServer("On kick %d.", allId[i]);
if (IsClientInGame(allId[i])) {
PrintToServer("NUUUUUUUL");
KickClient(allId[i], "Le match est fini.");
}
allId[i] = 0;
}
ServeurLibre();
nbAllId = 0;
/* kick tout le monde */
}
/**
* Met le numéro de port dans la variable après le chargement de la config
*/
public void OnConfigsExecuted()
{
if (port < 0)
port = GetConVarInt(FindConVar("hostport"));
}
/**
* Lorsquune personne se connecte, vérifie sil peut se connecter.
* Si oui, la met dans la bonne équipe, sinon la kick.
*/
//public void OnClientAuthorized(int client, const char[] auth)
public void SetTeamPlayer(Event event, const char[] name, bool dontBroadcast)
{
int client = GetClientOfUserId(event.GetInt("userid"));
GetClientAuthId(client, AuthId_Steam2, clientId, sizeof(clientId));
if (!strcmp(clientId, "BOT", true)) { return; }
if (FindAdminByIdentity("steam", clientId) != INVALID_ADMIN_ID)
{
ChangeClientTeam(client, CS_TEAM_SPECTATOR);
allId[nbAllId] = client;
nbAllId++;
}
else
{
bool allGood = GetClientAuthId(client, AuthId_SteamID64, clientId, sizeof(clientId));
if (allGood)
{
allGood = false;
int i = 0;
while (!allGood && i < sizeof(teamCT))
{
if (!strcmp(teamCT[i], clientId, false))
{
ChangeClientTeam(client, CS_TEAM_CT);
allGood = true;
allId[nbAllId] = client;
nbAllId++;
}
else if (!strcmp(teamT[i], clientId, false))
{
ChangeClientTeam(client, CS_TEAM_T);
allGood = true;
allId[nbAllId] = client;
nbAllId++;
}
i++;
}
if (!allGood)
{
KickClient(client, "Vous nêtes pas autorisé à suivre / jouer \
sur ce serveur");
}
else
CS_RespawnPlayer(client);
}
}
}
/**
* Commande pour enregistrer les équipes:
* !team ct NomEquipe id1 id2 id3 id4 id5
*/
public Action SetTeam(int args)
{
char arg[128];
GetCmdArg(1, arg, sizeof(arg));
int team = (!strcmp(arg, "ct", false) ? 1 : 2);
GetCmdArg(2, arg, sizeof(arg));
if (team == 1)
ServerCommand("mp_teamname_1 %s", arg)
else
ServerCommand("mp_teamname_2 %s", arg)
if (args == 7)
{
for(int i = 3; i <= args; i++)
{
GetCmdArg(i, arg, sizeof(arg));
if (team == 1)
teamCT[i - 3] = arg;
else
teamT[i - 3] = arg;
}
}
else
{
PrintToServer("Erreur, pas assez dargs");
}
return Plugin_Handled;
}
/**
* TODO: À supprimer
*/
public void OnMapVoteStarted()
{
// TODO kick tout le monde
PrintToServer("======= FIN ======");
for (int i = 0; i < nbAllId; i++)
{
PrintToServer("On kick %d.", allId[i]);
if (IsClientInGame(allId[i])) {
PrintToServer("NUUUUUUUL");
KickClient(allId[i], "Le match est fini.");
}
allId[i] = 0;
}
ServeurLibre();
nbAllId = 0;
/* kick tout le monde */
}
/**
* Envoie une requete POST au bot pour lui indiquer que la partie est finie
* et que le serveur est libre.
*/
public void ServeurLibre()
{
/*
for (int i = 0; i < sizeof(teamCT); i++)
{
teamCT[i] = "";
teamT[i] = "";
}
*/
// requete post pour match fini et serveur libre
Handle socket = SocketCreate(SOCKET_TCP, OnSocketError);
SocketConnect(socket, SocketEnvoieVictoire, OnSocketReceive, OnSocketDisconnected, MY_SOCKET_IP, MY_SOCKET_PORT);
}
/**
* Envoie une requete POST au bot avec les nouveaux scores
*/
public void UpdateScoreBoard(Event event, const char[] name, bool dontBroadcast)
{
// request post avec les scores des 2 équipes
Handle socket = SocketCreate(SOCKET_TCP, OnSocketError);
SocketConnect(socket, SocketUpdateScore, OnSocketReceive, OnSocketDisconnected, MY_SOCKET_IP, MY_SOCKET_PORT);
}
/**
* Commande de tests pour envoyant une requete avec le socket.
*/
public Action TestSocket(int args)
{
PrintToServer("envoie socket");
Handle socket = SocketCreate(SOCKET_TCP, OnSocketError);
SocketConnect(socket, SocketUpdateScore, OnSocketReceive, OnSocketDisconnected, MY_SOCKET_IP, MY_SOCKET_PORT);
return Plugin_Handled;
}
/**
* Commande de tests pour envoyant une requete avec le socket.
*/
public Action TestSocketA(int args)
{
Handle socket = SocketCreate(SOCKET_TCP, OnSocketError);
SocketConnect(socket, SocketEnvoieVictoire, OnSocketReceive, OnSocketDisconnected, MY_SOCKET_IP, MY_SOCKET_PORT);
return Plugin_Handled;
}
/**
* Socket envoyant le score à la fin du round
*/
public void SocketUpdateScore(Handle socket, any arg)
{
char requestStr[1024];
char json[64];
FormatEx(json, sizeof(json), "{\"port\": %d, \"ct\": %d, \"t\": %d}",
port, CS_GetTeamScore(CS_TEAM_CT), CS_GetTeamScore(CS_TEAM_T));
FormatEx(
requestStr,
sizeof(requestStr),
"POST /api/csgo/updatescore HTTP/1.1\r\n\
Content-Type: application/json\r\n\
Content-Length: %d\r\n\r\n%s", strlen(json), json
);
SocketSend(socket, requestStr, sizeof(requestStr));
SocketDisconnect(socket);
CloseHandle(socket);
}
/**
* Socket envoyant la requete indiquant la fin du match
*/
public void SocketEnvoieVictoire(Handle socket, any arg)
{
char requestStr[1024];
char json[64];
FormatEx(json, sizeof(json), "{\"serverport\": %d, \"available\": true}", port);
FormatEx(
requestStr,
sizeof(requestStr),
"POST /api/csgo/matchend HTTP/1.1\r\n\
Content-Type: application/json\r\n\
Content-Length: %d\r\n\r\n%s", strlen(json), json
);
SocketSend(socket, requestStr, sizeof(requestStr));
SocketDisconnect(socket);
CloseHandle(socket);
}
/* Méthodes sockets universels */
public void OnSocketReceive(Handle socket, const char[] datas, const int data, any arg) {}
public OnSocketDisconnected(Handle socket, any arg)
{
CloseHandle(socket);
}
public void OnSocketError(Socket socket, const int errorType, const int errorNum, any hFile) {
PrintToServer("socket error %d (errno %d)", errorType, errorNum);
CloseHandle(socket);
}