230 lines
6.8 KiB
SourcePawn
230 lines
6.8 KiB
SourcePawn
#include <sourcemod>
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#include <sdktools>
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#include <cstrike>
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#include "socket.inc"
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#define MY_SOCKET_IP "localhost"
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//#define MY_SOCKET_IP "127.0.0.1"
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#define MY_SOCKET_PORT 3000
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#define STEAMID_LENGTH 128
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char teamCT[10][128];
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char teamT[10][128];
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/* liste de tous les clients connectés */
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int listClients[20];
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int nbClients = 0;
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int port = -1;
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public Plugin myinfo =
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{
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name = "InfoLan 2021 Bot",
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author = "rick@gnous.eu",
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description = "Plugin communiquant avec le bot discord \
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https://github.com/InfoLAN/cs-picker afin d’automatiser \
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l’InfoLan 2021",
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version = "1.5.9",
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url = "https://git.gnous.eu/Rick/infolanBot"
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};
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public void OnPluginStart()
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{
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HookEvent("player_activate", SetTeamPlayer);
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HookEvent("cs_win_panel_round", UpdateScoreBoard);
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HookEvent("cs_win_panel_match", FinCarte);
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RegServerCmd("!team", SetTeam);
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/* juste pour avoir un truc jolie */
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PrintToServer("\n _____ __ _ _ _");
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PrintToServer("|_ _| / _| | | /\\ | \\ | |");
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PrintToServer(" | | _ __ | |_ ___ | | / \\ | \\| |");
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PrintToServer(" | | | '_ \\| _/ _ \\| | / /\\ \\ | . ` |");
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PrintToServer(" _| |_| | | | || (_) | |____ / ____ \\| |\\ |");
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PrintToServer("|_____|_| |_|_| \\___/|______/_/ \\_\\_| \\_|");
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PrintToServer("\n Le plugin a démarré avec succès !\n");
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PrintToServer("Autheur: rick@gnous.eu");
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PrintToServer("Depot git: https://git.gnous.eu/Rick/infolanBot");
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PrintToServer("Depot github: https://github.com/InfoLAN/infolanCSGOplugin");
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PrintToServer("Licence: GPL3\n");
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}
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/**
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* Fonction trigger par l’event cs_win_panel_matchk
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* Envoie l’information que le match est fini.
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*/
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public void FinCarte(Event event, const char[] name, bool dontBroadcast)
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{
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ServeurLibre();
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}
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/**
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* Met le numéro de port dans la variable après le chargement de la config
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*/
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public void OnConfigsExecuted()
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{
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if (port < 0)
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port = GetConVarInt(FindConVar("hostport"));
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}
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/**
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* Lorsqu’une personne se connecte, vérifie s’il peut se connecter.
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* Si oui, la met dans la bonne équipe, sinon la kick.
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*/
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//public void OnClientAuthorized(int client, const char[] auth)
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public void SetTeamPlayer(Event event, const char[] name, bool dontBroadcast)
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{
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char clientId[128];
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int client = GetClientOfUserId(event.GetInt("userid"));
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GetClientAuthId(client, AuthId_Steam2, clientId, sizeof(clientId));
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if (!strcmp(clientId, "BOT", true)) { return; }
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if (FindAdminByIdentity("steam", clientId) != INVALID_ADMIN_ID)
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{
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ChangeClientTeam(client, CS_TEAM_SPECTATOR);
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listClients[nbClients] = client;
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nbClients++;
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}
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else
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{
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bool allGood = GetClientAuthId(client, AuthId_SteamID64, clientId, sizeof(clientId));
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if (allGood)
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{
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allGood = false;
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int i = 0;
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while (!allGood && i < sizeof(teamCT))
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{
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if (!strcmp(teamCT[i], clientId, false))
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{
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ChangeClientTeam(client, CS_TEAM_CT);
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allGood = true;
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listClients[nbClients] = client;
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nbClients++;
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}
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else if (!strcmp(teamT[i], clientId, false))
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{
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ChangeClientTeam(client, CS_TEAM_T);
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allGood = true;
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listClients[nbClients] = client;
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nbClients++;
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}
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i++;
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}
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if (!allGood)
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{
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KickClient(client, "Vous n’êtes pas autorisé à suivre / jouer \
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sur ce serveur");
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}
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else
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CS_RespawnPlayer(client);
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}
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}
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}
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/**
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* Commande pour enregistrer les équipes:
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* !team ct NomEquipe id1 id2 id3 id4 id5
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*/
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public Action SetTeam(int args)
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{
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char tmp[2058];
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GetCmdArgString(tmp, 2058);
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LogMessage("Commande !team reçu: %s", tmp);
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if (args != 7)
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LogMessage("!team: pas assez ou trop d’arguments données.");
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char arg[128];
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GetCmdArg(1, arg, sizeof(arg));
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int team = (!strcmp(arg, "ct", false) ? 1 : 2);
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GetCmdArg(2, arg, sizeof(arg));
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if (team == 1)
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ServerCommand("mp_teamname_1 %s", arg)
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else
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ServerCommand("mp_teamname_2 %s", arg)
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/* on garde 7 pour éviter de mettre + de 5 personnes / équipe */
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for(int i = 3; i <= 7 && i <= args; i++)
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{
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GetCmdArg(i, arg, sizeof(arg));
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if (team == 1)
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teamCT[i - 3] = arg;
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else
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teamT[i - 3] = arg;
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}
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return Plugin_Handled;
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}
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/**
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* Envoie une requete POST au bot pour lui indiquer que la partie est finie
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* et que le serveur est libre.
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*/
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public void ServeurLibre()
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{
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Handle socket = SocketCreate(SOCKET_TCP, OnSocketError);
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SocketConnect(socket, SocketEnvoieVictoire, OnSocketReceive, OnSocketDisconnected, MY_SOCKET_IP, MY_SOCKET_PORT);
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}
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/**
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* Envoie une requete POST au bot avec les nouveaux scores
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*/
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public void UpdateScoreBoard(Event event, const char[] name, bool dontBroadcast)
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{
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Handle socket = SocketCreate(SOCKET_TCP, OnSocketError);
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SocketConnect(socket, SocketUpdateScore, OnSocketReceive, OnSocketDisconnected, MY_SOCKET_IP, MY_SOCKET_PORT);
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}
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/**
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* Socket envoyant le score à la fin du round
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*/
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public void SocketUpdateScore(Handle socket, any arg)
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{
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char requestStr[1024];
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char json[64];
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FormatEx(json, sizeof(json), "{\"port\": %d, \"ct\": %d, \"t\": %d}",
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port, CS_GetTeamScore(CS_TEAM_CT), CS_GetTeamScore(CS_TEAM_T));
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FormatEx(
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requestStr,
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sizeof(requestStr),
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"POST /api/csgo/updatescore HTTP/1.1\r\n\
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Content-Type: application/json\r\n\
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Content-Length: %d\r\n\r\n%s", strlen(json), json
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);
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SocketSend(socket, requestStr, sizeof(requestStr));
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SocketDisconnect(socket);
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CloseHandle(socket);
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}
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/**
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* Socket envoyant la requete indiquant la fin du match
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*/
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public void SocketEnvoieVictoire(Handle socket, any arg)
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{
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char requestStr[1024];
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char json[64];
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FormatEx(json, sizeof(json), "{\"serverport\": %d, \"available\": true}", port);
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FormatEx(
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requestStr,
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sizeof(requestStr),
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"POST /api/csgo/matchend HTTP/1.1\r\n\
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Content-Type: application/json\r\n\
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Content-Length: %d\r\n\r\n%s", strlen(json), json
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);
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SocketSend(socket, requestStr, sizeof(requestStr));
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SocketDisconnect(socket);
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CloseHandle(socket);
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}
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/* Méthodes sockets */
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public void OnSocketReceive(Handle socket, const char[] datas, const int data, any arg) {}
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public void OnSocketDisconnected(Handle socket, any arg)
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{
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CloseHandle(socket);
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}
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public void OnSocketError(Socket socket, const int errorType, const int errorNum, any hFile) {
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PrintToServer("socket error %d (errno %d)", errorType, errorNum);
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CloseHandle(socket);
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}
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