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GNU Affero General Public License
=================================
_Version 3, 19 November 2007_
_Copyright © 2007 Free Software Foundation, Inc. <http://fsf.org/>_
Everyone is permitted to copy and distribute verbatim copies
of this license document, but changing it is not allowed.
## Preamble
The GNU Affero General Public License is a free, copyleft license for
software and other kinds of works, specifically designed to ensure
cooperation with the community in the case of network server software.
The licenses for most software and other practical works are designed
to take away your freedom to share and change the works. By contrast,
our General Public Licenses are intended to guarantee your freedom to
share and change all versions of a program--to make sure it remains free
software for all its users.
When we speak of free software, we are referring to freedom, not
price. Our General Public Licenses are designed to make sure that you
have the freedom to distribute copies of free software (and charge for
them if you wish), that you receive source code or can get it if you
want it, that you can change the software or use pieces of it in new
free programs, and that you know you can do these things.
Developers that use our General Public Licenses protect your rights
with two steps: **(1)** assert copyright on the software, and **(2)** offer
you this License which gives you legal permission to copy, distribute
and/or modify the software.
A secondary benefit of defending all users' freedom is that
improvements made in alternate versions of the program, if they
receive widespread use, become available for other developers to
incorporate. Many developers of free software are heartened and
encouraged by the resulting cooperation. However, in the case of
software used on network servers, this result may fail to come about.
The GNU General Public License permits making a modified version and
letting the public access it on a server without ever releasing its
source code to the public.
The GNU Affero General Public License is designed specifically to
ensure that, in such cases, the modified source code becomes available
to the community. It requires the operator of a network server to
provide the source code of the modified version running there to the
users of that server. Therefore, public use of a modified version, on
a publicly accessible server, gives the public access to the source
code of the modified version.
An older license, called the Affero General Public License and
published by Affero, was designed to accomplish similar goals. This is
a different license, not a version of the Affero GPL, but Affero has
released a new version of the Affero GPL which permits relicensing under
this license.
The precise terms and conditions for copying, distribution and
modification follow.
## TERMS AND CONDITIONS
### 0. Definitions
“This License” refers to version 3 of the GNU Affero General Public License.
“Copyright” also means copyright-like laws that apply to other kinds of
works, such as semiconductor masks.
“The Program” refers to any copyrightable work licensed under this
License. Each licensee is addressed as “you”. “Licensees” and
“recipients” may be individuals or organizations.
To “modify” a work means to copy from or adapt all or part of the work
in a fashion requiring copyright permission, other than the making of an
exact copy. The resulting work is called a “modified version” of the
earlier work or a work “based on” the earlier work.
A “covered work” means either the unmodified Program or a work based
on the Program.
To “propagate” a work means to do anything with it that, without
permission, would make you directly or secondarily liable for
infringement under applicable copyright law, except executing it on a
computer or modifying a private copy. Propagation includes copying,
distribution (with or without modification), making available to the
public, and in some countries other activities as well.
To “convey” a work means any kind of propagation that enables other
parties to make or receive copies. Mere interaction with a user through
a computer network, with no transfer of a copy, is not conveying.
An interactive user interface displays “Appropriate Legal Notices”
to the extent that it includes a convenient and prominently visible
feature that **(1)** displays an appropriate copyright notice, and **(2)**
tells the user that there is no warranty for the work (except to the
extent that warranties are provided), that licensees may convey the
work under this License, and how to view a copy of this License. If
the interface presents a list of user commands or options, such as a
menu, a prominent item in the list meets this criterion.
### 1. Source Code
The “source code” for a work means the preferred form of the work
for making modifications to it. “Object code” means any non-source
form of a work.
A “Standard Interface” means an interface that either is an official
standard defined by a recognized standards body, or, in the case of
interfaces specified for a particular programming language, one that
is widely used among developers working in that language.
The “System Libraries” of an executable work include anything, other
than the work as a whole, that **(a)** is included in the normal form of
packaging a Major Component, but which is not part of that Major
Component, and **(b)** serves only to enable use of the work with that
Major Component, or to implement a Standard Interface for which an
implementation is available to the public in source code form. A
“Major Component”, in this context, means a major essential component
(kernel, window system, and so on) of the specific operating system
(if any) on which the executable work runs, or a compiler used to
produce the work, or an object code interpreter used to run it.
The “Corresponding Source” for a work in object code form means all
the source code needed to generate, install, and (for an executable
work) run the object code and to modify the work, including scripts to
control those activities. However, it does not include the work's
System Libraries, or general-purpose tools or generally available free
programs which are used unmodified in performing those activities but
which are not part of the work. For example, Corresponding Source
includes interface definition files associated with source files for
the work, and the source code for shared libraries and dynamically
linked subprograms that the work is specifically designed to require,
such as by intimate data communication or control flow between those
subprograms and other parts of the work.
The Corresponding Source need not include anything that users
can regenerate automatically from other parts of the Corresponding
Source.
The Corresponding Source for a work in source code form is that
same work.
### 2. Basic Permissions
All rights granted under this License are granted for the term of
copyright on the Program, and are irrevocable provided the stated
conditions are met. This License explicitly affirms your unlimited
permission to run the unmodified Program. The output from running a
covered work is covered by this License only if the output, given its
content, constitutes a covered work. This License acknowledges your
rights of fair use or other equivalent, as provided by copyright law.
You may make, run and propagate covered works that you do not
convey, without conditions so long as your license otherwise remains
in force. You may convey covered works to others for the sole purpose
of having them make modifications exclusively for you, or provide you
with facilities for running those works, provided that you comply with
the terms of this License in conveying all material for which you do
not control copyright. Those thus making or running the covered works
for you must do so exclusively on your behalf, under your direction
and control, on terms that prohibit them from making any copies of
your copyrighted material outside their relationship with you.
Conveying under any other circumstances is permitted solely under
the conditions stated below. Sublicensing is not allowed; section 10
makes it unnecessary.
### 3. Protecting Users' Legal Rights From Anti-Circumvention Law
No covered work shall be deemed part of an effective technological
measure under any applicable law fulfilling obligations under article
11 of the WIPO copyright treaty adopted on 20 December 1996, or
similar laws prohibiting or restricting circumvention of such
measures.
When you convey a covered work, you waive any legal power to forbid
circumvention of technological measures to the extent such circumvention
is effected by exercising rights under this License with respect to
the covered work, and you disclaim any intention to limit operation or
modification of the work as a means of enforcing, against the work's
users, your or third parties' legal rights to forbid circumvention of
technological measures.
### 4. Conveying Verbatim Copies
You may convey verbatim copies of the Program's source code as you
receive it, in any medium, provided that you conspicuously and
appropriately publish on each copy an appropriate copyright notice;
keep intact all notices stating that this License and any
non-permissive terms added in accord with section 7 apply to the code;
keep intact all notices of the absence of any warranty; and give all
recipients a copy of this License along with the Program.
You may charge any price or no price for each copy that you convey,
and you may offer support or warranty protection for a fee.
### 5. Conveying Modified Source Versions
You may convey a work based on the Program, or the modifications to
produce it from the Program, in the form of source code under the
terms of section 4, provided that you also meet all of these conditions:
* **a)** The work must carry prominent notices stating that you modified
it, and giving a relevant date.
* **b)** The work must carry prominent notices stating that it is
released under this License and any conditions added under section 7.
This requirement modifies the requirement in section 4 to
“keep intact all notices”.
* **c)** You must license the entire work, as a whole, under this
License to anyone who comes into possession of a copy. This
License will therefore apply, along with any applicable section 7
additional terms, to the whole of the work, and all its parts,
regardless of how they are packaged. This License gives no
permission to license the work in any other way, but it does not
invalidate such permission if you have separately received it.
* **d)** If the work has interactive user interfaces, each must display
Appropriate Legal Notices; however, if the Program has interactive
interfaces that do not display Appropriate Legal Notices, your
work need not make them do so.
A compilation of a covered work with other separate and independent
works, which are not by their nature extensions of the covered work,
and which are not combined with it such as to form a larger program,
in or on a volume of a storage or distribution medium, is called an
“aggregate” if the compilation and its resulting copyright are not
used to limit the access or legal rights of the compilation's users
beyond what the individual works permit. Inclusion of a covered work
in an aggregate does not cause this License to apply to the other
parts of the aggregate.
### 6. Conveying Non-Source Forms
You may convey a covered work in object code form under the terms
of sections 4 and 5, provided that you also convey the
machine-readable Corresponding Source under the terms of this License,
in one of these ways:
* **a)** Convey the object code in, or embodied in, a physical product
(including a physical distribution medium), accompanied by the
Corresponding Source fixed on a durable physical medium
customarily used for software interchange.
* **b)** Convey the object code in, or embodied in, a physical product
(including a physical distribution medium), accompanied by a
written offer, valid for at least three years and valid for as
long as you offer spare parts or customer support for that product
model, to give anyone who possesses the object code either **(1)** a
copy of the Corresponding Source for all the software in the
product that is covered by this License, on a durable physical
medium customarily used for software interchange, for a price no
more than your reasonable cost of physically performing this
conveying of source, or **(2)** access to copy the
Corresponding Source from a network server at no charge.
* **c)** Convey individual copies of the object code with a copy of the
written offer to provide the Corresponding Source. This
alternative is allowed only occasionally and noncommercially, and
only if you received the object code with such an offer, in accord
with subsection 6b.
* **d)** Convey the object code by offering access from a designated
place (gratis or for a charge), and offer equivalent access to the
Corresponding Source in the same way through the same place at no
further charge. You need not require recipients to copy the
Corresponding Source along with the object code. If the place to
copy the object code is a network server, the Corresponding Source
may be on a different server (operated by you or a third party)
that supports equivalent copying facilities, provided you maintain
clear directions next to the object code saying where to find the
Corresponding Source. Regardless of what server hosts the
Corresponding Source, you remain obligated to ensure that it is
available for as long as needed to satisfy these requirements.
* **e)** Convey the object code using peer-to-peer transmission, provided
you inform other peers where the object code and Corresponding
Source of the work are being offered to the general public at no
charge under subsection 6d.
A separable portion of the object code, whose source code is excluded
from the Corresponding Source as a System Library, need not be
included in conveying the object code work.
A “User Product” is either **(1)** a “consumer product”, which means any
tangible personal property which is normally used for personal, family,
or household purposes, or **(2)** anything designed or sold for incorporation
into a dwelling. In determining whether a product is a consumer product,
doubtful cases shall be resolved in favor of coverage. For a particular
product received by a particular user, “normally used” refers to a
typical or common use of that class of product, regardless of the status
of the particular user or of the way in which the particular user
actually uses, or expects or is expected to use, the product. A product
is a consumer product regardless of whether the product has substantial
commercial, industrial or non-consumer uses, unless such uses represent
the only significant mode of use of the product.
“Installation Information” for a User Product means any methods,
procedures, authorization keys, or other information required to install
and execute modified versions of a covered work in that User Product from
a modified version of its Corresponding Source. The information must
suffice to ensure that the continued functioning of the modified object
code is in no case prevented or interfered with solely because
modification has been made.
If you convey an object code work under this section in, or with, or
specifically for use in, a User Product, and the conveying occurs as
part of a transaction in which the right of possession and use of the
User Product is transferred to the recipient in perpetuity or for a
fixed term (regardless of how the transaction is characterized), the
Corresponding Source conveyed under this section must be accompanied
by the Installation Information. But this requirement does not apply
if neither you nor any third party retains the ability to install
modified object code on the User Product (for example, the work has
been installed in ROM).
The requirement to provide Installation Information does not include a
requirement to continue to provide support service, warranty, or updates
for a work that has been modified or installed by the recipient, or for
the User Product in which it has been modified or installed. Access to a
network may be denied when the modification itself materially and
adversely affects the operation of the network or violates the rules and
protocols for communication across the network.
Corresponding Source conveyed, and Installation Information provided,
in accord with this section must be in a format that is publicly
documented (and with an implementation available to the public in
source code form), and must require no special password or key for
unpacking, reading or copying.
### 7. Additional Terms
“Additional permissions” are terms that supplement the terms of this
License by making exceptions from one or more of its conditions.
Additional permissions that are applicable to the entire Program shall
be treated as though they were included in this License, to the extent
that they are valid under applicable law. If additional permissions
apply only to part of the Program, that part may be used separately
under those permissions, but the entire Program remains governed by
this License without regard to the additional permissions.
When you convey a copy of a covered work, you may at your option
remove any additional permissions from that copy, or from any part of
it. (Additional permissions may be written to require their own
removal in certain cases when you modify the work.) You may place
additional permissions on material, added by you to a covered work,
for which you have or can give appropriate copyright permission.
Notwithstanding any other provision of this License, for material you
add to a covered work, you may (if authorized by the copyright holders of
that material) supplement the terms of this License with terms:
* **a)** Disclaiming warranty or limiting liability differently from the
terms of sections 15 and 16 of this License; or
* **b)** Requiring preservation of specified reasonable legal notices or
author attributions in that material or in the Appropriate Legal
Notices displayed by works containing it; or
* **c)** Prohibiting misrepresentation of the origin of that material, or
requiring that modified versions of such material be marked in
reasonable ways as different from the original version; or
* **d)** Limiting the use for publicity purposes of names of licensors or
authors of the material; or
* **e)** Declining to grant rights under trademark law for use of some
trade names, trademarks, or service marks; or
* **f)** Requiring indemnification of licensors and authors of that
material by anyone who conveys the material (or modified versions of
it) with contractual assumptions of liability to the recipient, for
any liability that these contractual assumptions directly impose on
those licensors and authors.
All other non-permissive additional terms are considered “further
restrictions” within the meaning of section 10. If the Program as you
received it, or any part of it, contains a notice stating that it is
governed by this License along with a term that is a further
restriction, you may remove that term. If a license document contains
a further restriction but permits relicensing or conveying under this
License, you may add to a covered work material governed by the terms
of that license document, provided that the further restriction does
not survive such relicensing or conveying.
If you add terms to a covered work in accord with this section, you
must place, in the relevant source files, a statement of the
additional terms that apply to those files, or a notice indicating
where to find the applicable terms.
Additional terms, permissive or non-permissive, may be stated in the
form of a separately written license, or stated as exceptions;
the above requirements apply either way.
### 8. Termination
You may not propagate or modify a covered work except as expressly
provided under this License. Any attempt otherwise to propagate or
modify it is void, and will automatically terminate your rights under
this License (including any patent licenses granted under the third
paragraph of section 11).
However, if you cease all violation of this License, then your
license from a particular copyright holder is reinstated **(a)**
provisionally, unless and until the copyright holder explicitly and
finally terminates your license, and **(b)** permanently, if the copyright
holder fails to notify you of the violation by some reasonable means
prior to 60 days after the cessation.
Moreover, your license from a particular copyright holder is
reinstated permanently if the copyright holder notifies you of the
violation by some reasonable means, this is the first time you have
received notice of violation of this License (for any work) from that
copyright holder, and you cure the violation prior to 30 days after
your receipt of the notice.
Termination of your rights under this section does not terminate the
licenses of parties who have received copies or rights from you under
this License. If your rights have been terminated and not permanently
reinstated, you do not qualify to receive new licenses for the same
material under section 10.
### 9. Acceptance Not Required for Having Copies
You are not required to accept this License in order to receive or
run a copy of the Program. Ancillary propagation of a covered work
occurring solely as a consequence of using peer-to-peer transmission
to receive a copy likewise does not require acceptance. However,
nothing other than this License grants you permission to propagate or
modify any covered work. These actions infringe copyright if you do
not accept this License. Therefore, by modifying or propagating a
covered work, you indicate your acceptance of this License to do so.
### 10. Automatic Licensing of Downstream Recipients
Each time you convey a covered work, the recipient automatically
receives a license from the original licensors, to run, modify and
propagate that work, subject to this License. You are not responsible
for enforcing compliance by third parties with this License.
An “entity transaction” is a transaction transferring control of an
organization, or substantially all assets of one, or subdividing an
organization, or merging organizations. If propagation of a covered
work results from an entity transaction, each party to that
transaction who receives a copy of the work also receives whatever
licenses to the work the party's predecessor in interest had or could
give under the previous paragraph, plus a right to possession of the
Corresponding Source of the work from the predecessor in interest, if
the predecessor has it or can get it with reasonable efforts.
You may not impose any further restrictions on the exercise of the
rights granted or affirmed under this License. For example, you may
not impose a license fee, royalty, or other charge for exercise of
rights granted under this License, and you may not initiate litigation
(including a cross-claim or counterclaim in a lawsuit) alleging that
any patent claim is infringed by making, using, selling, offering for
sale, or importing the Program or any portion of it.
### 11. Patents
A “contributor” is a copyright holder who authorizes use under this
License of the Program or a work on which the Program is based. The
work thus licensed is called the contributor's “contributor version”.
A contributor's “essential patent claims” are all patent claims
owned or controlled by the contributor, whether already acquired or
hereafter acquired, that would be infringed by some manner, permitted
by this License, of making, using, or selling its contributor version,
but do not include claims that would be infringed only as a
consequence of further modification of the contributor version. For
purposes of this definition, “control” includes the right to grant
patent sublicenses in a manner consistent with the requirements of
this License.
Each contributor grants you a non-exclusive, worldwide, royalty-free
patent license under the contributor's essential patent claims, to
make, use, sell, offer for sale, import and otherwise run, modify and
propagate the contents of its contributor version.
In the following three paragraphs, a “patent license” is any express
agreement or commitment, however denominated, not to enforce a patent
(such as an express permission to practice a patent or covenant not to
sue for patent infringement). To “grant” such a patent license to a
party means to make such an agreement or commitment not to enforce a
patent against the party.
If you convey a covered work, knowingly relying on a patent license,
and the Corresponding Source of the work is not available for anyone
to copy, free of charge and under the terms of this License, through a
publicly available network server or other readily accessible means,
then you must either **(1)** cause the Corresponding Source to be so
available, or **(2)** arrange to deprive yourself of the benefit of the
patent license for this particular work, or **(3)** arrange, in a manner
consistent with the requirements of this License, to extend the patent
license to downstream recipients. “Knowingly relying” means you have
actual knowledge that, but for the patent license, your conveying the
covered work in a country, or your recipient's use of the covered work
in a country, would infringe one or more identifiable patents in that
country that you have reason to believe are valid.
If, pursuant to or in connection with a single transaction or
arrangement, you convey, or propagate by procuring conveyance of, a
covered work, and grant a patent license to some of the parties
receiving the covered work authorizing them to use, propagate, modify
or convey a specific copy of the covered work, then the patent license
you grant is automatically extended to all recipients of the covered
work and works based on it.
A patent license is “discriminatory” if it does not include within
the scope of its coverage, prohibits the exercise of, or is
conditioned on the non-exercise of one or more of the rights that are
specifically granted under this License. You may not convey a covered
work if you are a party to an arrangement with a third party that is
in the business of distributing software, under which you make payment
to the third party based on the extent of your activity of conveying
the work, and under which the third party grants, to any of the
parties who would receive the covered work from you, a discriminatory
patent license **(a)** in connection with copies of the covered work
conveyed by you (or copies made from those copies), or **(b)** primarily
for and in connection with specific products or compilations that
contain the covered work, unless you entered into that arrangement,
or that patent license was granted, prior to 28 March 2007.
Nothing in this License shall be construed as excluding or limiting
any implied license or other defenses to infringement that may
otherwise be available to you under applicable patent law.
### 12. No Surrender of Others' Freedom
If conditions are imposed on you (whether by court order, agreement or
otherwise) that contradict the conditions of this License, they do not
excuse you from the conditions of this License. If you cannot convey a
covered work so as to satisfy simultaneously your obligations under this
License and any other pertinent obligations, then as a consequence you may
not convey it at all. For example, if you agree to terms that obligate you
to collect a royalty for further conveying from those to whom you convey
the Program, the only way you could satisfy both those terms and this
License would be to refrain entirely from conveying the Program.
### 13. Remote Network Interaction; Use with the GNU General Public License
Notwithstanding any other provision of this License, if you modify the
Program, your modified version must prominently offer all users
interacting with it remotely through a computer network (if your version
supports such interaction) an opportunity to receive the Corresponding
Source of your version by providing access to the Corresponding Source
from a network server at no charge, through some standard or customary
means of facilitating copying of software. This Corresponding Source
shall include the Corresponding Source for any work covered by version 3
of the GNU General Public License that is incorporated pursuant to the
following paragraph.
Notwithstanding any other provision of this License, you have
permission to link or combine any covered work with a work licensed
under version 3 of the GNU General Public License into a single
combined work, and to convey the resulting work. The terms of this
License will continue to apply to the part which is the covered work,
but the work with which it is combined will remain governed by version
3 of the GNU General Public License.
### 14. Revised Versions of this License
The Free Software Foundation may publish revised and/or new versions of
the GNU Affero General Public License from time to time. Such new versions
will be similar in spirit to the present version, but may differ in detail to
address new problems or concerns.
Each version is given a distinguishing version number. If the
Program specifies that a certain numbered version of the GNU Affero General
Public License “or any later version” applies to it, you have the
option of following the terms and conditions either of that numbered
version or of any later version published by the Free Software
Foundation. If the Program does not specify a version number of the
GNU Affero General Public License, you may choose any version ever published
by the Free Software Foundation.
If the Program specifies that a proxy can decide which future
versions of the GNU Affero General Public License can be used, that proxy's
public statement of acceptance of a version permanently authorizes you
to choose that version for the Program.
Later license versions may give you additional or different
permissions. However, no additional obligations are imposed on any
author or copyright holder as a result of your choosing to follow a
later version.
### 15. Disclaimer of Warranty
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM “AS IS” WITHOUT WARRANTY
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
### 16. Limitation of Liability
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
SUCH DAMAGES.
### 17. Interpretation of Sections 15 and 16
If the disclaimer of warranty and limitation of liability provided
above cannot be given local legal effect according to their terms,
reviewing courts shall apply local law that most closely approximates
an absolute waiver of all civil liability in connection with the
Program, unless a warranty or assumption of liability accompanies a
copy of the Program in return for a fee.
_END OF TERMS AND CONDITIONS_
## How to Apply These Terms to Your New Programs
If you develop a new program, and you want it to be of the greatest
possible use to the public, the best way to achieve this is to make it
free software which everyone can redistribute and change under these terms.
To do so, attach the following notices to the program. It is safest
to attach them to the start of each source file to most effectively
state the exclusion of warranty; and each file should have at least
the “copyright” line and a pointer to where the full notice is found.
<one line to give the program's name and a brief idea of what it does.>
Copyright (C) <year> <name of author>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Also add information on how to contact you by electronic and paper mail.
If your software can interact with users remotely through a computer
network, you should also make sure that it provides a way for users to
get its source. For example, if your program is a web application, its
interface could display a “Source” link that leads users to an archive
of the code. There are many ways you could offer source, and different
solutions will be better for different programs; see section 13 for the
specific requirements.
You should also get your employer (if you work as a programmer) or school,
if any, to sign a “copyright disclaimer” for the program, if necessary.
For more information on this, and how to apply and follow the GNU AGPL, see
<http://www.gnu.org/licenses/>

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@ -35,6 +35,12 @@
<version>1.21.1-R0.1-SNAPSHOT</version> <version>1.21.1-R0.1-SNAPSHOT</version>
<scope>provided</scope> <scope>provided</scope>
</dependency> </dependency>
<dependency>
<groupId>org.bukkit</groupId>
<artifactId>bukkit</artifactId>
<version>1.21.1-R0.1-SNAPSHOT</version>
<scope>compile</scope>
</dependency>
<dependency> <dependency>
<groupId>com.comphenix.protocol</groupId> <groupId>com.comphenix.protocol</groupId>
<artifactId>ProtocolLib</artifactId> <artifactId>ProtocolLib</artifactId>
@ -54,18 +60,6 @@
<artifactId>fastboard</artifactId> <artifactId>fastboard</artifactId>
<version>2.1.3</version> <version>2.1.3</version>
</dependency> </dependency>
<dependency>
<groupId>org.spigotmc</groupId>
<artifactId>spigot-api</artifactId>
<version>1.21.1-R0.1-SNAPSHOT</version>
<scope>compile</scope>
</dependency>
<dependency>
<groupId>org.bukkit</groupId>
<artifactId>bukkit</artifactId>
<version>1.21.1-R0.1-SNAPSHOT</version>
<scope>compile</scope>
</dependency>
<dependency> <dependency>
<groupId>org.bukkit</groupId> <groupId>org.bukkit</groupId>
<artifactId>bukkit</artifactId> <artifactId>bukkit</artifactId>

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@ -0,0 +1,16 @@
package org.ef3d0c3e.sheepwars;
import org.ef3d0c3e.sheepwars.config.BaseConfig;
import java.io.File;
public class Config extends BaseConfig
{
public Config(File path)
{
super(path);
}
public String LOBBY_WORLD;
public String GAME_WORLD;
}

View file

@ -1,21 +1,262 @@
package org.ef3d0c3e.sheepwars; package org.ef3d0c3e.sheepwars;
import com.comphenix.protocol.ProtocolLibrary;
import com.comphenix.protocol.ProtocolManager;
import lombok.Getter;
import org.bukkit.Bukkit; import org.bukkit.Bukkit;
import org.bukkit.configuration.InvalidConfigurationException;
import org.bukkit.configuration.file.YamlConfiguration;
import org.bukkit.entity.Player;
import org.bukkit.generator.ChunkGenerator;
import org.bukkit.plugin.Plugin;
import org.bukkit.plugin.java.JavaPlugin; import org.bukkit.plugin.java.JavaPlugin;
import org.ef3d0c3e.sheepwars.events.CPlayerJoinEvent;
import org.ef3d0c3e.sheepwars.events.EventListenerFactory;
import org.ef3d0c3e.sheepwars.game.Game;
import org.ef3d0c3e.sheepwars.level.VoidChunkGenerator;
import org.ef3d0c3e.sheepwars.locale.LocaleManager;
import org.ef3d0c3e.sheepwars.player.CPlayer;
import org.ef3d0c3e.sheepwars.versions.WrapperFactory;
import org.jetbrains.annotations.NotNull;
import java.io.*;
import java.text.MessageFormat;
import java.util.Enumeration;
import java.util.EventListener;
import java.util.jar.JarEntry;
import java.util.jar.JarFile;
public final class SheepWars extends JavaPlugin public final class SheepWars extends JavaPlugin
{ {
@Getter
private static Plugin plugin;
@Getter
private static ProtocolManager protocolManager;
@Getter
private static Config sheepWarsConfig;
@Getter
private static LocaleManager localeManager;
@Override @Override
public void onLoad() { public void onLoad() {
consoleMessage("--[ Setting up... ]--");
// Extract resources
if (!saveResources())
return;
// Load configurations
sheepWarsConfig = new Config(new File(getDataFolder() + "/config.yml"));
localeManager = new LocaleManager(new File(getDataFolder() + "/locales"));
// Modify the server's config
boolean needRestart = false;
// server.properties
{
consoleMessage("Overwriting 'server.properties'...");
final File properties = new File("server.properties");
final StringBuffer buffer = new StringBuffer();
try
{
// Modify properties line by line
final BufferedReader reader = new BufferedReader(new FileReader(properties));
for (String line = reader.readLine(); line != null; line = reader.readLine()) {
if (line.startsWith("level-name=world"))
{
needRestart = true;
buffer.append("level-name=" + sheepWarsConfig.LOBBY_WORLD);
}
else if (line.startsWith("allow-nether=true"))
{
buffer.append("allow-nether=false");
needRestart = true;
}
else
buffer.append(line);
buffer.append('\n');
}
reader.close();
// Write buffer
final FileOutputStream out = new FileOutputStream(properties);
out.write(buffer.toString().getBytes());
out.close();
}
catch (IOException e)
{
throw new RuntimeException(e);
}
}
{
consoleMessage("Overwriting 'bukkit.yml'...");
final File bukkit = new File("bukkit.yml");
YamlConfiguration bukkitYml = new YamlConfiguration();
// Modify using YML
try
{
bukkitYml.load(bukkit);
bukkitYml.set("settings.allow-end", false);
if (bukkitYml.get("worlds." + sheepWarsConfig.LOBBY_WORLD + ".generator") == null)
{
bukkitYml.set("worlds." + sheepWarsConfig.LOBBY_WORLD + ".generator", "SheepWars");
needRestart = true;
}
if (bukkitYml.get("worlds." + sheepWarsConfig.GAME_WORLD + ".generator") == null)
{
bukkitYml.set("worlds." + sheepWarsConfig.GAME_WORLD + ".generator", "SheepWars");
}
bukkitYml.save(bukkit);
}
catch (IOException | InvalidConfigurationException e)
{
throw new RuntimeException(e);
}
}
if (needRestart)
{
consoleMessage("Server restart needed. Please restart your server");
Bukkit.shutdown();
}
// Resolve version wrappers for current Minecraft version
try
{
WrapperFactory.resolveWrappers();
}
catch (Exception e)
{
e.printStackTrace();
}
consoleMessage("--[ Setup done ]--");
} }
@Override @Override
public void onDisable() { public void onDisable() {
Bukkit.getServer().getConsoleSender().sendMessage("§8[§aSheepWars§8]:§7 Plugin disabled"); consoleMessage("Plugin Disabled!");
} }
@Override @Override
public void onEnable() { public void onEnable() {
Bukkit.getServer().getConsoleSender().sendMessage("§8[§aSheepWars§8]:§7 Plugin enabled!"); plugin = this;
protocolManager = ProtocolLibrary.getProtocolManager();
// Factories
try {
EventListenerFactory.create();
}
catch (Exception e)
{
e.printStackTrace();
return;
}
Game.init();
// Useful when /reloading
for (final Player p : Bukkit.getOnlinePlayers())
{
CPlayer.add(p);
}
CPlayer.forEach(cp -> {
getServer().getPluginManager().callEvent(new CPlayerJoinEvent(cp, true));
});
consoleMessage("Plugin Enabled!");
}
@Override
public ChunkGenerator getDefaultWorldGenerator(@NotNull String worldName, String id)
{
return new VoidChunkGenerator();
}
/**
* Writes message to console using plugin's prefix
* @param message Message to write
*/
public static void consoleMessage(final String message)
{
Bukkit.getConsoleSender().sendMessage("§8[§9§lSheepWars§8]:§7 " + message);
}
/**
* Writes a debug message to the console
* @param message Message to write
*/
public static void debugMessage(final String message)
{
Bukkit.getConsoleSender().sendMessage("§d§lSW/Debug:§f " + message);
}
/**
* Extract all resources from the jar into the 'plugins/SheepWars' directory
*/
boolean saveResources()
{
if (getDataFolder().exists())
{
consoleMessage("Using resources from 'SheepWars'");
return true;
}
// Create 'plugins/SheepWars'
consoleMessage("Creating resource directory...");
try {
if (!getDataFolder().mkdirs())
return false;
}
catch (SecurityException e) {
e.printStackTrace();
return false;
}
// Iterate over plugin's jar
try
{
final JarFile jar = new JarFile(getClass().getProtectionDomain().getCodeSource().getLocation().getFile());
Bukkit.getConsoleSender().sendMessage(jar.toString());
Enumeration<JarEntry> entries = (Enumeration<JarEntry>)jar.entries();
while (entries.hasMoreElements())
{
JarEntry ent = entries.nextElement();
if (!ent.getName().startsWith("exports/")) continue;
Bukkit.getConsoleSender().sendMessage(ent.getName());
final String stripped = ent.getName().substring("exports/".length());
if (stripped.isEmpty()) continue;
final File file = new File(getDataFolder() + "/" + stripped);
if (!file.getName().contains(".")) // Directory
continue;
// File
if (!file.getParentFile().exists()) file.getParentFile().mkdirs();
file.createNewFile();
OutputStream out = new FileOutputStream(file);
InputStream in = jar.getInputStream(ent);
in.transferTo(out);
out.close();
in.close();
consoleMessage(MessageFormat.format("Created file ''{0}''.", file.getAbsolutePath()));
}
}
catch (IOException e)
{
e.printStackTrace();
return false;
}
return true;
} }
} }

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@ -0,0 +1,30 @@
package org.ef3d0c3e.sheepwars.config;
import lombok.AllArgsConstructor;
import lombok.Getter;
import lombok.Setter;
import org.bukkit.Location;
import org.bukkit.World;
/**
* Location without world, useful for config
*/
@AllArgsConstructor
public class AnyLocation
{
@Getter @Setter
public double x, y, z;
@Getter @Setter
public float pitch, yaw;
/**
* Gets location from AnyLocation
* @param world World
* @return Location
*/
public Location getLocation(final World world)
{
return new Location(world, x, y, z, pitch, yaw);
}
}

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@ -0,0 +1,121 @@
package org.ef3d0c3e.sheepwars.config;
import com.google.common.base.CaseFormat;
import org.bukkit.Bukkit;
import org.bukkit.configuration.InvalidConfigurationException;
import org.bukkit.configuration.file.YamlConfiguration;
import org.bukkit.util.Vector;
import org.ef3d0c3e.sheepwars.SheepWars;
//import org.ef3d0c3e.sheepwars.locale.Locale;
import java.io.File;
import java.io.IOException;
import java.lang.reflect.Field;
import java.text.MessageFormat;
import java.util.HashSet;
import java.util.List;
/**
* Derive this class to create a config-exportable class
* For non-exportable fields, @see @ConfigExclude
*/
public abstract class BaseConfig
{
/**
* Format the name of identifiers to YML format
* @param name Identifier name
* @return Identifier name in YML
*/
private static String formatName(String name)
{
return CaseFormat.UPPER_UNDERSCORE.to(CaseFormat.LOWER_HYPHEN, name);
}
@ConfigExclude
private File configFile;
/**
* Constructor
* @param path Config YML file path
*/
public BaseConfig(final File path)
{
this.configFile = path;
YamlConfiguration config = new YamlConfiguration();
try
{
config.load(path);
}
catch (IOException | InvalidConfigurationException e)
{
e.printStackTrace();
}
deserialize(config);
}
/**
* Loads config from YML
*/
private void deserialize(final YamlConfiguration config)
{
final Field[] fields = this.getClass().getDeclaredFields();
final HashSet<Field> setFields = new HashSet<>();
for (final Field f : fields)
{
if (f.getAnnotation(ConfigExclude.class) != null) continue;
final String name = formatName(f.getName()).replace('-', '.');
if (config.contains(name))
{
try
{
if (f.getType().equals(String.class)) // String
f.set(this, config.get(name));
else if (f.getType().equals(int.class)) // int
f.set(this, config.getInt(name));
else if (f.getType().equals(double.class)) // double
f.set(this, config.getDouble(name));
else if (f.getType().equals(Vector.class)) // Vector
{
final List<Double> lst = config.getDoubleList(name);
if (lst.size() != 3) throw new Exception("In " + configFile.getName() + ": While parsing `" + name + "`: Invalid number of elements for Vector expected 3 got " + lst.size());
f.set(this, new Vector(lst.get(0), lst.get(1), lst.get(2)));
}
else if (f.getType().equals(AnyLocation.class))
{
final List<Double> lst = config.getDoubleList(name);
if (lst.size() != 5) throw new Exception("In " + configFile.getName() + ": While parsing `" + name + "`: Invalid number of elements for AnyLocation expected 5 got " + lst.size());
f.set(this, new AnyLocation(lst.get(0), lst.get(1), lst.get(2), lst.get(3).floatValue(), lst.get(4).floatValue()));
}
else if (f.getType().equals(List.class))
f.set(this, config.getStringList(name));
else
throw new IllegalArgumentException("Field `" + f.getName() + "` of type " + f.getType().getName() + " cannot be parsed.");
setFields.add(f);
}
catch (Exception e)
{
e.printStackTrace();
}
}
else
{
Bukkit.getConsoleSender().sendMessage(MessageFormat.format("In `{0}`: Unknown config variable: {1}", configFile.getName(), name));
}
}
// Verify
for (final Field f : fields)
{
if (setFields.contains(f)) continue;
SheepWars.consoleMessage(MessageFormat.format("In `{0}`: Missing variable in config: {1}", configFile.getName(), formatName(f.getName())));
}
}
}

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@ -0,0 +1,16 @@
package org.ef3d0c3e.sheepwars.config;
import java.lang.annotation.ElementType;
import java.lang.annotation.Retention;
import java.lang.annotation.RetentionPolicy;
import java.lang.annotation.Target;
/**
* Use this annotation to exclude a field from being exported to a configuration file
*/
@Target({ElementType.FIELD, ElementType.TYPE})
@Retention(RetentionPolicy.SOURCE)
public @interface ConfigExclude
{
}

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@ -0,0 +1,39 @@
package org.ef3d0c3e.sheepwars.events;
import lombok.Getter;
import org.bukkit.event.Event;
import org.bukkit.event.HandlerList;
import org.ef3d0c3e.sheepwars.player.CPlayer;
public class CPlayerJoinEvent extends Event
{
private static final HandlerList HANDLERS_LIST = new HandlerList();
public static HandlerList getHandlerList()
{
return HANDLERS_LIST;
}
@Override
public HandlerList getHandlers()
{
return HANDLERS_LIST;
}
@Getter
final private CPlayer player;
@Getter
final private boolean newPlayer;
/**
* Constructor
* @param cp Player
* @param newPlayer Whether player is a new player or not (first time joining)
*/
public CPlayerJoinEvent(final CPlayer cp, final boolean newPlayer)
{
this.player = cp;
this.newPlayer = newPlayer;
}
}

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@ -0,0 +1,34 @@
package org.ef3d0c3e.sheepwars.events;
import lombok.Getter;
import org.bukkit.event.Event;
import org.bukkit.event.HandlerList;
import org.ef3d0c3e.sheepwars.player.CPlayer;
public class CPlayerQuitEvent extends Event
{
private static final HandlerList HANDLERS_LIST = new HandlerList();
public static HandlerList getHandlerList()
{
return HANDLERS_LIST;
}
@Override
public HandlerList getHandlers()
{
return HANDLERS_LIST;
}
@Getter
final private CPlayer player;
/**
* Constructor
* @param cp Player
*/
public CPlayerQuitEvent(final CPlayer cp)
{
this.player = cp;
}
}

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@ -0,0 +1,89 @@
package org.ef3d0c3e.sheepwars.events;
import org.bukkit.Bukkit;
import org.bukkit.event.HandlerList;
import org.bukkit.event.Listener;
import org.ef3d0c3e.sheepwars.SheepWars;
import org.reflections.Reflections;
import org.reflections.scanners.Scanners;
import java.lang.reflect.Field;
import java.lang.reflect.InvocationTargetException;
import java.util.HashSet;
import java.util.Iterator;
import java.util.Set;
public class EventListenerFactory
{
static private final HashSet<Class<? extends Listener>> registrableClasses = new HashSet<>();
static private final HashSet<Listener> registeredClasses = new HashSet<>();
public static void create() throws Exception
{
final Reflections refl = new Reflections("org.ef3d0c3e.sheepwars");
// Classes
final Set<Class<? extends Listener>> classes = refl.getSubTypesOf(Listener.class);
for (final Class<? extends Listener> clz : classes)
{
if (clz.getAnnotation(WantsListen.class) == null)
throw new Exception("Listener " + clz.getName() + " is missing WantsListen annotation");
registrableClasses.add(clz);
}
}
/**
* Registers all listeners for the current phase
* Unregisters unneeded listeners
* @param phase Current phase
*/
public static void update(final WantsListen.Target phase)
{
// Un register
for (Iterator<Listener> it = registeredClasses.iterator(); it.hasNext();)
{
final Listener listener = it.next();
final WantsListen.Target target = listener.getClass().getAnnotation(WantsListen.class).phase();
if (target.isCompatible(phase)) continue;
HandlerList.unregisterAll(listener);
it.remove();
SheepWars.debugMessage("Unregistered listener " + listener.getClass().getName());
}
// Register
for (final Class<? extends Listener> clz : registrableClasses)
{
final WantsListen.Target target = clz.getAnnotation(WantsListen.class).phase();
if (!target.isCompatible(phase)) continue;
boolean shouldRegister = true;
// Check if not already registered
for (final Listener l : registeredClasses)
{
if (!l.getClass().equals(clz)) continue;
shouldRegister = false;
break;
}
if (!shouldRegister) continue;
try
{
final Listener l = clz.getDeclaredConstructor().newInstance();
registeredClasses.add(l);
Bukkit.getPluginManager().registerEvents(l, SheepWars.getPlugin());
SheepWars.debugMessage("Registered listener " + l.getClass().getName());
}
catch (InstantiationException | IllegalAccessException | InvocationTargetException | NoSuchMethodException e)
{
e.printStackTrace();
}
}
}
}

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@ -0,0 +1,43 @@
package org.ef3d0c3e.sheepwars.events;
import org.bukkit.Bukkit;
import org.bukkit.event.EventHandler;
import org.bukkit.event.Listener;
import org.bukkit.event.player.PlayerJoinEvent;
import org.bukkit.event.player.PlayerQuitEvent;
import org.ef3d0c3e.sheepwars.player.CPlayer;
/**
* Transforms minecraft's events to events for SheepWars
* Mainly used for wrapping the player into the CPlayer wrapper
*/
@WantsListen(phase = WantsListen.Target.Always)
public class Events implements Listener {
@EventHandler
public void onJoin(final PlayerJoinEvent ev)
{
ev.setJoinMessage(null);
CPlayer cp = CPlayer.get(ev.getPlayer());
boolean newPlayer = false;
if (cp == null) // New player
Bukkit.getPluginManager().callEvent(new CPlayerJoinEvent(
CPlayer.add(ev.getPlayer()), true));
else
{
// Update
cp.setHandle(ev.getPlayer());
Bukkit.getPluginManager().callEvent(new CPlayerJoinEvent(cp, false));
}
}
@EventHandler
public void onQuit(final PlayerQuitEvent ev)
{
ev.setQuitMessage(null);
Bukkit.getPluginManager().callEvent(new CPlayerQuitEvent(CPlayer.get(ev.getPlayer())));
}
}

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@ -0,0 +1,43 @@
package org.ef3d0c3e.sheepwars.events;
import java.lang.annotation.ElementType;
import java.lang.annotation.Retention;
import java.lang.annotation.RetentionPolicy;
import java.lang.annotation.Target;
@Retention(RetentionPolicy.RUNTIME)
@Target(ElementType.TYPE)
public @interface WantsListen
{
enum Target
{
None(0b000),
Lobby(0b001),
Game(0b010),
End(0b100),
Always(0b111);
private int flag;
/**
* Gets whether two game phases are compatible
* @param other Other game phase
* @return true if both phase are compatible
*/
public boolean isCompatible(final Target other)
{
return (other.flag & this.flag) != 0;
}
public String toBitSet() { return Integer.toBinaryString(flag); }
Target(int flag)
{
this.flag = flag;
}
}
Target phase();
}

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@ -0,0 +1,62 @@
package org.ef3d0c3e.sheepwars.game;
import lombok.Getter;
import org.bukkit.scheduler.BukkitRunnable;
import org.ef3d0c3e.sheepwars.SheepWars;
import org.ef3d0c3e.sheepwars.events.EventListenerFactory;
import org.ef3d0c3e.sheepwars.events.WantsListen;
import org.ef3d0c3e.sheepwars.level.LevelFactory;
import org.ef3d0c3e.sheepwars.level.lobby.LobbyLevel;
public class Game {
private static void changePhase(WantsListen.Target phase)
{
Game.phase = phase;
EventListenerFactory.update(phase);
//TimedListenerFactory.update(phase);
//PacketListenerFactory.update(phase);
//RecipeFactory.update(phase);
}
@Getter
private static WantsListen.Target phase;
@Getter
private static LobbyLevel lobby;
//@Getter
//private static GameLevel level;
/**
* Sets default phase to lobby
*/
static public void init()
{
changePhase(WantsListen.Target.Lobby);
// Register levels
lobby = new LobbyLevel();
LevelFactory.add(lobby);
//level = new GameLevel();
//LevelFactory.add(level);
// Create lobby world
// Game level is created once it is needeed
// @see CmdHunt
new BukkitRunnable()
{
@Override
public void run()
{
try {
lobby.create();
} catch (Exception e) {
throw new RuntimeException(e);
}
}
}.runTask(SheepWars.getPlugin());
}
}

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@ -0,0 +1,94 @@
package org.ef3d0c3e.sheepwars.level;
import lombok.Getter;
import lombok.NonNull;
import org.bukkit.Bukkit;
import org.bukkit.Chunk;
import org.bukkit.World;
import org.bukkit.event.EventHandler;
import org.bukkit.event.Listener;
import org.bukkit.event.world.ChunkLoadEvent;
import org.bukkit.event.world.WorldInitEvent;
import org.ef3d0c3e.sheepwars.events.WantsListen;
/**
* Wrapper for {@link org.bukkit.World};
*/
public abstract class Level
{
/**
* Constructor
* @param name World name
*/
protected Level(final @NonNull String name)
{
this.worldName = name;
}
@Getter
private final String worldName;
@Getter
private World handle; /* World's handle */
/**
* Stores whether the world has been initialized yet
* The world get initialized after `postWorld()` call
*/
private boolean initialized = false;
protected abstract @NonNull World generate() throws Exception;
/**
* Creates world or load world
* Adds level to level list
*/
public void create() throws Exception
{
LevelFactory.add(this);
// Try to get world handle
handle = Bukkit.getWorld(worldName);
if (handle != null) return;
// Create World
handle = generate();
}
/**
* Called when world has finished initialization
* i.e. getHandle() is non-null
*/
protected void postWorld() {}
/**
* On chunk load
* @param chunk Loaded chunk
* @param newChunk Whether loaded chuck is a new chunk
*/
protected abstract void onLoad(final Chunk chunk, boolean newChunk);
@WantsListen(phase = WantsListen.Target.Always)
public static class Events implements Listener
{
@EventHandler
public void onChunkLoad(final ChunkLoadEvent ev)
{
final Level level = LevelFactory.get(ev.getWorld().getName());
if (level == null) return;
if (!level.initialized)
{
level.handle = Bukkit.getWorld(level.getWorldName());
level.postWorld();
level.initialized = true;
}
level.onLoad(ev.getChunk(), ev.isNewChunk());
}
@EventHandler
public void onWorldInit(final WorldInitEvent ev)
{
ev.getWorld().setKeepSpawnInMemory(false);
}
}
}

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@ -0,0 +1,19 @@
package org.ef3d0c3e.sheepwars.level;
import lombok.NonNull;
import javax.annotation.Nullable;
import java.util.HashMap;
public class LevelFactory
{
/**
* All registered levels
*/
public static HashMap<String, Level> levels = new HashMap<>();
public static void add(final @NonNull Level l) { levels.put(l.getWorldName(), l); }
public static @Nullable Level get(final @NonNull String name) { return levels.get(name); }
}

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@ -0,0 +1,28 @@
package org.ef3d0c3e.sheepwars.level;
import com.google.common.collect.Lists;
import org.bukkit.block.Biome;
import org.bukkit.generator.BiomeProvider;
import org.bukkit.generator.WorldInfo;
import org.jetbrains.annotations.NotNull;
import java.util.List;
/**
* Provides the biome for the plugin's generator
*/
public class VoidBiomeProvider extends BiomeProvider
{
public @NotNull Biome getBiome(@NotNull WorldInfo worldInfo, int x, int y, int z)
{
return Biome.PLAINS;
}
@Override
public @NotNull List<Biome> getBiomes(@NotNull WorldInfo worldInfo)
{
return Lists.newArrayList(Biome.PLAINS);
}
}

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@ -0,0 +1,63 @@
package org.ef3d0c3e.sheepwars.level;
import org.bukkit.World;
import org.bukkit.generator.BiomeProvider;
import org.bukkit.generator.BlockPopulator;
import org.bukkit.generator.ChunkGenerator;
import org.bukkit.generator.WorldInfo;
import org.jetbrains.annotations.NotNull;
import java.util.Collections;
import java.util.List;
public class VoidChunkGenerator extends ChunkGenerator
{
@Override
public boolean shouldGenerateNoise()
{
return false;
}
@Override
public boolean shouldGenerateSurface()
{
return false;
}
@Override
public boolean shouldGenerateCaves()
{
return false;
}
@Override
public boolean shouldGenerateDecorations()
{
return false;
}
@Override
public boolean shouldGenerateMobs()
{
return false;
}
@Override
public boolean shouldGenerateStructures()
{
return false;
}
@Override
public BiomeProvider getDefaultBiomeProvider(final @NotNull WorldInfo worldInfo)
{
return new VoidBiomeProvider();
}
@Override
public @NotNull List<BlockPopulator> getDefaultPopulators(final World world)
{
return Collections.emptyList();
}
}

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package org.ef3d0c3e.sheepwars.level.lobby;
import org.bukkit.util.Vector;
import org.ef3d0c3e.sheepwars.SheepWars;
import org.ef3d0c3e.sheepwars.config.AnyLocation;
import org.ef3d0c3e.sheepwars.config.BaseConfig;
import java.io.File;
public class LobbyConfig extends BaseConfig
{
public LobbyConfig()
{
super(new File(SheepWars.getPlugin().getDataFolder() + "/lobby.yml"));
}
public Vector OFFSET;
public AnyLocation SPAWN;
public int LIMBO;
public AnyLocation INFO;
public AnyLocation SKIN;
public AnyLocation TEAM;
public AnyLocation KIT;
}

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package org.ef3d0c3e.sheepwars.level.lobby;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.Listener;
import org.bukkit.event.block.BlockBreakEvent;
import org.bukkit.event.entity.*;
import org.bukkit.event.entity.EntityDismountEvent;
import org.bukkit.event.entity.EntityMountEvent;
import org.bukkit.event.inventory.CraftItemEvent;
import org.bukkit.event.player.PlayerDropItemEvent;
import org.bukkit.event.player.PlayerMoveEvent;
import org.bukkit.inventory.PlayerInventory;
import org.ef3d0c3e.sheepwars.events.*;
import org.ef3d0c3e.sheepwars.game.Game;
@WantsListen(phase = WantsListen.Target.Lobby)
public class LobbyEvents implements Listener
{
@EventHandler
public void onPlayerJoin(final CPlayerJoinEvent ev)
{
if (Game.getLobby().getSpawn() != null) // For /reload only since lobby won't be null after server restart
ev.getPlayer().getHandle().teleport(Game.getLobby().getSpawn());
final PlayerInventory inv = ev.getPlayer().getHandle().getInventory();
//inv.setItem(0, TeamItem.getItem(ev.getPlayer()));
//inv.setItem(1, KitItem.getItem(ev.getPlayer()));
//inv.setItem(4, RocketItem.getItem(ev.getPlayer()));
//inv.setItem(7, SkinItem.getItem(ev.getPlayer()));
}
/*
@EventHandler
public void onTeamChange(final TeamChangeEvent ev)
{
final ItemStack replace = TeamItem.getItem(ev.getPlayer());
if (!ItemBase.replace(ev.getPlayer().getHandle().getInventory(), TeamItem.ITEM, replace))
ev.getPlayer().getHandle().getInventory().setItem(0, replace);
}
@EventHandler
public void onKitChange(final KitChangeEvent ev)
{
final ItemStack replace = KitItem.getItem(ev.getPlayer());
if (!ItemBase.replace(ev.getPlayer().getHandle().getInventory(), KitItem.ITEM, replace))
ev.getPlayer().getHandle().getInventory().setItem(1, replace);
}
@EventHandler
public void onSkinChange(final SkinChangeEvent ev)
{
final ItemStack replace = SkinItem.getItem(ev.getPlayer());
if (!ItemBase.replace(ev.getPlayer().getHandle().getInventory(), SkinItem.ITEM, replace))
ev.getPlayer().getHandle().getInventory().setItem(7, replace);
}*/
// Cancel all unwanted events
@EventHandler
public void onEntityInteract(final EntityInteractEvent ev)
{
if (ev.getEntity() instanceof Player && ((Player)ev.getEntity()).isOp())
return;
ev.setCancelled(true);
}
@EventHandler
public void onFoodLevelChange(final FoodLevelChangeEvent ev)
{
ev.setCancelled(true);
}
@EventHandler
public void onEntityAirChange(final EntityAirChangeEvent ev)
{
ev.setCancelled(true);
}
@EventHandler
public void onEntityMount(final EntityMountEvent ev)
{
ev.setCancelled(true);
}
@EventHandler
public void onEntityCombust(final EntityCombustEvent ev)
{
ev.setCancelled(true);
}
@EventHandler
public void onEntityDamage(final EntityDamageEvent ev)
{
if (ev instanceof EntityDamageByEntityEvent)
return;
ev.setCancelled(true);
}
@EventHandler
public void onEntityDamageByEntity(final EntityDamageByEntityEvent ev)
{
if (ev.getDamager() instanceof Player && (ev.getDamager().isOp()))
return;
ev.setCancelled(true);
}
@EventHandler
public void onEntityDismount(final EntityDismountEvent ev)
{
ev.setCancelled(true);
}
@EventHandler
public void onEntityDropItem(final EntityDropItemEvent ev)
{
ev.setCancelled(true);
}
@EventHandler
public void onPlayerDropItem(final PlayerDropItemEvent ev)
{
if (ev.getPlayer().isOp())
return;
ev.setCancelled(true);
}
@EventHandler
public void onEntityExhaust(final EntityExhaustionEvent ev)
{
ev.setCancelled(true);
}
@EventHandler
public void onEntityPickupItem(final EntityPickupItemEvent ev)
{
if (ev.getEntity() instanceof Player && (ev.getEntity()).isOp())
return;
ev.setCancelled(true);
}
@EventHandler
public void onEntityPlace(final EntityPlaceEvent ev)
{
if (ev.getEntity() instanceof Player && (ev.getEntity()).isOp())
return;
ev.setCancelled(true);
}
@EventHandler
public void onBlockBreak(final BlockBreakEvent ev)
{
if ((ev.getPlayer()).isOp())
return;
ev.setCancelled(true);
}
@EventHandler
public void onCraftItem(final CraftItemEvent ev)
{
ev.setCancelled(true);
}
@EventHandler
public void onPlayerMoveEvent(final PlayerMoveEvent ev)
{
if (ev.getTo().getY() > Game.getLobby().getConfig().LIMBO)
return;
ev.setTo(Game.getLobby().getSpawn());
}
@EventHandler
public void onDamage(final EntityDamageEvent ev)
{
ev.setCancelled(true);
}
}

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package org.ef3d0c3e.sheepwars.level.lobby;
import com.sk89q.worldedit.EditSession;
import com.sk89q.worldedit.WorldEdit;
import com.sk89q.worldedit.WorldEditException;
import com.sk89q.worldedit.bukkit.BukkitAdapter;
import com.sk89q.worldedit.extent.clipboard.Clipboard;
import com.sk89q.worldedit.extent.clipboard.io.ClipboardFormat;
import com.sk89q.worldedit.extent.clipboard.io.ClipboardFormats;
import com.sk89q.worldedit.extent.clipboard.io.ClipboardReader;
import com.sk89q.worldedit.function.operation.Operation;
import com.sk89q.worldedit.function.operation.Operations;
import com.sk89q.worldedit.math.BlockVector3;
import com.sk89q.worldedit.session.ClipboardHolder;
import lombok.Getter;
import lombok.NonNull;
import org.bukkit.*;
import org.ef3d0c3e.sheepwars.SheepWars;
import org.ef3d0c3e.sheepwars.level.Level;
import org.ef3d0c3e.sheepwars.level.VoidBiomeProvider;
import org.ef3d0c3e.sheepwars.level.VoidChunkGenerator;
import java.io.*;
public class LobbyLevel extends Level
{
@Getter
private final LobbyConfig config;
@Getter
private Location spawn;
//@Getter
//private LobbyHologram hologram;
//private SkinDisplayNPC skinNpc;
//private TeamNPC teamNpc;
//private KitNPC kitNpc;
/**
* Constructor
*/
public LobbyLevel()
{
super(SheepWars.getSheepWarsConfig().LOBBY_WORLD);
config = new LobbyConfig();
}
@Override
protected void postWorld()
{
spawn = config.SPAWN.getLocation(getHandle());
/*
hologram = new LobbyHologram(config.INFO.getLocation(getHandle()));
HologramFactory.register(hologram);
skinNpc = new SkinDisplayNPC(config.SKIN.getLocation(getHandle()));
NPCManager.register(skinNpc);
teamNpc = new TeamNPC(config.TEAM.getLocation(getHandle()));
NPCManager.register(teamNpc);
kitNpc = new KitNPC(config.KIT.getLocation(getHandle()));
NPCManager.register(kitNpc);
*/
}
@Override
protected @NonNull World generate()
{
final WorldCreator creator = new WorldCreator(getWorldName())
.generator(new VoidChunkGenerator())
.biomeProvider(new VoidBiomeProvider())
.seed(0)
.environment(World.Environment.NORMAL)
.generateStructures(false)
.keepSpawnInMemory(false)
.type(WorldType.NORMAL);
return Bukkit.createWorld(creator);
}
@Override
protected void onLoad(final Chunk chunk, boolean newChunk)
{
if (!newChunk ||
chunk.getX() != Math.round(config.SPAWN.getX()/16) ||
chunk.getZ() != Math.round(config.SPAWN.getZ()/16))
return;
// Paste schematic
SheepWars.consoleMessage("Pasting lobby schematic...");
try
{
File lobby = new File(SheepWars.getPlugin().getDataFolder().getAbsolutePath() + "/lobby.schem");
ClipboardFormat format = ClipboardFormats.findByFile(lobby);
ClipboardReader reader = format.getReader(new FileInputStream(lobby));
Clipboard clipboard = reader.read();
com.sk89q.worldedit.world.World adaptedWorld = BukkitAdapter.adapt(getHandle());
EditSession editSession = WorldEdit.getInstance().newEditSession(adaptedWorld);
Operation operation = new ClipboardHolder(clipboard).createPaste(editSession)
.to(BlockVector3.at(config.OFFSET.getX(), config.OFFSET.getY(), config.OFFSET.getZ()))
.ignoreAirBlocks(true)
.build();
Operations.complete(operation);
editSession.close();
// Biome TODO
//final Location origin = new Location(ev.getWorld(), config.OFFSET.getX(), config.OFFSET.getY()+64, config.OFFSET.getZ());
//Biomes.setBiome(origin, clipboard, Biomes.lobbyBiome);
}
catch (IOException | WorldEditException e)
{
e.printStackTrace();
}
SheepWars.consoleMessage("Lobby generated!");
getHandle().setGameRule(GameRule.DO_DAYLIGHT_CYCLE, false);
getHandle().setGameRule(GameRule.DO_WEATHER_CYCLE, false);
getHandle().setGameRule(GameRule.SEND_COMMAND_FEEDBACK, false);
getHandle().setGameRule(GameRule.RANDOM_TICK_SPEED, 0);
getHandle().setGameRule(GameRule.DO_MOB_SPAWNING, false);
getHandle().setGameRule(GameRule.DO_INSOMNIA, false);
getHandle().setGameRule(GameRule.SPAWN_RADIUS, 0);
getHandle().setGameRule(GameRule.ANNOUNCE_ADVANCEMENTS, false);
getHandle().setTime(6000);
getHandle().setWeatherDuration(0);
getHandle().setSpawnLocation((int)config.SPAWN.getX(), (int)config.SPAWN.getY(), (int)config.SPAWN.getZ());
}
}

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package org.ef3d0c3e.sheepwars.locale;
import com.google.common.base.CaseFormat;
import org.bukkit.Bukkit;
import org.bukkit.configuration.file.YamlConfiguration;
import org.bukkit.inventory.ItemFlag;
import org.bukkit.inventory.ItemStack;
import org.bukkit.inventory.meta.ItemMeta;
import java.lang.reflect.Field;
import java.text.MessageFormat;
import java.util.List;
public class Locale
{
/**
* Format the name of identifiers to YML format
* @param name Identifier name
* @return Identifier name in YML
*/
private static String formatName(String name)
{
return CaseFormat.UPPER_UNDERSCORE.to(CaseFormat.LOWER_HYPHEN, name);
}
// Config
public ItemStack CONFIG_BANNER;
public String CONFIG_NAME;
public String CONFIG_DISPLAYNAME;
// System
public String SYSTEM_QUIT;
public String SYSTEM_JOIN;
// Game
public String GAME_SETTINGS_RADIUSCHANGE;
public String GAME_SETTINGS_DURATIONCHANGE;
// GUIs
public String GUI_NEXT;
public String GUI_PREVIOUS;
// Items
public String ITEMS_RIGHTCLICK;
public String ITEMS_ROCKET;
public String ITEMS_TEAM;
public List<String> ITEMS_TEAMLORE;
public String ITEMS_SKIN;
public List<String> ITEMS_SKINLORE;
public String ITEMS_KIT;
public List<String> ITEMS_KITLORE;
// Info hologram
public String LOBBY_INFO_RADIUS;
public String LOBBY_INFO_DURATION;
// Scoreboard
public String SCOREBOARD_TEAM;
public String SCOREBOARD_KIT;
// Skin
public String SKIN_PICKER;
public String SKIN_NPCNAME;
public String SKIN_NPCCURRENT;
public String SKIN_MENU;
public List<String> SKIN_MENULORE;
// Team
public String TEAM_PICKER;
public String TEAM_NPCNAME;
public String TEAM_NPCCURRENT;
// Kits
public String KIT_PICKER;
public String KIT_NPCNAME;
public String KIT_NPCCURRENT;
/**
* Constructor
*/
public Locale()
{
}
public YamlConfiguration serialize()
{
final YamlConfiguration cfg = new YamlConfiguration();
final Field[] fields = Locale.class.getDeclaredFields();
cfg.set("config.banner", CONFIG_BANNER);
for (Field f : fields)
{
final String name = formatName(f.getName());
Bukkit.getConsoleSender().sendMessage(name);
try
{
if (f.getType().equals(String.class))
cfg.set(name, f.get(this));
else if (f.getType().equals(List.class))
cfg.set(name, f.get(this));
}
catch (IllegalAccessException e)
{
e.printStackTrace();
}
}
return cfg;
}
public void deserialize(YamlConfiguration cfg)
{
CONFIG_BANNER = cfg.getItemStack("config.banner");
final Field[] fields = Locale.class.getDeclaredFields();
for (Field f : fields)
{
final String name = formatName(f.getName()).replace('-', '.');
if (cfg.contains(name))
{
try
{
if (f.getType().equals(String.class))
f.set(this, cfg.get(name));
else if (f.getType().equals(List.class))
f.set(this, cfg.getStringList(name));
}
catch (IllegalAccessException e)
{
e.printStackTrace();
}
}
else
{
Bukkit.getConsoleSender().sendMessage(MessageFormat.format("Unknown locale string: {0}", name));
}
}
// Banner name
final ItemMeta meta = CONFIG_BANNER.getItemMeta();
meta.setDisplayName("§9" + CONFIG_DISPLAYNAME);
meta.addItemFlags(ItemFlag.HIDE_ATTRIBUTES);
meta.addItemFlags(ItemFlag.HIDE_DYE);
CONFIG_BANNER.setItemMeta(meta);
}
}

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package org.ef3d0c3e.sheepwars.locale;
import lombok.Getter;
import org.bukkit.Bukkit;
import org.bukkit.configuration.InvalidConfigurationException;
import org.bukkit.configuration.file.YamlConfiguration;
import java.io.File;
import java.io.IOException;
import java.nio.file.DirectoryStream;
import java.nio.file.Files;
import java.nio.file.Path;
import java.util.ArrayList;
import java.util.List;
import java.util.logging.Level;
public class LocaleManager
{
@Getter
private DirectoryStream<Path> localeDir;
@Getter
private final List<Locale> locales = new ArrayList<>();
public Locale getDefaultLocale()
{
// TODO: config.default_locale
for (Locale l : locales)
{
if (l.CONFIG_NAME.equals("en"))
return l;
}
return locales.get(0);
}
public LocaleManager(File dir)
{
try
{
localeDir = Files.newDirectoryStream(dir.toPath());
}
catch (IOException e)
{
Bukkit.getServer().getLogger().log(Level.WARNING, "Unable to create/read locale directory : " + e.getMessage());
}
// Read locales
for (final Path p : localeDir)
{
final YamlConfiguration cfg = new YamlConfiguration();
try
{
Bukkit.getServer().getLogger().log(Level.INFO, "Reading locale : " + p.toString());
cfg.load(p.toFile());
final Locale l = new Locale();
l.deserialize(cfg);
locales.add(l);
}
catch (IOException | InvalidConfigurationException e)
{
Bukkit.getServer().getLogger().log(Level.WARNING, "Unable to save default locale to 'en.yml' : " + e.getMessage());
}
}
}
public int size() { return locales.size(); }
}

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package org.ef3d0c3e.sheepwars.player;
import lombok.Getter;
import lombok.NonNull;
import org.bukkit.Bukkit;
import org.bukkit.OfflinePlayer;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.Listener;
import org.checkerframework.checker.units.qual.C;
import org.ef3d0c3e.sheepwars.SheepWars;
import org.ef3d0c3e.sheepwars.events.CPlayerJoinEvent;
import org.ef3d0c3e.sheepwars.events.CPlayerQuitEvent;
import org.ef3d0c3e.sheepwars.events.WantsListen;
import org.ef3d0c3e.sheepwars.locale.Locale;
import javax.annotation.Nullable;
import java.text.MessageFormat;
import java.util.HashMap;
/**
* The wrapper class for the player
*/
public class CPlayer {
/**
* Holds a list of all players that have connected on this session
*/
private static HashMap<String, CPlayer> playerList = new HashMap<>();
/**
* Gets CPlayer from player list
* @param p Player
* @return CPlayer or null
*/
static public @Nullable CPlayer get(final Player p)
{
return playerList.get(p.getName());
}
/**
* Adds player to player list
* @param p Player to add
* @return Newly created player or existing player
*/
static public CPlayer add(final @NonNull Player p)
{
CPlayer cp = get(p);
if (cp != null) return cp;
// Add
cp = new CPlayer(p);
playerList.put(p.getName(), cp);
return cp;
}
public interface ForEachPlayer
{
public void operation(final CPlayer cp);
}
public interface PlayerPredicate
{
public boolean operation(final CPlayer cp);
}
/**
* Executes lambda for all players
* @param f Lambda expression to execute on all players
*/
public static void forEach(final ForEachPlayer f)
{
for (final CPlayer cp : playerList.values())
f.operation(cp);
}
/**
* Executes lambda for all players
* @param pre Predicate
* @param f Lambda expression to execute on all players
*/
public static void forEach(final PlayerPredicate pre, final ForEachPlayer f)
{
for (final CPlayer cp : playerList.values())
if (pre.operation(cp)) f.operation(cp);
}
/**
* Executes lambda for all online players
* @param f Lambda expression to execute for all lambda players
*/
public static void forEachOnline(final ForEachPlayer f)
{
for (final CPlayer cp : playerList.values())
if (cp.isOnline()) f.operation(cp);
}
/**
* The player handle
*/
@Getter
private Player handle;
/**
* The OfflinePlayer handle
*/
@Getter
private OfflinePlayer offlinePlayer;
/**
* The locale configured for the player
*/
@Getter
private Locale locale;
/**
* The player's cosmetics
*/
@Getter
private CosmeticManager cosmetics = new CosmeticManager(this);
/**
* Updates the player handle
* @param handle New handle
*/
public void setHandle(final @NonNull Player handle)
{
this.handle = handle;
this.offlinePlayer = Bukkit.getOfflinePlayer(handle.getUniqueId());
this.locale = SheepWars.getLocaleManager().getDefaultLocale();
}
private CPlayer(@NonNull final Player handle)
{
setHandle(handle);
}
/**
* Check if the player is online
* @return Whether player is online or not
*/
public boolean isOnline()
{
return offlinePlayer.isOnline();
}
/**
* Events for the player wrapper
* When a player joins or quits
*/
@WantsListen(phase = WantsListen.Target.Always)
public static class Events implements Listener
{
@EventHandler
public void onJoin(final CPlayerJoinEvent ev)
{
CPlayer.forEachOnline(cp ->
cp.getHandle().sendMessage(MessageFormat.format(cp.getLocale().SYSTEM_JOIN, ev.getPlayer().getHandle().getName()))
);
}
@EventHandler
public void onQuit(final CPlayerQuitEvent ev)
{
// FIXME: After some time (only in lobby mode & for alive players in the game mode)
// We need to set the handle to null to allow GC (and remove from the hashmap)
// Send message
CPlayer.forEachOnline(cp ->
cp.getHandle().sendMessage(MessageFormat.format(cp.getLocale().SYSTEM_QUIT, ev.getPlayer().getHandle().getName()))
);
}
}
}

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package org.ef3d0c3e.sheepwars.player;
import lombok.Getter;
import lombok.NonNull;
import lombok.Setter;
import org.ef3d0c3e.sheepwars.player.skin.Skin;
/**
* Manages cosmetics for the player
*/
public class CosmeticManager {
private CPlayer cp;
@Getter @Setter
private Skin originalSkin = null;
@Getter
private Skin currentSkin = null;
protected CosmeticManager(final @NonNull CPlayer cp)
{
this.cp = cp;
}
}

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package org.ef3d0c3e.sheepwars.player.skin;
import com.mojang.authlib.GameProfile;
import com.mojang.authlib.properties.Property;
import lombok.Getter;
import lombok.NonNull;
import org.bukkit.Material;
import org.bukkit.inventory.ItemStack;
import org.bukkit.inventory.meta.SkullMeta;
import org.ef3d0c3e.sheepwars.player.CPlayer;
import org.ef3d0c3e.sheepwars.versions.AutoWrapper;
import org.ef3d0c3e.sheepwars.versions.SkinVersionWrapper;
import java.lang.reflect.Field;
import java.util.ArrayList;
import java.util.List;
import java.util.UUID;
public class Skin {
@AutoWrapper(name = "Skin")
public static SkinVersionWrapper WRAPPER;
@Getter
private String name;
@Getter
private ItemStack displayItem;
@Getter
private String texture;
@Getter
private String signature;
public Skin(final String texture, final String signature, final String name) {
this.name = name;
this.displayItem = new ItemStack(Material.PLAYER_HEAD);
final SkullMeta meta = (SkullMeta) displayItem.getItemMeta();
meta.setDisplayName("§9" + name);
GameProfile profile = new GameProfile(UUID.randomUUID(), "");
profile.getProperties().put("textures", new Property("textures", texture));
try {
Field profileField = meta.getClass().getDeclaredField("profile");
profileField.setAccessible(true);
profileField.set(meta, profile);
displayItem.setItemMeta(meta);
} catch (NoSuchFieldException | IllegalArgumentException | IllegalAccessException ex) {
ex.printStackTrace();
}
this.texture = texture;
this.signature = signature;
}
/**
* Gets skin as property
*
* @return Skin as property
*/
public Property toProperty() {
return new Property("textures", texture, signature);
}
/**
* Gets current skin of player
*
* @param cp Player to get skin of
* @return Skin of player
*/
public static Skin fromPlayer(final @NonNull CPlayer cp) {
return WRAPPER.fromPlayer(cp);
}
/**
* Changes player skin
*
* @param cp Player to change the skin of
*/
public static void updateSkin(final @NonNull CPlayer cp) {
WRAPPER.updateSkin(cp);
}
protected static List<Skin> skinList = new ArrayList<>();
}

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package org.ef3d0c3e.sheepwars.versions;
import java.lang.annotation.ElementType;
import java.lang.annotation.Retention;
import java.lang.annotation.RetentionPolicy;
import java.lang.annotation.Target;
@Retention(RetentionPolicy.RUNTIME)
@Target(ElementType.FIELD)
public @interface AutoWrapper
{
String name();
String path() default "version";
}

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package org.ef3d0c3e.sheepwars.versions;
import com.mojang.authlib.properties.PropertyMap;
import lombok.NonNull;
import org.ef3d0c3e.sheepwars.player.CPlayer;
import org.ef3d0c3e.sheepwars.player.skin.Skin;
public interface SkinVersionWrapper
{
/**
* Updates player skin
* @param cp Player
*/
void updateSkin(final @NonNull CPlayer cp);
/**
* Gets the skin of a player
* @param cp Player to get the skin from
* @return Player's skin
*/
@NonNull Skin fromPlayer(final @NonNull CPlayer cp);
/**
* Gets the player's PropertyMap
* @param cp Player to get the PropertyMap from
* @return Player's PropertyMap
*/
@NonNull PropertyMap getProperties(final @NonNull CPlayer cp);
}

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package org.ef3d0c3e.sheepwars.versions;
import org.bukkit.Bukkit;
import org.ef3d0c3e.sheepwars.SheepWars;
import org.reflections.Reflections;
import org.reflections.scanners.Scanners;
import org.reflections.util.ConfigurationBuilder;
import org.reflections.util.FilterBuilder;
import java.lang.reflect.Field;
import java.util.regex.Matcher;
import java.util.regex.Pattern;
public class WrapperFactory
{
private static void resolve(final String version, final Field wrapperField) throws Exception
{
final AutoWrapper wrapper = wrapperField.getAnnotation(AutoWrapper.class);
wrapperField.setAccessible(true);
// Resolve correct wrapper
final Class<?> wrapperClz = Class.forName("org.ef3d0c3e.sheepwars.v" + version + "." + wrapper.name());
// Check if wrapper implementation implements abstract wrapper class
boolean valid = false;
for (final Class<?> inter : wrapperClz.getInterfaces())
{
if (!inter.equals(wrapperField.getType())) continue;
valid = true;
break;
}
if (!valid) throw new RuntimeException("Wrapper implementation " + wrapperClz.getName() + " does not implement " + wrapperField.getType().getName());
// Set wrapper field
wrapperField.set(null, wrapperClz.getDeclaredConstructor().newInstance());
SheepWars.debugMessage("Wrapper for " + wrapperField.getDeclaringClass().getName() + " set to " + wrapperClz.getName());
}
public static void resolveWrappers() throws Exception
{
// Build version string (e.g: "1.20.2" -> "1_20_R2")
final String bukkitVersion = Bukkit.getVersion();
Bukkit.getConsoleSender().sendMessage("version=" + bukkitVersion);
Matcher matcher = Pattern.compile("\\(MC: (?<version>\\d)\\.(?<major>\\d+)(?:\\.(?<minor>\\d+))?\\)").matcher(bukkitVersion);
if (!matcher.find()) throw new RuntimeException("Could not determine minecraft version from Bukkit version: `" + bukkitVersion + "`");
String version;
if (matcher.group("minor") == null)
version = matcher.group("version") + "_" + matcher.group("major") + "_R0";
else
version = matcher.group("version") + "_" + matcher.group("major") + "_R" + matcher.group("minor");
SheepWars.debugMessage("Resolving wrappers for NMS " + version + "...");
// Loop annotated fields
final Reflections refl = new Reflections(
new ConfigurationBuilder()
.forPackage("org.ef3d0c3e.sheepwars")
.filterInputsBy(new FilterBuilder().includePackage("org.ef3d0c3e.sheepwars"))
.setScanners(Scanners.FieldsAnnotated));
for (final Field wrapperField : refl.getFieldsAnnotatedWith(AutoWrapper.class))
resolve(version, wrapperField);
}
}

View file

@ -1,4 +1,4 @@
lobby: lobby:
world: "lobby" world: "lobby"
game: game:
overworld: "sheepwars" world: "sheepwars"

View file

@ -1,6 +1,6 @@
config: config:
name: french name: "french"
displayname: Français displayname: "Français"
banner: banner:
==: org.bukkit.inventory.ItemStack ==: org.bukkit.inventory.ItemStack
v: 3578 v: 3578
@ -18,10 +18,6 @@ config:
system: system:
join: "§8[§a+§8] §7{0}" join: "§8[§a+§8] §7{0}"
quit: "§8[§c-§8] §7{0}" quit: "§8[§c-§8] §7{0}"
game:
settings:
radiuschange: "Rayons de la map modifiés: {0} → {1}"
durationchange: "Durée de la partie modifiée: {0}"
gui: gui:
next: "Suivant" next: "Suivant"
previous: "Précédent" previous: "Précédent"
@ -59,23 +55,8 @@ team:
picker: "Choisissez une équipe" picker: "Choisissez une équipe"
npcname: "Choisissez une équipe" npcname: "Choisissez une équipe"
npccurrent: "Votre équipe:" npccurrent: "Votre équipe:"
iconpicker: "Choisissez une icône"
create:
item: "Créez une équipe"
itemlore:
- "Utilisez cet item pour créer"
- "une nouvelle équipe"
gui: "Nommez votre équipe"
defaultname: "<Équipe>"
dupe: "L''équipe {0} existe déjà!"
toolong: "Le nom de l''équipe est trop long! (max: {0})"
tooshort: "Le nom de l''équipe est trop court! (min: {0})"
invalidcolor: "Veuillez entrer une couleur valide."
created: "L''équipe {0} vient d''être crée!"
kit: kit:
picker: "Choisissez un kit" picker: "Choisissez un kit"
npcname: "Choisissez un kit" npcname: "Choisissez un kit"
npccurrent: "Votre kit:" npccurrent: "Votre kit:"
zombie:
zombification: "Zombification"

View file

@ -33,7 +33,7 @@
<artifactId>maven-jar-plugin</artifactId> <artifactId>maven-jar-plugin</artifactId>
<version>2.3.2</version> <version>2.3.2</version>
<configuration> <configuration>
<finalName>Hunt</finalName> <finalName>SheepWars</finalName>
<outputDirectory>/home/baraquiel/Programming/Minecraft/Sheepwars211/plugins</outputDirectory> <outputDirectory>/home/baraquiel/Programming/Minecraft/Sheepwars211/plugins</outputDirectory>
</configuration> </configuration>
</plugin> </plugin>

3
dist/pom.xml vendored
View file

@ -39,7 +39,7 @@
<artifactId>maven-jar-plugin</artifactId> <artifactId>maven-jar-plugin</artifactId>
<version>2.3.2</version> <version>2.3.2</version>
<configuration> <configuration>
<finalName>Hunt</finalName> <finalName>SheepWars</finalName>
<outputDirectory>/home/baraquiel/Programming/Minecraft/Sheepwars211/plugins</outputDirectory> <outputDirectory>/home/baraquiel/Programming/Minecraft/Sheepwars211/plugins</outputDirectory>
</configuration> </configuration>
</plugin> </plugin>
@ -47,6 +47,7 @@
</build> </build>
<dependencies> <dependencies>
<!-- Core -->
<dependency> <dependency>
<groupId>org.ef3d0c3e.sheepwars</groupId> <groupId>org.ef3d0c3e.sheepwars</groupId>
<artifactId>SheepWars-core</artifactId> <artifactId>SheepWars-core</artifactId>

View file

@ -3,6 +3,7 @@
xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
xsi:schemaLocation="http://maven.apache.org/POM/4.0.0 http://maven.apache.org/xsd/maven-4.0.0.xsd"> xsi:schemaLocation="http://maven.apache.org/POM/4.0.0 http://maven.apache.org/xsd/maven-4.0.0.xsd">
<modelVersion>4.0.0</modelVersion> <modelVersion>4.0.0</modelVersion>
<parent> <parent>
<groupId>org.ef3d0c3e.sheepwars</groupId> <groupId>org.ef3d0c3e.sheepwars</groupId>
<artifactId>SheepWars</artifactId> <artifactId>SheepWars</artifactId>
@ -15,6 +16,7 @@
<java.version>22</java.version> <java.version>22</java.version>
<maven.compiler.source>22</maven.compiler.source> <maven.compiler.source>22</maven.compiler.source>
<maven.compiler.target>22</maven.compiler.target> <maven.compiler.target>22</maven.compiler.target>
<project.build.sourceEncoding>UTF-8</project.build.sourceEncoding>
<spigot-version>1.21.1-R0.1-SNAPSHOT</spigot-version> <spigot-version>1.21.1-R0.1-SNAPSHOT</spigot-version>
</properties> </properties>
@ -23,7 +25,7 @@
<plugin> <plugin>
<groupId>net.md-5</groupId> <groupId>net.md-5</groupId>
<artifactId>specialsource-maven-plugin</artifactId> <artifactId>specialsource-maven-plugin</artifactId>
<version>1.2.2</version> <version>2.0.3</version>
<executions> <executions>
<execution> <execution>
<phase>package</phase> <phase>package</phase>

View file

@ -0,0 +1,126 @@
package org.ef3d0c3e.sheepwars.v1_21_R1;
import com.comphenix.protocol.PacketType;
import com.comphenix.protocol.events.PacketContainer;
import com.mojang.authlib.properties.Property;
import com.mojang.authlib.properties.PropertyMap;
import lombok.NonNull;
import org.bukkit.Bukkit;
import org.bukkit.Location;
import org.bukkit.craftbukkit.v1_21_R1.entity.CraftPlayer;
import org.bukkit.entity.Player;
import org.ef3d0c3e.sheepwars.SheepWars;
import org.ef3d0c3e.sheepwars.player.CPlayer;
import org.ef3d0c3e.sheepwars.versions.SkinVersionWrapper;
import java.util.Arrays;
public class Skin implements SkinVersionWrapper
{
@Override
public void updateSkin(final @NonNull CPlayer cp)
{
// FIXME: May not work in offline mode, may work with SkinRestorer
final org.ef3d0c3e.sheepwars.player.skin.Skin skin = cp.getCosmetics().getCurrentSkin();
final PropertyMap pm = ((CraftPlayer)cp.getHandle()).getHandle().getGameProfile().getProperties();
Property text = pm.get("textures").iterator().next();
pm.remove("textures", text);
pm.put("textures", new Property("textures", skin.getTexture(), skin.getSignature()));
for (final Player p : Bukkit.getOnlinePlayers())
{
p.hidePlayer(SheepWars.getPlugin(), cp.getHandle());
p.showPlayer(SheepWars.getPlugin(), cp.getHandle());
}
final Location loc = cp.getHandle().getLocation();
// Remove info packet
final PacketContainer infoRemove = SheepWars.getProtocolManager().createPacket(PacketType.Play.Server.PLAYER_INFO_REMOVE);
infoRemove.getUUIDLists().write(0, Arrays.asList(cp.getHandle().getUniqueId()));
/* TODO: Port the ProtocolWrapper code to raw Protocollib
// Update info packet
final WrapperPlayServerPlayerInfo info = new WrapperPlayServerPlayerInfo();
info.setActions(Sets.newHashSet(EnumWrappers.PlayerInfoAction.ADD_PLAYER, EnumWrappers.PlayerInfoAction.UPDATE_LISTED));
final PlayerInfoData data = new PlayerInfoData(
cp.getHandle().getUniqueId(),
0,
true,
EnumWrappers.NativeGameMode.fromBukkit(cp.getHandle().getGameMode()),
WrappedGameProfile.fromPlayer(cp.getHandle()),
WrappedChatComponent.fromText(cp.getHandle().getName())
);
info.setEntries(Collections.singletonList(data));
// Respawn packet
final ServerLevel level = ((CraftWorld)loc.getWorld()).getHandle();
final ServerPlayer p = ((CraftPlayer)cp.getHandle()).getHandle();
final CommonPlayerSpawnInfo respawn = new CommonPlayerSpawnInfo(
level.getLevel().dimensionTypeId(),
level.dimension(),
level.getSeed(),
p.gameMode.getGameModeForPlayer(),
p.gameMode.getGameModeForPlayer(),
false,
level.isFlat(),
Optional.of(
GlobalPos.of(level.dimension(), new BlockPos(
p.getBlockX(),
p.getBlockY(),
p.getBlockZ())
)),
0
);
Hunt.getProtocolManager().sendServerPacket(cp.getHandle(), infoRemove);
Hunt.getProtocolManager().sendServerPacket(cp.getHandle(), info.getHandle());
p.connection.send(new ClientboundRespawnPacket(respawn, (byte)0x2));
final int slot = cp.getHandle().getInventory().getHeldItemSlot();
final Collection<PotionEffect> effects = cp.getHandle().getActivePotionEffects();
final float exp = cp.getHandle().getExp();
final double health = cp.getHandle().getHealth();
// Resend data
new BukkitRunnable()
{
@Override
public void run()
{
final Player p = cp.getHandle();
p.getInventory().setHeldItemSlot(slot);
p.addPotionEffects(effects);
p.setExp(exp);
p.setHealth(health-0.00001);
// Inventory
p.openInventory(cp.getHandle().getEnderChest());
p.closeInventory();
}
}.runTask(Hunt.getPlugin());
*/
}
@Override
public @NonNull org.ef3d0c3e.sheepwars.player.skin.Skin fromPlayer(final @NonNull CPlayer cp)
{
final PropertyMap pm = ((CraftPlayer)cp.getHandle()).getHandle().getGameProfile().getProperties();
final Property text = pm.get("textures").iterator().next();
return new org.ef3d0c3e.sheepwars.player.skin.Skin(text.value(), text.signature(), "");
}
@Override
public @NonNull PropertyMap getProperties(final @NonNull CPlayer cp)
{
return ((CraftPlayer)cp.getHandle()).getHandle().getGameProfile().getProperties();
}
}