Docs
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11 changed files with 180 additions and 12 deletions
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@ -85,7 +85,7 @@ fn real_position(
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Code theme can be controlled by the variable ``code.theme``. The default value is ``base16-ocean.dark``.
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According to [syntect](https://docs.rs/syntect/latest/syntect/highlighting/struct.ThemeSet.html#method.load_defaults)'s
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documentation, the following themes are enabled:
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documentation, the following themes are available:
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* ``base16-ocean.dark``
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* ``base16-eighties.dark``
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* ``base16-mocha.dark``
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16
docs/comments.nml
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docs/comments.nml
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@import template.nml
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@nav.previous = Imports
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%<make_doc({}, "Comments", "Comments")>%
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# Comments
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NML supports line comment with the following syntax: ``Plain Text, :: Comment``
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Comments will eat any preceding white space.
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**Example**
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#+LAYOUT_BEGIN Split
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``Markdown, **Bold Text** :: This is a comment``
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#+LAYOUT_NEXT
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**Bold Text** :: This is a comment
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#+LAYOUT_END
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2
docs/external/latex.nml
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docs/external/latex.nml
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@ -101,7 +101,7 @@ To set the environment you wish to use for a particular %LaTeX% element, set the
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*- `block` (default for non math mode) display %LaTeX% on it's own line.
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* ``caption`` Caption for accessibility, defaults to `none`.
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# LaTeX cache
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#{tex_cache} LaTeX cache
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%LaTeX% elements that have been successfully rendered to **svg** are stored in the cache database, to avoid processing them a second time.
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Note that this cache is shared between documents, so you don't need to reprocess them if they share the same environment.
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17
docs/imports.nml
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docs/imports.nml
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@import template.nml
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@nav.previous = References
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%<make_doc({}, "Imports", "Imports")>%
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# Imports
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NML lets you import documents into the current document via the following syntax:
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``Plain Text, @import <PATH.nml>``
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Note that this will import everything from the other document, such as content but also variables and references.
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# Scoped imports
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If you wish to import a document, while not overwriting current variables and references, use the following:
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``Plain Text, @import[as=util] lib.nml``
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With this syntax, any variable or reference imported will be prefixed with ``util.``
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@ -1,4 +0,0 @@
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@import template.nml
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%<make_doc({}, "Index", "Index")>%
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# Welcome to the NML documentation!
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40
docs/raw.nml
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docs/raw.nml
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@import template.nml
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@nav.previous = References
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%<make_doc({}, "Raw", "Raw")>%
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Raws are elements to be rendered as-is by the compiler.
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# Inline raws
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Inline raws are meant to be used inside a paragraph and thus, don't break the paragraph.
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Here's the syntax for inline raws: ``Plain Text, {?[kind=inline] CONTENT ?}``.
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Here, ``CONTENT`` will added directly to the resulting document.
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**Example**
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#+LAYOUT_BEGIN Split
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``Plain Text, {? <a style="color:red"> ?} Some text {? </a> ?}``
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#+LAYOUT_NEXT
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{? <a style="color:red"> ?} Some text {? </a> ?}
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#+LAYOUT_END
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Raws are better paired with Lua, see &{#custom_style}[caption=Defining a custom style] for how to use them.
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# Block raws
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You can have raw elements take a full block to define additional capabilities.
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The syntax is similar to inline raws, except that ``kind=block`` is used instead.
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**Example**
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#+LAYOUT_BEGIN Centered
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#+LAYOUT_BEGIN Split
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``Plain Text, {?[kind=block] <img src="assets/duck.jpg" style="max-height:100%;max-width:100%;"> ?}``
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#+LAYOUT_NEXT
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{?[kind=block] <img src="assets/duck.jpg" style="max-height:100%;max-width:100%;"> ?}
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#+LAYOUT_END
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#+LAYOUT_END
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# Properties
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* ``kind`` The element kind of the resulting raw, defaults to `inline`, allowed values:
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*- ``inline``: Make the raw element inline
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*- ``block``: Make the raw element a full block
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@ -1,5 +1,5 @@
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@import template.nml
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@nav.previous = Sections
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@nav.previous = Variables
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%<make_doc({}, "References", "References")>%
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#{internal_references} Internal references
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@ -41,6 +41,11 @@ You can then create a clickable reference to this section: ``§{refname}`` or ``
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§{refname}[caption=Click me!] or §{first}[caption=First section]
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``
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# Table of Content
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Section can be automatically exported to a table of content, such as shown at the top of this document.
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To create a table of content, simply add ``#+TABLE_OF_CONTENT`` somewhere in your document and it will be displayed there.
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# Section styling
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The styling for the section link is controlled by the style key ``style.section``
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@ -1,14 +1,14 @@
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@import template.nml
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@nav.previous = Index
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%<make_doc({}, "Getting Started", "Getting Started")>%
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# Building NML
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#{building_nml} Building NML
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You need at least the nightly version of rustc to compile NML.
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Instruction for your operating system can be found on [Rust's website](https://forge.rust-lang.org/infra/other-installation-methods.html).
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You'll also need liblua 5.4 installed. You can then move the `nml` executable in `target/release/nml` into your `\$PATH`
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``cargo build --bin nml`` or for release mode: ``cargo build --release --bin nml``
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*(Note: The release build binary is much smaller than the debug build one)*
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# Building your first document
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# Using the cache
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NML relies on sqlite to keep a cache of precompiled elements that take a long time to process (e.g $|[kind=inline] \LaTeX|$).
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NML relies on sqlite to keep a cache of pre-compiled elements that take a long time to process (e.g $|[kind=inline] \LaTeX|$).
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To enable caching, use option `-d` with a path: ``-d cache.db``. You can reuse the same cache for multiple documents and benefit from cached elements.
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Note that in directory-processing mode, a cache is required so that only modified ``.nml`` files get reprocessed.
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**Elements that will use the cache:**
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* All $|[kind=inline] \LaTeX|$ elements
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(*NOTE: Upon modification of the $|[kind=inline] \LaTeX|$ environment, they will be reprocessed, see &{#tex_cache}[caption=TeX Cache] for more information*)
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* All Graphviz elements
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* All code blocks
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# Directory-Processing mode
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To use directory-processing mode, you need to pass an input directory and an output directory. Directory-processing mode requires that you use a database, so that it knows which documents have already been compiled. If the output directory doesn't exist, it will be automatically created.
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Compiling the docs:
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``Plain Text,
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``Plain Text
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nml -i docs -o docs_out -d cache.db
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``
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If you modify an ``Plain Text,@import``ed file, you will need to use the ``--force-rebuild`` option, as NML currently doesn't track which files are imported by other files.
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# Building the Language Server
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NML comes with it's own language server, ready to be used in any LSP-compatible text editor, such as NeoVim.
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Build it by using the following command: ``cargo build --bin nmlls`` or for release mode: ``cargo build --release --bin nmlls``
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*(Note: The release build binary is much smaller than the debug build one)*
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You should move the language server somewhere in your ``$PATH``.
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##* Integrating the LSP
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Below is a list of integration steps the language server in various editors.
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###* NeoVim
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The first step is to add the `.nml` extension to NeoVim, so it is recognized:
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``Lua
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vim.filetype.add({
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pattern = {
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['.*%.nml'] = 'nml',
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},
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})
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``
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Then you need to register the language server in NeoVim. I recommend the ``lsp-zero`` plugin for that purpose:
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``Lua
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{
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"VonHeikemen/lsp-zero.nvim",
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config = function()
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local lsp_zero = require('lsp-zero')
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lsp_zero.on_attach(function(client, bufnr)
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lsp_zero.default_keymaps({buffer = bufnr})
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end)
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lsp_zero.new_client({
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name = 'nmlls',
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cmd = {'<PATH TO BINARY IF NOT IN $PATH/>nmlls'},
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filetypes = {'nml'},
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})
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end,
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}
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``
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@import ../template.nml
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%<make_doc({"Styles"}, "User-Defined", "User-Defined Styles")>%
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# Defining a custom style
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#{custom_style} Defining a custom style
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```Lua
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function undercustom_start(color)
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nml.raw.push("inline", "<span style=\"border-bottom: 1px dashed " .. color .. "\">")
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44
docs/variables.nml
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44
docs/variables.nml
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@import template.nml
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@nav.previous = Sections
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%<make_doc({}, "Variables", "Variables")>%
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# Variable definition
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In NML you can defines variables and call them later.
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Currently, two types of variables are supported:
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* **Text variables**: Just simple text
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* **Path variables**: Path aware variables, that will display an error if the path doesn't exist or is not accessible
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To define a variable use the following syntax:
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``Markdown
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@var = value
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:: Text variable
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@'my_file = ./pic.png
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:: Path variable
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``
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Variable names cannot contain `\%` or `=`. However variables values can span across multiple lines:
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``Markdown
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@var = A\
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B
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:: var == "AB"
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@var = A\\
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B
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:: var == "A\nB"
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``
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Using a single `\\`'s will ignore the following newline, using two `\\\\`'s will keep the newline.
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# Variable substitution
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Once variables have been defined, you can call them to be expanded to their content:
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``Markdown
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@var = Hello, World!
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:: Definition
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%var%
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:: Substitution
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``
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Expanded variables will be processed by the parser to display their content, as if you had written the variable's value directly.
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