tuxbot-bot/venv/lib/python3.7/site-packages/discord/client.py

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2019-12-16 18:12:10 +01:00
# -*- coding: utf-8 -*-
"""
The MIT License (MIT)
Copyright (c) 2015-2019 Rapptz
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the "Software"),
to deal in the Software without restriction, including without limitation
the rights to use, copy, modify, merge, publish, distribute, sublicense,
and/or sell copies of the Software, and to permit persons to whom the
Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS IN THE SOFTWARE.
"""
import asyncio
from collections import namedtuple
import logging
import signal
import sys
import traceback
import aiohttp
import websockets
from .user import User, Profile
from .asset import Asset
from .invite import Invite
from .widget import Widget
from .guild import Guild
from .channel import _channel_factory
from .enums import ChannelType
from .member import Member
from .errors import *
from .enums import Status, VoiceRegion
from .gateway import *
from .activity import _ActivityTag, create_activity
from .voice_client import VoiceClient
from .http import HTTPClient
from .state import ConnectionState
from . import utils
from .object import Object
from .backoff import ExponentialBackoff
from .webhook import Webhook
from .iterators import GuildIterator
from .appinfo import AppInfo
log = logging.getLogger(__name__)
def _cancel_tasks(loop):
try:
task_retriever = asyncio.Task.all_tasks
except AttributeError:
# future proofing for 3.9 I guess
task_retriever = asyncio.all_tasks
tasks = {t for t in task_retriever(loop=loop) if not t.done()}
if not tasks:
return
log.info('Cleaning up after %d tasks.', len(tasks))
for task in tasks:
task.cancel()
loop.run_until_complete(asyncio.gather(*tasks, loop=loop, return_exceptions=True))
log.info('All tasks finished cancelling.')
for task in tasks:
if task.cancelled():
continue
if task.exception() is not None:
loop.call_exception_handler({
'message': 'Unhandled exception during Client.run shutdown.',
'exception': task.exception(),
'task': task
})
def _cleanup_loop(loop):
try:
_cancel_tasks(loop)
if sys.version_info >= (3, 6):
loop.run_until_complete(loop.shutdown_asyncgens())
finally:
log.info('Closing the event loop.')
loop.close()
class _ClientEventTask(asyncio.Task):
def __init__(self, original_coro, event_name, coro, *, loop):
super().__init__(coro, loop=loop)
self.__event_name = event_name
self.__original_coro = original_coro
def __repr__(self):
info = [
('state', self._state.lower()),
('event', self.__event_name),
('coro', repr(self.__original_coro)),
]
if self._exception is not None:
info.append(('exception', repr(self._exception)))
return '<ClientEventTask {}>'.format(' '.join('%s=%s' % t for t in info))
class Client:
r"""Represents a client connection that connects to Discord.
This class is used to interact with the Discord WebSocket and API.
A number of options can be passed to the :class:`Client`.
Parameters
-----------
max_messages: Optional[:class:`int`]
The maximum number of messages to store in the internal message cache.
This defaults to 5000. Passing in ``None`` or a value less than 100
will use the default instead of the passed in value.
loop: Optional[:class:`asyncio.AbstractEventLoop`]
The :class:`asyncio.AbstractEventLoop` to use for asynchronous operations.
Defaults to ``None``, in which case the default event loop is used via
:func:`asyncio.get_event_loop()`.
connector: :class:`aiohttp.BaseConnector`
The connector to use for connection pooling.
proxy: Optional[:class:`str`]
Proxy URL.
proxy_auth: Optional[:class:`aiohttp.BasicAuth`]
An object that represents proxy HTTP Basic Authorization.
shard_id: Optional[:class:`int`]
Integer starting at 0 and less than :attr:`.shard_count`.
shard_count: Optional[:class:`int`]
The total number of shards.
fetch_offline_members: :class:`bool`
Indicates if :func:`.on_ready` should be delayed to fetch all offline
members from the guilds the bot belongs to. If this is ``False``\, then
no offline members are received and :meth:`request_offline_members`
must be used to fetch the offline members of the guild.
status: Optional[:class:`.Status`]
A status to start your presence with upon logging on to Discord.
activity: Optional[Union[:class:`.Activity`, :class:`.Game`, :class:`.Streaming`]]
An activity to start your presence with upon logging on to Discord.
heartbeat_timeout: :class:`float`
The maximum numbers of seconds before timing out and restarting the
WebSocket in the case of not receiving a HEARTBEAT_ACK. Useful if
processing the initial packets take too long to the point of disconnecting
you. The default timeout is 60 seconds.
Attributes
-----------
ws
The websocket gateway the client is currently connected to. Could be ``None``.
loop: :class:`asyncio.AbstractEventLoop`
The event loop that the client uses for HTTP requests and websocket operations.
"""
def __init__(self, *, loop=None, **options):
self.ws = None
self.loop = asyncio.get_event_loop() if loop is None else loop
self._listeners = {}
self.shard_id = options.get('shard_id')
self.shard_count = options.get('shard_count')
connector = options.pop('connector', None)
proxy = options.pop('proxy', None)
proxy_auth = options.pop('proxy_auth', None)
self.http = HTTPClient(connector, proxy=proxy, proxy_auth=proxy_auth, loop=self.loop)
self._handlers = {
'ready': self._handle_ready
}
self._connection = ConnectionState(dispatch=self.dispatch, chunker=self._chunker, handlers=self._handlers,
syncer=self._syncer, http=self.http, loop=self.loop, **options)
self._connection.shard_count = self.shard_count
self._closed = False
self._ready = asyncio.Event(loop=self.loop)
self._connection._get_websocket = lambda g: self.ws
if VoiceClient.warn_nacl:
VoiceClient.warn_nacl = False
log.warning("PyNaCl is not installed, voice will NOT be supported")
# internals
async def _syncer(self, guilds):
await self.ws.request_sync(guilds)
async def _chunker(self, guild):
try:
guild_id = guild.id
except AttributeError:
guild_id = [s.id for s in guild]
payload = {
'op': 8,
'd': {
'guild_id': guild_id,
'query': '',
'limit': 0
}
}
await self.ws.send_as_json(payload)
def _handle_ready(self):
self._ready.set()
@property
def latency(self):
""":class:`float`: Measures latency between a HEARTBEAT and a HEARTBEAT_ACK in seconds.
This could be referred to as the Discord WebSocket protocol latency.
"""
ws = self.ws
return float('nan') if not ws else ws.latency
@property
def user(self):
"""Optional[:class:`.ClientUser`]: Represents the connected client. None if not logged in."""
return self._connection.user
@property
def guilds(self):
"""List[:class:`.Guild`]: The guilds that the connected client is a member of."""
return self._connection.guilds
@property
def emojis(self):
"""List[:class:`.Emoji`]: The emojis that the connected client has."""
return self._connection.emojis
@property
def cached_messages(self):
"""Sequence[:class:`.Message`]: Read-only list of messages the connected client has cached.
.. versionadded:: 1.1.0
"""
return utils.SequenceProxy(self._connection._messages)
@property
def private_channels(self):
"""List[:class:`.abc.PrivateChannel`]: The private channels that the connected client is participating on.
.. note::
This returns only up to 128 most recent private channels due to an internal working
on how Discord deals with private channels.
"""
return self._connection.private_channels
@property
def voice_clients(self):
"""List[:class:`.VoiceClient`]: Represents a list of voice connections."""
return self._connection.voice_clients
def is_ready(self):
"""Specifies if the client's internal cache is ready for use."""
return self._ready.is_set()
async def _run_event(self, coro, event_name, *args, **kwargs):
try:
await coro(*args, **kwargs)
except asyncio.CancelledError:
pass
except Exception:
try:
await self.on_error(event_name, *args, **kwargs)
except asyncio.CancelledError:
pass
def _schedule_event(self, coro, event_name, *args, **kwargs):
wrapped = self._run_event(coro, event_name, *args, **kwargs)
# Schedules the task
return _ClientEventTask(original_coro=coro, event_name=event_name, coro=wrapped, loop=self.loop)
def dispatch(self, event, *args, **kwargs):
log.debug('Dispatching event %s', event)
method = 'on_' + event
listeners = self._listeners.get(event)
if listeners:
removed = []
for i, (future, condition) in enumerate(listeners):
if future.cancelled():
removed.append(i)
continue
try:
result = condition(*args)
except Exception as exc:
future.set_exception(exc)
removed.append(i)
else:
if result:
if len(args) == 0:
future.set_result(None)
elif len(args) == 1:
future.set_result(args[0])
else:
future.set_result(args)
removed.append(i)
if len(removed) == len(listeners):
self._listeners.pop(event)
else:
for idx in reversed(removed):
del listeners[idx]
try:
coro = getattr(self, method)
except AttributeError:
pass
else:
self._schedule_event(coro, method, *args, **kwargs)
async def on_error(self, event_method, *args, **kwargs):
"""|coro|
The default error handler provided by the client.
By default this prints to :data:`sys.stderr` however it could be
overridden to have a different implementation.
Check :func:`~discord.on_error` for more details.
"""
print('Ignoring exception in {}'.format(event_method), file=sys.stderr)
traceback.print_exc()
async def request_offline_members(self, *guilds):
r"""|coro|
Requests previously offline members from the guild to be filled up
into the :attr:`.Guild.members` cache. This function is usually not
called. It should only be used if you have the ``fetch_offline_members``
parameter set to ``False``.
When the client logs on and connects to the websocket, Discord does
not provide the library with offline members if the number of members
in the guild is larger than 250. You can check if a guild is large
if :attr:`.Guild.large` is ``True``.
Parameters
-----------
\*guilds: :class:`.Guild`
An argument list of guilds to request offline members for.
Raises
-------
:exc:`.InvalidArgument`
If any guild is unavailable or not large in the collection.
"""
if any(not g.large or g.unavailable for g in guilds):
raise InvalidArgument('An unavailable or non-large guild was passed.')
await self._connection.request_offline_members(guilds)
# login state management
async def login(self, token, *, bot=True):
"""|coro|
Logs in the client with the specified credentials.
This function can be used in two different ways.
.. warning::
Logging on with a user token is against the Discord
`Terms of Service <https://support.discordapp.com/hc/en-us/articles/115002192352>`_
and doing so might potentially get your account banned.
Use this at your own risk.
Parameters
-----------
token: :class:`str`
The authentication token. Do not prefix this token with
anything as the library will do it for you.
bot: :class:`bool`
Keyword argument that specifies if the account logging on is a bot
token or not.
Raises
------
:exc:`.LoginFailure`
The wrong credentials are passed.
:exc:`.HTTPException`
An unknown HTTP related error occurred,
usually when it isn't 200 or the known incorrect credentials
passing status code.
"""
log.info('logging in using static token')
await self.http.static_login(token, bot=bot)
self._connection.is_bot = bot
async def logout(self):
"""|coro|
Logs out of Discord and closes all connections.
.. note::
This is just an alias to :meth:`close`. If you want
to do extraneous cleanup when subclassing, it is suggested
to override :meth:`close` instead.
"""
await self.close()
async def _connect(self):
coro = DiscordWebSocket.from_client(self, shard_id=self.shard_id)
self.ws = await asyncio.wait_for(coro, timeout=180.0, loop=self.loop)
while True:
try:
await self.ws.poll_event()
except ResumeWebSocket:
log.info('Got a request to RESUME the websocket.')
self.dispatch('disconnect')
coro = DiscordWebSocket.from_client(self, shard_id=self.shard_id, session=self.ws.session_id,
sequence=self.ws.sequence, resume=True)
self.ws = await asyncio.wait_for(coro, timeout=180.0, loop=self.loop)
async def connect(self, *, reconnect=True):
"""|coro|
Creates a websocket connection and lets the websocket listen
to messages from Discord. This is a loop that runs the entire
event system and miscellaneous aspects of the library. Control
is not resumed until the WebSocket connection is terminated.
Parameters
-----------
reconnect: :class:`bool`
If we should attempt reconnecting, either due to internet
failure or a specific failure on Discord's part. Certain
disconnects that lead to bad state will not be handled (such as
invalid sharding payloads or bad tokens).
Raises
-------
:exc:`.GatewayNotFound`
If the gateway to connect to Discord is not found. Usually if this
is thrown then there is a Discord API outage.
:exc:`.ConnectionClosed`
The websocket connection has been terminated.
"""
backoff = ExponentialBackoff()
while not self.is_closed():
try:
await self._connect()
except (OSError,
HTTPException,
GatewayNotFound,
ConnectionClosed,
aiohttp.ClientError,
asyncio.TimeoutError,
websockets.InvalidHandshake,
websockets.WebSocketProtocolError) as exc:
self.dispatch('disconnect')
if not reconnect:
await self.close()
if isinstance(exc, ConnectionClosed) and exc.code == 1000:
# clean close, don't re-raise this
return
raise
if self.is_closed():
return
# We should only get this when an unhandled close code happens,
# such as a clean disconnect (1000) or a bad state (bad token, no sharding, etc)
# sometimes, discord sends us 1000 for unknown reasons so we should reconnect
# regardless and rely on is_closed instead
if isinstance(exc, ConnectionClosed):
if exc.code != 1000:
await self.close()
raise
retry = backoff.delay()
log.exception("Attempting a reconnect in %.2fs", retry)
await asyncio.sleep(retry, loop=self.loop)
async def close(self):
"""|coro|
Closes the connection to Discord.
"""
if self._closed:
return
await self.http.close()
self._closed = True
for voice in self.voice_clients:
try:
await voice.disconnect()
except Exception:
# if an error happens during disconnects, disregard it.
pass
if self.ws is not None and self.ws.open:
await self.ws.close()
self._ready.clear()
def clear(self):
"""Clears the internal state of the bot.
After this, the bot can be considered "re-opened", i.e. :meth:`is_closed`
and :meth:`is_ready` both return ``False`` along with the bot's internal
cache cleared.
"""
self._closed = False
self._ready.clear()
self._connection.clear()
self.http.recreate()
async def start(self, *args, **kwargs):
"""|coro|
A shorthand coroutine for :meth:`login` + :meth:`connect`.
Raises
-------
TypeError
An unexpected keyword argument was received.
"""
bot = kwargs.pop('bot', True)
reconnect = kwargs.pop('reconnect', True)
if kwargs:
raise TypeError("unexpected keyword argument(s) %s" % list(kwargs.keys()))
await self.login(*args, bot=bot)
await self.connect(reconnect=reconnect)
def run(self, *args, **kwargs):
"""A blocking call that abstracts away the event loop
initialisation from you.
If you want more control over the event loop then this
function should not be used. Use :meth:`start` coroutine
or :meth:`connect` + :meth:`login`.
Roughly Equivalent to: ::
try:
loop.run_until_complete(start(*args, **kwargs))
except KeyboardInterrupt:
loop.run_until_complete(logout())
# cancel all tasks lingering
finally:
loop.close()
.. warning::
This function must be the last function to call due to the fact that it
is blocking. That means that registration of events or anything being
called after this function call will not execute until it returns.
"""
loop = self.loop
try:
loop.add_signal_handler(signal.SIGINT, lambda: loop.stop())
loop.add_signal_handler(signal.SIGTERM, lambda: loop.stop())
except NotImplementedError:
pass
async def runner():
try:
await self.start(*args, **kwargs)
finally:
await self.close()
def stop_loop_on_completion(f):
loop.stop()
future = asyncio.ensure_future(runner(), loop=loop)
future.add_done_callback(stop_loop_on_completion)
try:
loop.run_forever()
except KeyboardInterrupt:
log.info('Received signal to terminate bot and event loop.')
finally:
future.remove_done_callback(stop_loop_on_completion)
log.info('Cleaning up tasks.')
_cleanup_loop(loop)
if not future.cancelled():
return future.result()
# properties
def is_closed(self):
"""Indicates if the websocket connection is closed."""
return self._closed
@property
def activity(self):
"""Optional[Union[:class:`.Activity`, :class:`.Game`, :class:`.Streaming`]]: The activity being used upon
logging in.
"""
return create_activity(self._connection._activity)
@activity.setter
def activity(self, value):
if value is None:
self._connection._activity = None
elif isinstance(value, _ActivityTag):
self._connection._activity = value.to_dict()
else:
raise TypeError('activity must be one of Game, Streaming, or Activity.')
# helpers/getters
@property
def users(self):
"""List[:class:`~discord.User`]: Returns a list of all the users the bot can see."""
return list(self._connection._users.values())
def get_channel(self, id):
"""Optional[Union[:class:`.abc.GuildChannel`, :class:`.abc.PrivateChannel`]]: Returns a channel with the
given ID.
If not found, returns ``None``.
"""
return self._connection.get_channel(id)
def get_guild(self, id):
"""Optional[:class:`.Guild`]: Returns a guild with the given ID.
If not found, returns ``None``.
"""
return self._connection._get_guild(id)
def get_user(self, id):
"""Optional[:class:`~discord.User`]: Returns a user with the given ID.
If not found, returns ``None``.
"""
return self._connection.get_user(id)
def get_emoji(self, id):
"""Optional[:class:`.Emoji`]: Returns an emoji with the given ID.
If not found, returns ``None``.
"""
return self._connection.get_emoji(id)
def get_all_channels(self):
"""A generator that retrieves every :class:`.abc.GuildChannel` the client can 'access'.
This is equivalent to: ::
for guild in client.guilds:
for channel in guild.channels:
yield channel
.. note::
Just because you receive a :class:`.abc.GuildChannel` does not mean that
you can communicate in said channel. :meth:`.abc.GuildChannel.permissions_for` should
be used for that.
"""
for guild in self.guilds:
for channel in guild.channels:
yield channel
def get_all_members(self):
"""Returns a generator with every :class:`.Member` the client can see.
This is equivalent to: ::
for guild in client.guilds:
for member in guild.members:
yield member
"""
for guild in self.guilds:
for member in guild.members:
yield member
# listeners/waiters
async def wait_until_ready(self):
"""|coro|
Waits until the client's internal cache is all ready.
"""
await self._ready.wait()
def wait_for(self, event, *, check=None, timeout=None):
"""|coro|
Waits for a WebSocket event to be dispatched.
This could be used to wait for a user to reply to a message,
or to react to a message, or to edit a message in a self-contained
way.
The ``timeout`` parameter is passed onto :func:`asyncio.wait_for`. By default,
it does not timeout. Note that this does propagate the
:exc:`asyncio.TimeoutError` for you in case of timeout and is provided for
ease of use.
In case the event returns multiple arguments, a :class:`tuple` containing those
arguments is returned instead. Please check the
:ref:`documentation <discord-api-events>` for a list of events and their
parameters.
This function returns the **first event that meets the requirements**.
Examples
---------
Waiting for a user reply: ::
@client.event
async def on_message(message):
if message.content.startswith('$greet'):
channel = message.channel
await channel.send('Say hello!')
def check(m):
return m.content == 'hello' and m.channel == channel
msg = await client.wait_for('message', check=check)
await channel.send('Hello {.author}!'.format(msg))
Waiting for a thumbs up reaction from the message author: ::
@client.event
async def on_message(message):
if message.content.startswith('$thumb'):
channel = message.channel
await channel.send('Send me that \N{THUMBS UP SIGN} reaction, mate')
def check(reaction, user):
return user == message.author and str(reaction.emoji) == '\N{THUMBS UP SIGN}'
try:
reaction, user = await client.wait_for('reaction_add', timeout=60.0, check=check)
except asyncio.TimeoutError:
await channel.send('\N{THUMBS DOWN SIGN}')
else:
await channel.send('\N{THUMBS UP SIGN}')
Parameters
------------
event: :class:`str`
The event name, similar to the :ref:`event reference <discord-api-events>`,
but without the ``on_`` prefix, to wait for.
check: Optional[Callable[..., :class:`bool`]]
A predicate to check what to wait for. The arguments must meet the
parameters of the event being waited for.
timeout: Optional[:class:`float`]
The number of seconds to wait before timing out and raising
:exc:`asyncio.TimeoutError`.
Raises
-------
asyncio.TimeoutError
If a timeout is provided and it was reached.
Returns
--------
Any
Returns no arguments, a single argument, or a :class:`tuple` of multiple
arguments that mirrors the parameters passed in the
:ref:`event reference <discord-api-events>`.
"""
future = self.loop.create_future()
if check is None:
def _check(*args):
return True
check = _check
ev = event.lower()
try:
listeners = self._listeners[ev]
except KeyError:
listeners = []
self._listeners[ev] = listeners
listeners.append((future, check))
return asyncio.wait_for(future, timeout, loop=self.loop)
# event registration
def event(self, coro):
"""A decorator that registers an event to listen to.
You can find more info about the events on the :ref:`documentation below <discord-api-events>`.
The events must be a :ref:`coroutine <coroutine>`, if not, :exc:`TypeError` is raised.
Example
---------
.. code-block:: python3
@client.event
async def on_ready():
print('Ready!')
Raises
--------
TypeError
The coroutine passed is not actually a coroutine.
"""
if not asyncio.iscoroutinefunction(coro):
raise TypeError('event registered must be a coroutine function')
setattr(self, coro.__name__, coro)
log.debug('%s has successfully been registered as an event', coro.__name__)
return coro
async def change_presence(self, *, activity=None, status=None, afk=False):
"""|coro|
Changes the client's presence.
The activity parameter is a :class:`.Activity` object (not a string) that represents
the activity being done currently. This could also be the slimmed down versions,
:class:`.Game` and :class:`.Streaming`.
Example
---------
.. code-block:: python3
game = discord.Game("with the API")
await client.change_presence(status=discord.Status.idle, activity=game)
Parameters
----------
activity: Optional[Union[:class:`.Game`, :class:`.Streaming`, :class:`.Activity`]]
The activity being done. ``None`` if no currently active activity is done.
status: Optional[:class:`.Status`]
Indicates what status to change to. If ``None``, then
:attr:`.Status.online` is used.
afk: Optional[:class:`bool`]
Indicates if you are going AFK. This allows the discord
client to know how to handle push notifications better
for you in case you are actually idle and not lying.
Raises
------
:exc:`.InvalidArgument`
If the ``activity`` parameter is not the proper type.
"""
if status is None:
status = 'online'
status_enum = Status.online
elif status is Status.offline:
status = 'invisible'
status_enum = Status.offline
else:
status_enum = status
status = str(status)
await self.ws.change_presence(activity=activity, status=status, afk=afk)
for guild in self._connection.guilds:
me = guild.me
if me is None:
continue
me.activities = (activity,)
me.status = status_enum
# Guild stuff
def fetch_guilds(self, *, limit=100, before=None, after=None):
"""|coro|
Retrieves an :class:`.AsyncIterator` that enables receiving your guilds.
.. note::
Using this, you will only receive :attr:`.Guild.owner`, :attr:`.Guild.icon`,
:attr:`.Guild.id`, and :attr:`.Guild.name` per :class:`.Guild`.
.. note::
This method is an API call. For general usage, consider :attr:`guilds` instead.
Examples
---------
Usage ::
async for guild in client.fetch_guilds(limit=150):
print(guild.name)
Flattening into a list ::
guilds = await client.fetch_guilds(limit=150).flatten()
# guilds is now a list of Guild...
All parameters are optional.
Parameters
-----------
limit: Optional[:class:`int`]
The number of guilds to retrieve.
If ``None``, it retrieves every guild you have access to. Note, however,
that this would make it a slow operation.
Defaults to 100.
before: Union[:class:`.abc.Snowflake`, :class:`datetime.datetime`]
Retrieves guilds before this date or object.
If a date is provided it must be a timezone-naive datetime representing UTC time.
after: Union[:class:`.abc.Snowflake`, :class:`datetime.datetime`]
Retrieve guilds after this date or object.
If a date is provided it must be a timezone-naive datetime representing UTC time.
Raises
------
:exc:`.HTTPException`
Getting the guilds failed.
Yields
--------
:class:`.Guild`
The guild with the guild data parsed.
"""
return GuildIterator(self, limit=limit, before=before, after=after)
async def fetch_guild(self, guild_id):
"""|coro|
Retrieves a :class:`.Guild` from an ID.
.. note::
Using this, you will **not** receive :attr:`.Guild.channels`, :class:`.Guild.members`,
:attr:`.Member.activity` and :attr:`.Member.voice` per :class:`.Member`.
.. note::
This method is an API call. For general usage, consider :meth:`get_guild` instead.
Parameters
-----------
guild_id: :class:`int`
The guild's ID to fetch from.
Raises
------
:exc:`.Forbidden`
You do not have access to the guild.
:exc:`.HTTPException`
Getting the guild failed.
Returns
--------
:class:`.Guild`
The guild from the ID.
"""
data = await self.http.get_guild(guild_id)
return Guild(data=data, state=self._connection)
async def create_guild(self, name, region=None, icon=None):
"""|coro|
Creates a :class:`.Guild`.
Bot accounts in more than 10 guilds are not allowed to create guilds.
Parameters
----------
name: :class:`str`
The name of the guild.
region: :class:`.VoiceRegion`
The region for the voice communication server.
Defaults to :attr:`.VoiceRegion.us_west`.
icon: :class:`bytes`
The :term:`py:bytes-like object` representing the icon. See :meth:`.ClientUser.edit`
for more details on what is expected.
Raises
------
:exc:`.HTTPException`
Guild creation failed.
:exc:`.InvalidArgument`
Invalid icon image format given. Must be PNG or JPG.
Returns
-------
:class:`.Guild`
The guild created. This is not the same guild that is
added to cache.
"""
if icon is not None:
icon = utils._bytes_to_base64_data(icon)
if region is None:
region = VoiceRegion.us_west.value
else:
region = region.value
data = await self.http.create_guild(name, region, icon)
return Guild(data=data, state=self._connection)
# Invite management
async def fetch_invite(self, url, *, with_counts=True):
"""|coro|
Gets an :class:`.Invite` from a discord.gg URL or ID.
.. note::
If the invite is for a guild you have not joined, the guild and channel
attributes of the returned :class:`.Invite` will be :class:`.PartialInviteGuild` and
:class:`PartialInviteChannel` respectively.
Parameters
-----------
url: :class:`str`
The Discord invite ID or URL (must be a discord.gg URL).
with_counts: :class:`bool`
Whether to include count information in the invite. This fills the
:attr:`.Invite.approximate_member_count` and :attr:`.Invite.approximate_presence_count`
fields.
Raises
-------
:exc:`.NotFound`
The invite has expired or is invalid.
:exc:`.HTTPException`
Getting the invite failed.
Returns
--------
:class:`.Invite`
The invite from the URL/ID.
"""
invite_id = utils.resolve_invite(url)
data = await self.http.get_invite(invite_id, with_counts=with_counts)
return Invite.from_incomplete(state=self._connection, data=data)
async def delete_invite(self, invite):
"""|coro|
Revokes an :class:`.Invite`, URL, or ID to an invite.
You must have the :attr:`~.Permissions.manage_channels` permission in
the associated guild to do this.
Parameters
----------
invite: Union[:class:`.Invite`, :class:`str`]
The invite to revoke.
Raises
-------
:exc:`.Forbidden`
You do not have permissions to revoke invites.
:exc:`.NotFound`
The invite is invalid or expired.
:exc:`.HTTPException`
Revoking the invite failed.
"""
invite_id = utils.resolve_invite(invite)
await self.http.delete_invite(invite_id)
# Miscellaneous stuff
async def fetch_widget(self, guild_id):
"""|coro|
Gets a :class:`.Widget` from a guild ID.
.. note::
The guild must have the widget enabled to get this information.
Parameters
-----------
guild_id: :class:`int`
The ID of the guild.
Raises
-------
:exc:`.Forbidden`
The widget for this guild is disabled.
:exc:`.HTTPException`
Retrieving the widget failed.
Returns
--------
:class:`.Widget`
The guild's widget.
"""
data = await self.http.get_widget(guild_id)
return Widget(state=self._connection, data=data)
async def application_info(self):
"""|coro|
Retrieves the bot's application information.
Raises
-------
:exc:`.HTTPException`
Retrieving the information failed somehow.
Returns
--------
:class:`.AppInfo`
The bot's application information.
"""
data = await self.http.application_info()
if 'rpc_origins' not in data:
data['rpc_origins'] = None
return AppInfo(self._connection, data)
async def fetch_user(self, user_id):
"""|coro|
Retrieves a :class:`~discord.User` based on their ID. This can only
be used by bot accounts. You do not have to share any guilds
with the user to get this information, however many operations
do require that you do.
.. note::
This method is an API call. For general usage, consider :meth:`get_user` instead.
Parameters
-----------
user_id: :class:`int`
The user's ID to fetch from.
Raises
-------
:exc:`.NotFound`
A user with this ID does not exist.
:exc:`.HTTPException`
Fetching the user failed.
Returns
--------
:class:`~discord.User`
The user you requested.
"""
data = await self.http.get_user(user_id)
return User(state=self._connection, data=data)
async def fetch_user_profile(self, user_id):
"""|coro|
Gets an arbitrary user's profile. This can only be used by non-bot accounts.
Parameters
------------
user_id: :class:`int`
The ID of the user to fetch their profile for.
Raises
-------
:exc:`.Forbidden`
Not allowed to fetch profiles.
:exc:`.HTTPException`
Fetching the profile failed.
Returns
--------
:class:`.Profile`
The profile of the user.
"""
state = self._connection
data = await self.http.get_user_profile(user_id)
def transform(d):
return state._get_guild(int(d['id']))
since = data.get('premium_since')
mutual_guilds = list(filter(None, map(transform, data.get('mutual_guilds', []))))
user = data['user']
return Profile(flags=user.get('flags', 0),
premium_since=utils.parse_time(since),
mutual_guilds=mutual_guilds,
user=User(data=user, state=state),
connected_accounts=data['connected_accounts'])
async def fetch_channel(self, channel_id):
"""|coro|
Retrieves a :class:`.abc.GuildChannel` or :class:`.abc.PrivateChannel` with the specified ID.
.. note::
This method is an API call. For general usage, consider :meth:`get_channel` instead.
.. versionadded:: 1.2.0
Raises
-------
:exc:`.InvalidData`
An unknown channel type was received from Discord.
:exc:`.HTTPException`
Retrieving the channel failed.
:exc:`.NotFound`
Invalid Channel ID.
:exc:`.Forbidden`
You do not have permission to fetch this channel.
Returns
--------
Union[:class:`.abc.GuildChannel`, :class:`.abc.PrivateChannel`]
The channel from the ID.
"""
data = await self.http.get_channel(channel_id)
factory, ch_type = _channel_factory(data['type'])
if factory is None:
raise InvalidData('Unknown channel type {type} for channel ID {id}.'.format_map(data))
if ch_type in (ChannelType.group, ChannelType.private):
channel = factory(me=self.user, data=data, state=self._connection)
else:
guild_id = int(data['guild_id'])
guild = self.get_guild(guild_id) or Object(id=guild_id)
channel = factory(guild=guild, state=self._connection, data=data)
return channel
async def fetch_webhook(self, webhook_id):
"""|coro|
Retrieves a :class:`.Webhook` with the specified ID.
Raises
--------
:exc:`.HTTPException`
Retrieving the webhook failed.
:exc:`.NotFound`
Invalid webhook ID.
:exc:`.Forbidden`
You do not have permission to fetch this webhook.
Returns
---------
:class:`.Webhook`
The webhook you requested.
"""
data = await self.http.get_webhook(webhook_id)
return Webhook.from_state(data, state=self._connection)