# -*- coding: utf-8 -*- """ The MIT License (MIT) Copyright (c) 2015-2019 Rapptz Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. """ import asyncio from collections import namedtuple import concurrent.futures import json import logging import struct import sys import time import threading import zlib import websockets from . import utils from .activity import _ActivityTag from .enums import SpeakingState from .errors import ConnectionClosed, InvalidArgument log = logging.getLogger(__name__) __all__ = ( 'DiscordWebSocket', 'KeepAliveHandler', 'VoiceKeepAliveHandler', 'DiscordVoiceWebSocket', 'ResumeWebSocket', ) class ResumeWebSocket(Exception): """Signals to initialise via RESUME opcode instead of IDENTIFY.""" def __init__(self, shard_id): self.shard_id = shard_id EventListener = namedtuple('EventListener', 'predicate event result future') class KeepAliveHandler(threading.Thread): def __init__(self, *args, **kwargs): ws = kwargs.pop('ws', None) interval = kwargs.pop('interval', None) shard_id = kwargs.pop('shard_id', None) threading.Thread.__init__(self, *args, **kwargs) self.ws = ws self.interval = interval self.daemon = True self.shard_id = shard_id self.msg = 'Keeping websocket alive with sequence %s.' self.block_msg = 'Heartbeat blocked for more than %s seconds.' self.behind_msg = 'Can\'t keep up, websocket is %.1fs behind.' self._stop_ev = threading.Event() self._last_ack = time.perf_counter() self._last_send = time.perf_counter() self.latency = float('inf') self.heartbeat_timeout = ws._max_heartbeat_timeout def run(self): while not self._stop_ev.wait(self.interval): if self._last_ack + self.heartbeat_timeout < time.perf_counter(): log.warning("Shard ID %s has stopped responding to the gateway. Closing and restarting.", self.shard_id) coro = self.ws.close(4000) f = asyncio.run_coroutine_threadsafe(coro, loop=self.ws.loop) try: f.result() except Exception: pass finally: self.stop() return data = self.get_payload() log.debug(self.msg, data['d']) coro = self.ws.send_as_json(data) f = asyncio.run_coroutine_threadsafe(coro, loop=self.ws.loop) try: # block until sending is complete total = 0 while True: try: f.result(5) break except concurrent.futures.TimeoutError: total += 5 log.warning(self.block_msg, total) except Exception: self.stop() else: self._last_send = time.perf_counter() def get_payload(self): return { 'op': self.ws.HEARTBEAT, 'd': self.ws.sequence } def stop(self): self._stop_ev.set() def ack(self): ack_time = time.perf_counter() self._last_ack = ack_time self.latency = ack_time - self._last_send if self.latency > 10: log.warning(self.behind_msg, self.latency) class VoiceKeepAliveHandler(KeepAliveHandler): def __init__(self, *args, **kwargs): super().__init__(*args, **kwargs) self.msg = 'Keeping voice websocket alive with timestamp %s.' self.block_msg = 'Voice heartbeat blocked for more than %s seconds' self.behind_msg = 'Can\'t keep up, voice websocket is %.1fs behind' def get_payload(self): return { 'op': self.ws.HEARTBEAT, 'd': int(time.time() * 1000) } class DiscordWebSocket(websockets.client.WebSocketClientProtocol): """Implements a WebSocket for Discord's gateway v6. This is created through :func:`create_main_websocket`. Library users should never create this manually. Attributes ----------- DISPATCH Receive only. Denotes an event to be sent to Discord, such as READY. HEARTBEAT When received tells Discord to keep the connection alive. When sent asks if your connection is currently alive. IDENTIFY Send only. Starts a new session. PRESENCE Send only. Updates your presence. VOICE_STATE Send only. Starts a new connection to a voice guild. VOICE_PING Send only. Checks ping time to a voice guild, do not use. RESUME Send only. Resumes an existing connection. RECONNECT Receive only. Tells the client to reconnect to a new gateway. REQUEST_MEMBERS Send only. Asks for the full member list of a guild. INVALIDATE_SESSION Receive only. Tells the client to optionally invalidate the session and IDENTIFY again. HELLO Receive only. Tells the client the heartbeat interval. HEARTBEAT_ACK Receive only. Confirms receiving of a heartbeat. Not having it implies a connection issue. GUILD_SYNC Send only. Requests a guild sync. gateway The gateway we are currently connected to. token The authentication token for discord. """ DISPATCH = 0 HEARTBEAT = 1 IDENTIFY = 2 PRESENCE = 3 VOICE_STATE = 4 VOICE_PING = 5 RESUME = 6 RECONNECT = 7 REQUEST_MEMBERS = 8 INVALIDATE_SESSION = 9 HELLO = 10 HEARTBEAT_ACK = 11 GUILD_SYNC = 12 def __init__(self, *args, **kwargs): super().__init__(*args, **kwargs) self.max_size = None # an empty dispatcher to prevent crashes self._dispatch = lambda *args: None # generic event listeners self._dispatch_listeners = [] # the keep alive self._keep_alive = None # ws related stuff self.session_id = None self.sequence = None self._zlib = zlib.decompressobj() self._buffer = bytearray() @classmethod async def from_client(cls, client, *, shard_id=None, session=None, sequence=None, resume=False): """Creates a main websocket for Discord from a :class:`Client`. This is for internal use only. """ gateway = await client.http.get_gateway() ws = await websockets.connect(gateway, loop=client.loop, klass=cls, compression=None) # dynamically add attributes needed ws.token = client.http.token ws._connection = client._connection ws._discord_parsers = client._connection.parsers ws._dispatch = client.dispatch ws.gateway = gateway ws.shard_id = shard_id ws.shard_count = client._connection.shard_count ws.session_id = session ws.sequence = sequence ws._max_heartbeat_timeout = client._connection.heartbeat_timeout client._connection._update_references(ws) log.info('Created websocket connected to %s', gateway) # poll event for OP Hello await ws.poll_event() if not resume: await ws.identify() return ws await ws.resume() try: await ws.ensure_open() except websockets.exceptions.ConnectionClosed: # ws got closed so let's just do a regular IDENTIFY connect. log.info('RESUME failed (the websocket decided to close) for Shard ID %s. Retrying.', shard_id) return await cls.from_client(client, shard_id=shard_id) else: return ws def wait_for(self, event, predicate, result=None): """Waits for a DISPATCH'd event that meets the predicate. Parameters ----------- event: :class:`str` The event name in all upper case to wait for. predicate A function that takes a data parameter to check for event properties. The data parameter is the 'd' key in the JSON message. result A function that takes the same data parameter and executes to send the result to the future. If ``None``, returns the data. Returns -------- asyncio.Future A future to wait for. """ future = self.loop.create_future() entry = EventListener(event=event, predicate=predicate, result=result, future=future) self._dispatch_listeners.append(entry) return future async def identify(self): """Sends the IDENTIFY packet.""" payload = { 'op': self.IDENTIFY, 'd': { 'token': self.token, 'properties': { '$os': sys.platform, '$browser': 'discord.py', '$device': 'discord.py', '$referrer': '', '$referring_domain': '' }, 'compress': True, 'large_threshold': 250, 'v': 3 } } if not self._connection.is_bot: payload['d']['synced_guilds'] = [] if self.shard_id is not None and self.shard_count is not None: payload['d']['shard'] = [self.shard_id, self.shard_count] state = self._connection if state._activity is not None or state._status is not None: payload['d']['presence'] = { 'status': state._status, 'game': state._activity, 'since': 0, 'afk': False } await self.send_as_json(payload) log.info('Shard ID %s has sent the IDENTIFY payload.', self.shard_id) async def resume(self): """Sends the RESUME packet.""" payload = { 'op': self.RESUME, 'd': { 'seq': self.sequence, 'session_id': self.session_id, 'token': self.token } } await self.send_as_json(payload) log.info('Shard ID %s has sent the RESUME payload.', self.shard_id) async def received_message(self, msg): self._dispatch('socket_raw_receive', msg) if type(msg) is bytes: self._buffer.extend(msg) if len(msg) >= 4: if msg[-4:] == b'\x00\x00\xff\xff': msg = self._zlib.decompress(self._buffer) msg = msg.decode('utf-8') self._buffer = bytearray() else: return else: return msg = json.loads(msg) log.debug('For Shard ID %s: WebSocket Event: %s', self.shard_id, msg) self._dispatch('socket_response', msg) op = msg.get('op') data = msg.get('d') seq = msg.get('s') if seq is not None: self.sequence = seq if op != self.DISPATCH: if op == self.RECONNECT: # "reconnect" can only be handled by the Client # so we terminate our connection and raise an # internal exception signalling to reconnect. log.info('Received RECONNECT opcode.') await self.close() raise ResumeWebSocket(self.shard_id) if op == self.HEARTBEAT_ACK: self._keep_alive.ack() return if op == self.HEARTBEAT: beat = self._keep_alive.get_payload() await self.send_as_json(beat) return if op == self.HELLO: interval = data['heartbeat_interval'] / 1000.0 self._keep_alive = KeepAliveHandler(ws=self, interval=interval, shard_id=self.shard_id) # send a heartbeat immediately await self.send_as_json(self._keep_alive.get_payload()) self._keep_alive.start() return if op == self.INVALIDATE_SESSION: if data is True: await asyncio.sleep(5.0, loop=self.loop) await self.close() raise ResumeWebSocket(self.shard_id) self.sequence = None self.session_id = None log.info('Shard ID %s session has been invalidated.', self.shard_id) await self.identify() return log.warning('Unknown OP code %s.', op) return event = msg.get('t') if event == 'READY': self._trace = trace = data.get('_trace', []) self.sequence = msg['s'] self.session_id = data['session_id'] log.info('Shard ID %s has connected to Gateway: %s (Session ID: %s).', self.shard_id, ', '.join(trace), self.session_id) elif event == 'RESUMED': self._trace = trace = data.get('_trace', []) log.info('Shard ID %s has successfully RESUMED session %s under trace %s.', self.shard_id, self.session_id, ', '.join(trace)) try: func = self._discord_parsers[event] except KeyError: log.warning('Unknown event %s.', event) else: func(data) # remove the dispatched listeners removed = [] for index, entry in enumerate(self._dispatch_listeners): if entry.event != event: continue future = entry.future if future.cancelled(): removed.append(index) continue try: valid = entry.predicate(data) except Exception as exc: future.set_exception(exc) removed.append(index) else: if valid: ret = data if entry.result is None else entry.result(data) future.set_result(ret) removed.append(index) for index in reversed(removed): del self._dispatch_listeners[index] @property def latency(self): """:class:`float`: Measures latency between a HEARTBEAT and a HEARTBEAT_ACK in seconds.""" heartbeat = self._keep_alive return float('inf') if heartbeat is None else heartbeat.latency def _can_handle_close(self, code): return code not in (1000, 4004, 4010, 4011) async def poll_event(self): """Polls for a DISPATCH event and handles the general gateway loop. Raises ------ ConnectionClosed The websocket connection was terminated for unhandled reasons. """ try: msg = await self.recv() await self.received_message(msg) except websockets.exceptions.ConnectionClosed as exc: if self._can_handle_close(exc.code): log.info('Websocket closed with %s (%s), attempting a reconnect.', exc.code, exc.reason) raise ResumeWebSocket(self.shard_id) from exc else: log.info('Websocket closed with %s (%s), cannot reconnect.', exc.code, exc.reason) raise ConnectionClosed(exc, shard_id=self.shard_id) from exc async def send(self, data): self._dispatch('socket_raw_send', data) await super().send(data) async def send_as_json(self, data): try: await self.send(utils.to_json(data)) except websockets.exceptions.ConnectionClosed as exc: if not self._can_handle_close(exc.code): raise ConnectionClosed(exc, shard_id=self.shard_id) from exc async def change_presence(self, *, activity=None, status=None, afk=False, since=0.0): if activity is not None: if not isinstance(activity, _ActivityTag): raise InvalidArgument('activity must be one of Game, Streaming, or Activity.') activity = activity.to_dict() if status == 'idle': since = int(time.time() * 1000) payload = { 'op': self.PRESENCE, 'd': { 'game': activity, 'afk': afk, 'since': since, 'status': status } } sent = utils.to_json(payload) log.debug('Sending "%s" to change status', sent) await self.send(sent) async def request_sync(self, guild_ids): payload = { 'op': self.GUILD_SYNC, 'd': list(guild_ids) } await self.send_as_json(payload) async def voice_state(self, guild_id, channel_id, self_mute=False, self_deaf=False): payload = { 'op': self.VOICE_STATE, 'd': { 'guild_id': guild_id, 'channel_id': channel_id, 'self_mute': self_mute, 'self_deaf': self_deaf } } log.debug('Updating our voice state to %s.', payload) await self.send_as_json(payload) async def close(self, code=1000, reason=''): if self._keep_alive: self._keep_alive.stop() await super().close(code, reason) async def close_connection(self, *args, **kwargs): if self._keep_alive: self._keep_alive.stop() await super().close_connection(*args, **kwargs) class DiscordVoiceWebSocket(websockets.client.WebSocketClientProtocol): """Implements the websocket protocol for handling voice connections. Attributes ----------- IDENTIFY Send only. Starts a new voice session. SELECT_PROTOCOL Send only. Tells discord what encryption mode and how to connect for voice. READY Receive only. Tells the websocket that the initial connection has completed. HEARTBEAT Send only. Keeps your websocket connection alive. SESSION_DESCRIPTION Receive only. Gives you the secret key required for voice. SPEAKING Send only. Notifies the client if you are currently speaking. HEARTBEAT_ACK Receive only. Tells you your heartbeat has been acknowledged. RESUME Sent only. Tells the client to resume its session. HELLO Receive only. Tells you that your websocket connection was acknowledged. INVALIDATE_SESSION Sent only. Tells you that your RESUME request has failed and to re-IDENTIFY. CLIENT_CONNECT Indicates a user has connected to voice. CLIENT_DISCONNECT Receive only. Indicates a user has disconnected from voice. """ IDENTIFY = 0 SELECT_PROTOCOL = 1 READY = 2 HEARTBEAT = 3 SESSION_DESCRIPTION = 4 SPEAKING = 5 HEARTBEAT_ACK = 6 RESUME = 7 HELLO = 8 INVALIDATE_SESSION = 9 CLIENT_CONNECT = 12 CLIENT_DISCONNECT = 13 def __init__(self, *args, **kwargs): super().__init__(*args, **kwargs) self.max_size = None self._keep_alive = None async def send_as_json(self, data): log.debug('Sending voice websocket frame: %s.', data) await self.send(utils.to_json(data)) async def resume(self): state = self._connection payload = { 'op': self.RESUME, 'd': { 'token': state.token, 'server_id': str(state.server_id), 'session_id': state.session_id } } await self.send_as_json(payload) async def identify(self): state = self._connection payload = { 'op': self.IDENTIFY, 'd': { 'server_id': str(state.server_id), 'user_id': str(state.user.id), 'session_id': state.session_id, 'token': state.token } } await self.send_as_json(payload) @classmethod async def from_client(cls, client, *, resume=False): """Creates a voice websocket for the :class:`VoiceClient`.""" gateway = 'wss://' + client.endpoint + '/?v=4' ws = await websockets.connect(gateway, loop=client.loop, klass=cls, compression=None) ws.gateway = gateway ws._connection = client ws._max_heartbeat_timeout = 60.0 if resume: await ws.resume() else: await ws.identify() return ws async def select_protocol(self, ip, port, mode): payload = { 'op': self.SELECT_PROTOCOL, 'd': { 'protocol': 'udp', 'data': { 'address': ip, 'port': port, 'mode': mode } } } await self.send_as_json(payload) async def client_connect(self): payload = { 'op': self.CLIENT_CONNECT, 'd': { 'audio_ssrc': self._connection.ssrc } } await self.send_as_json(payload) async def speak(self, state=SpeakingState.voice): payload = { 'op': self.SPEAKING, 'd': { 'speaking': int(state), 'delay': 0 } } await self.send_as_json(payload) async def received_message(self, msg): log.debug('Voice websocket frame received: %s', msg) op = msg['op'] data = msg.get('d') if op == self.READY: await self.initial_connection(data) elif op == self.HEARTBEAT_ACK: self._keep_alive.ack() elif op == self.INVALIDATE_SESSION: log.info('Voice RESUME failed.') await self.identify() elif op == self.SESSION_DESCRIPTION: self._connection.mode = data['mode'] await self.load_secret_key(data) elif op == self.HELLO: interval = data['heartbeat_interval'] / 1000.0 self._keep_alive = VoiceKeepAliveHandler(ws=self, interval=interval) self._keep_alive.start() async def initial_connection(self, data): state = self._connection state.ssrc = data['ssrc'] state.voice_port = data['port'] state.endpoint_ip = data['ip'] packet = bytearray(70) struct.pack_into('>I', packet, 0, state.ssrc) state.socket.sendto(packet, (state.endpoint_ip, state.voice_port)) recv = await self.loop.sock_recv(state.socket, 70) log.debug('received packet in initial_connection: %s', recv) # the ip is ascii starting at the 4th byte and ending at the first null ip_start = 4 ip_end = recv.index(0, ip_start) state.ip = recv[ip_start:ip_end].decode('ascii') # the port is a little endian unsigned short in the last two bytes # yes, this is different endianness from everything else state.port = struct.unpack_from('