tuxbot-bot/tuxbot/cogs/Dev/functions/utils.py

162 lines
5.9 KiB
Python

from typing import List, Optional, Dict
import discord
from discord import ui
from discord.enums import ButtonStyle
class TicTacToe(ui.View):
turn: int = 0
grid: Dict[str, List[List[Optional[int]]]] = {}
win: bool = False
def __init__(self, player: discord.Member, opponent: discord.Member,
game: discord.Message, game_id: str):
super().__init__()
self.player = player
self.opponent = opponent
self.game = game
self.game_id = game_id
self.init_grid()
def init_grid(self):
self.grid[self.game_id]: List[List[Optional[int]]] = [
[None for _ in range(3)]
for _ in range(3)
]
def get_grid(self):
return self.grid[self.game_id]
def get_turn(self):
return self.player if self.turn == 0 else self.opponent
def get_emoji(self):
return "" if self.turn == 0 else ""
def check_win(self):
wins = [
[self.get_grid()[0][0], self.get_grid()[0][1], self.get_grid()[0][2]],
[self.get_grid()[1][0], self.get_grid()[1][1], self.get_grid()[1][2]],
[self.get_grid()[2][0], self.get_grid()[2][1], self.get_grid()[2][2]],
[self.get_grid()[0][0], self.get_grid()[1][0], self.get_grid()[2][0]],
[self.get_grid()[0][1], self.get_grid()[1][1], self.get_grid()[2][1]],
[self.get_grid()[0][2], self.get_grid()[1][2], self.get_grid()[2][2]],
[self.get_grid()[0][0], self.get_grid()[1][1], self.get_grid()[2][2]],
[self.get_grid()[2][0], self.get_grid()[1][1], self.get_grid()[0][2]],
]
return [self.turn, self.turn, self.turn] in wins
async def congrats(self):
self.win = True
del self.grid[self.game_id]
await self.game.edit(
content=f"{self.get_turn()} wins!",
view=self
)
def set_pos(self, i, j):
self.get_grid()[i][j] = self.turn
async def next_turn(self, i, j):
if self.win:
return
self.set_pos(i, j)
if self.check_win():
return await self.congrats()
self.turn = 1 if self.turn == 0 else 0
await self.game.edit(
content=f"Turn {self.get_turn()}",
view=self
)
# =========================================================================
# =========================================================================
@ui.button(label="", style=ButtonStyle.grey, group=1)
async def button_1(self, button: ui.Button,
interaction: discord.Interaction):
if button.label == "" and interaction.user == self.get_turn():
button.label = ""
button.emoji = self.get_emoji()
await self.next_turn(0, 0)
@ui.button(label="", style=ButtonStyle.grey, group=1)
async def button_2(self, button: ui.Button,
interaction: discord.Interaction):
if button.label == "" and interaction.user == self.get_turn():
button.label = ""
button.emoji = self.get_emoji()
await self.next_turn(0, 1)
@ui.button(label="", style=ButtonStyle.grey, group=1)
async def button_3(self, button: ui.Button,
interaction: discord.Interaction):
if button.label == "" and interaction.user == self.get_turn():
button.label = ""
button.emoji = self.get_emoji()
await self.next_turn(0, 2)
# =========================================================================
# =========================================================================
@ui.button(label="", style=ButtonStyle.grey, group=2)
async def button_4(self, button: ui.Button,
interaction: discord.Interaction):
if button.label == "" and interaction.user == self.get_turn():
button.label = ""
button.emoji = self.get_emoji()
await self.next_turn(1, 0)
@ui.button(label="", style=ButtonStyle.grey, group=2)
async def button_5(self, button: ui.Button,
interaction: discord.Interaction):
if button.label == "" and interaction.user == self.get_turn():
button.label = ""
button.emoji = self.get_emoji()
await self.next_turn(1, 1)
@ui.button(label="", style=ButtonStyle.grey, group=2)
async def button_6(self, button: ui.Button,
interaction: discord.Interaction):
if button.label == "" and interaction.user == self.get_turn():
button.label = ""
button.emoji = self.get_emoji()
await self.next_turn(1, 2)
# =========================================================================
# =========================================================================
@ui.button(label="", style=ButtonStyle.grey, group=3)
async def button_7(self, button: ui.Button,
interaction: discord.Interaction):
if button.label == "" and interaction.user == self.get_turn():
button.label = ""
button.emoji = self.get_emoji()
await self.next_turn(2, 0)
@ui.button(label="", style=ButtonStyle.grey, group=3)
async def button_8(self, button: ui.Button,
interaction: discord.Interaction):
if button.label == "" and interaction.user == self.get_turn():
button.label = ""
button.emoji = self.get_emoji()
await self.next_turn(2, 1)
@ui.button(label="", style=ButtonStyle.grey, group=3)
async def button_9(self, button: ui.Button,
interaction: discord.Interaction):
if button.label == "" and interaction.user == self.get_turn():
button.label = ""
button.emoji = self.get_emoji()
await self.next_turn(2, 2)