tuxbot-bot/venv/lib/python3.7/site-packages/websockets/protocol.py
2019-12-16 18:12:10 +01:00

1023 lines
38 KiB
Python

"""
The :mod:`websockets.protocol` module handles WebSocket control and data
frames as specified in `sections 4 to 8 of RFC 6455`_.
.. _sections 4 to 8 of RFC 6455: http://tools.ietf.org/html/rfc6455#section-4
"""
import asyncio
import asyncio.queues
import binascii
import codecs
import collections
import enum
import logging
import random
import struct
import sys
import warnings
from .compatibility import asyncio_ensure_future
from .exceptions import (
ConnectionClosed, InvalidState, PayloadTooBig, WebSocketProtocolError
)
from .framing import *
from .handshake import *
__all__ = ['WebSocketCommonProtocol']
logger = logging.getLogger(__name__)
# On Python ≥ 3.7, silence a deprecation warning that we can't address before
# dropping support for Python < 3.5.
warnings.filterwarnings(
action='ignore',
message=r"'with \(yield from lock\)' is deprecated "
r"use 'async with lock' instead",
category=DeprecationWarning,
)
# A WebSocket connection goes through the following four states, in order:
class State(enum.IntEnum):
CONNECTING, OPEN, CLOSING, CLOSED = range(4)
# In order to ensure consistency, the code always checks the current value of
# WebSocketCommonProtocol.state before assigning a new value and never yields
# between the check and the assignment.
class WebSocketCommonProtocol(asyncio.StreamReaderProtocol):
"""
This class implements common parts of the WebSocket protocol.
It assumes that the WebSocket connection is established. The handshake is
managed in subclasses such as
:class:`~websockets.server.WebSocketServerProtocol` and
:class:`~websockets.client.WebSocketClientProtocol`.
It runs a task that stores incoming data frames in a queue and deals with
control frames automatically. It sends outgoing data frames and performs
the closing handshake.
On Python ≥ 3.6, :class:`WebSocketCommonProtocol` instances support
asynchronous iteration::
async for message in websocket:
await process(message)
The iterator yields incoming messages. It exits normally when the
connection is closed with the status code 1000 (OK) or 1001 (going away).
It raises a :exc:`~websockets.exceptions.ConnectionClosed` exception when
the connection is closed with any other status code.
The ``host``, ``port`` and ``secure`` parameters are simply stored as
attributes for handlers that need them.
The ``timeout`` parameter defines the maximum wait time in seconds for
completing the closing handshake and, only on the client side, for
terminating the TCP connection. :meth:`close()` will complete in at most
``4 * timeout`` on the server side and ``5 * timeout`` on the client side.
The ``max_size`` parameter enforces the maximum size for incoming messages
in bytes. The default value is 1MB. ``None`` disables the limit. If a
message larger than the maximum size is received, :meth:`recv()` will
raise :exc:`~websockets.exceptions.ConnectionClosed` and the connection
will be closed with status code 1009.
The ``max_queue`` parameter sets the maximum length of the queue that holds
incoming messages. The default value is 32. 0 disables the limit. Messages
are added to an in-memory queue when they're received; then :meth:`recv()`
pops from that queue. In order to prevent excessive memory consumption when
messages are received faster than they can be processed, the queue must be
bounded. If the queue fills up, the protocol stops processing incoming data
until :meth:`recv()` is called. In this situation, various receive buffers
(at least in ``asyncio`` and in the OS) will fill up, then the TCP receive
window will shrink, slowing down transmission to avoid packet loss.
Since Python can use up to 4 bytes of memory to represent a single
character, each websocket connection may use up to ``4 * max_size *
max_queue`` bytes of memory to store incoming messages. By default,
this is 128MB. You may want to lower the limits, depending on your
application's requirements.
The ``read_limit`` argument sets the high-water limit of the buffer for
incoming bytes. The low-water limit is half the high-water limit. The
default value is 64kB, half of asyncio's default (based on the current
implementation of :class:`~asyncio.StreamReader`).
The ``write_limit`` argument sets the high-water limit of the buffer for
outgoing bytes. The low-water limit is a quarter of the high-water limit.
The default value is 64kB, equal to asyncio's default (based on the
current implementation of ``FlowControlMixin``).
As soon as the HTTP request and response in the opening handshake are
processed:
* the request path is available in the :attr:`path` attribute;
* the request and response HTTP headers are available in the
:attr:`request_headers` and :attr:`response_headers` attributes,
which are :class:`~websockets.http.Headers` instances.
These attributes must be treated as immutable.
If a subprotocol was negotiated, it's available in the :attr:`subprotocol`
attribute.
Once the connection is closed, the status code is available in the
:attr:`close_code` attribute and the reason in :attr:`close_reason`.
"""
# There are only two differences between the client-side and the server-
# side behavior: masking the payload and closing the underlying TCP
# connection. Set is_client and side to pick a side.
is_client = None
side = 'undefined'
def __init__(self, *,
host=None, port=None, secure=None,
timeout=10, max_size=2 ** 20, max_queue=2 ** 5,
read_limit=2 ** 16, write_limit=2 ** 16,
loop=None, legacy_recv=False):
self.host = host
self.port = port
self.secure = secure
self.timeout = timeout
self.max_size = max_size
self.max_queue = max_queue
self.read_limit = read_limit
self.write_limit = write_limit
# Store a reference to loop to avoid relying on self._loop, a private
# attribute of StreamReaderProtocol, inherited from FlowControlMixin.
if loop is None:
loop = asyncio.get_event_loop()
self.loop = loop
self.legacy_recv = legacy_recv
# Configure read buffer limits. The high-water limit is defined by
# ``self.read_limit``. The ``limit`` argument controls the line length
# limit and half the buffer limit of :class:`~asyncio.StreamReader`.
# That's why it must be set to half of ``self.read_limit``.
stream_reader = asyncio.StreamReader(limit=read_limit // 2, loop=loop)
super().__init__(stream_reader, self.client_connected, loop)
self.reader = None
self.writer = None
self._drain_lock = asyncio.Lock(loop=loop)
# This class implements the data transfer and closing handshake, which
# are shared between the client-side and the server-side.
# Subclasses implement the opening handshake and, on success, execute
# :meth:`connection_open()` to change the state to OPEN.
self.state = State.CONNECTING
logger.debug("%s - state = CONNECTING", self.side)
# HTTP protocol parameters.
self.path = None
self.request_headers = None
self.response_headers = None
# WebSocket protocol parameters.
self.extensions = []
self.subprotocol = None
# The close code and reason are set when receiving a close frame or
# losing the TCP connection.
self.close_code = None
self.close_reason = ''
# Completed when the connection state becomes CLOSED. Translates the
# :meth:`connection_lost()` callback to a :class:`~asyncio.Future`
# that can be awaited. (Other :class:`~asyncio.Protocol` callbacks are
# translated by ``self.stream_reader``).
self.connection_lost_waiter = asyncio.Future(loop=loop)
# Queue of received messages.
self.messages = asyncio.queues.Queue(max_queue, loop=loop)
# Mapping of ping IDs to waiters, in chronological order.
self.pings = collections.OrderedDict()
# Task running the data transfer.
self.transfer_data_task = None
# Exception that occurred during data transfer, if any.
self.transfer_data_exc = None
# Task closing the TCP connection.
self.close_connection_task = None
def client_connected(self, reader, writer):
"""
Callback when the TCP connection is established.
Record references to the stream reader and the stream writer to avoid
using private attributes ``_stream_reader`` and ``_stream_writer`` of
:class:`~asyncio.StreamReaderProtocol`.
"""
self.reader = reader
self.writer = writer
def connection_open(self):
"""
Callback when the WebSocket opening handshake completes.
Enter the OPEN state and start the data transfer phase.
"""
# 4.1. The WebSocket Connection is Established.
assert self.state is State.CONNECTING
self.state = State.OPEN
logger.debug("%s - state = OPEN", self.side)
# Start the task that receives incoming WebSocket messages.
self.transfer_data_task = asyncio_ensure_future(
self.transfer_data(), loop=self.loop)
# Start the task that eventually closes the TCP connection.
self.close_connection_task = asyncio_ensure_future(
self.close_connection(), loop=self.loop)
# Public API
@property
def local_address(self):
"""
Local address of the connection.
This is a ``(host, port)`` tuple or ``None`` if the connection hasn't
been established yet.
"""
if self.writer is None:
return None
return self.writer.get_extra_info('sockname')
@property
def remote_address(self):
"""
Remote address of the connection.
This is a ``(host, port)`` tuple or ``None`` if the connection hasn't
been established yet.
"""
if self.writer is None:
return None
return self.writer.get_extra_info('peername')
@property
def open(self):
"""
This property is ``True`` when the connection is usable.
It may be used to detect disconnections but this is discouraged per
the EAFP_ principle. When ``open`` is ``False``, using the connection
raises a :exc:`~websockets.exceptions.ConnectionClosed` exception.
.. _EAFP: https://docs.python.org/3/glossary.html#term-eafp
"""
return self.state is State.OPEN and not self.transfer_data_task.done()
@property
def closed(self):
"""
This property is ``True`` once the connection is closed.
Be aware that both :attr:`open` and :attr`closed` are ``False`` during
the opening and closing sequences.
"""
return self.state is State.CLOSED
@asyncio.coroutine
def recv(self):
"""
This coroutine receives the next message.
It returns a :class:`str` for a text frame and :class:`bytes` for a
binary frame.
When the end of the message stream is reached, :meth:`recv` raises
:exc:`~websockets.exceptions.ConnectionClosed`. This can happen after
a normal connection closure, a protocol error or a network failure.
.. versionchanged:: 3.0
:meth:`recv` used to return ``None`` instead. Refer to the
changelog for details.
"""
# Don't yield from self.ensure_open() here because messages could be
# available in the queue even if the connection is closed.
# Return any available message
try:
return self.messages.get_nowait()
except asyncio.queues.QueueEmpty:
pass
# Don't yield from self.ensure_open() here because messages could be
# received before the closing frame even if the connection is closing.
# Wait for a message until the connection is closed.
next_message = asyncio_ensure_future(
self.messages.get(), loop=self.loop)
# See https://bugs.python.org/issue23859 for cancellation handling.
try:
done, pending = yield from asyncio.wait(
[next_message, self.transfer_data_task],
loop=self.loop, return_when=asyncio.FIRST_COMPLETED)
except asyncio.CancelledError:
# Propagate cancellation to avoid leaking the next_message Task.
next_message.cancel()
raise
if next_message in done:
return next_message.result()
else:
next_message.cancel()
if not self.legacy_recv:
assert self.state in [State.CLOSING, State.CLOSED]
# Wait until the connection is closed to raise
# ConnectionClosed with the correct code and reason.
yield from self.ensure_open()
@asyncio.coroutine
def send(self, data):
"""
This coroutine sends a message.
It sends :class:`str` as a text frame and :class:`bytes` as a binary
frame. It raises a :exc:`TypeError` for other inputs.
"""
yield from self.ensure_open()
if isinstance(data, str):
opcode = 1
data = data.encode('utf-8')
elif isinstance(data, bytes):
opcode = 2
else:
raise TypeError("data must be bytes or str")
yield from self.write_frame(opcode, data)
@asyncio.coroutine
def close(self, code=1000, reason=''):
"""
This coroutine performs the closing handshake.
It waits for the other end to complete the handshake and for the TCP
connection to terminate.
It doesn't do anything once the connection is closed. In other words
it's idemptotent.
It's safe to wrap this coroutine in :func:`~asyncio.ensure_future`
since errors during connection termination aren't particularly useful.
``code`` must be an :class:`int` and ``reason`` a :class:`str`.
"""
try:
yield from asyncio.wait_for(
self.write_close_frame(serialize_close(code, reason)),
self.timeout, loop=self.loop)
except asyncio.TimeoutError:
# If the close frame cannot be sent because the send buffers
# are full, the closing handshake won't complete anyway.
# Fail the connection to shut down faster.
self.fail_connection()
# If no close frame is received within the timeout, wait_for() cancels
# the data transfer task and raises TimeoutError. Then transfer_data()
# catches CancelledError and exits without an exception.
# If close() is called multiple times concurrently and one of these
# calls hits the timeout, other calls will resume executing without an
# exception, so there's no need to catch CancelledError here.
try:
# If close() is cancelled during the wait, self.transfer_data_task
# is cancelled before the timeout elapses (on Python ≥ 3.4.3).
# This helps closing connections when shutting down a server.
yield from asyncio.wait_for(
self.transfer_data_task,
self.timeout, loop=self.loop)
except (asyncio.TimeoutError, asyncio.CancelledError):
pass
# Wait for the close connection task to close the TCP connection.
yield from asyncio.shield(self.close_connection_task)
@asyncio.coroutine
def ping(self, data=None):
"""
This coroutine sends a ping.
It returns a :class:`~asyncio.Future` which will be completed when the
corresponding pong is received and which you may ignore if you don't
want to wait.
A ping may serve as a keepalive or as a check that the remote endpoint
received all messages up to this point::
pong_waiter = await ws.ping()
await pong_waiter # only if you want to wait for the pong
By default, the ping contains four random bytes. The content may be
overridden with the optional ``data`` argument which must be of type
:class:`str` (which will be encoded to UTF-8) or :class:`bytes`.
"""
yield from self.ensure_open()
if data is not None:
data = encode_data(data)
# Protect against duplicates if a payload is explicitly set.
if data in self.pings:
raise ValueError("Already waiting for a pong with the same data")
# Generate a unique random payload otherwise.
while data is None or data in self.pings:
data = struct.pack('!I', random.getrandbits(32))
self.pings[data] = asyncio.Future(loop=self.loop)
yield from self.write_frame(OP_PING, data)
return asyncio.shield(self.pings[data])
@asyncio.coroutine
def pong(self, data=b''):
"""
This coroutine sends a pong.
An unsolicited pong may serve as a unidirectional heartbeat.
The content may be overridden with the optional ``data`` argument
which must be of type :class:`str` (which will be encoded to UTF-8) or
:class:`bytes`.
"""
yield from self.ensure_open()
data = encode_data(data)
yield from self.write_frame(OP_PONG, data)
# Private methods - no guarantees.
@asyncio.coroutine
def ensure_open(self):
"""
Check that the WebSocket connection is open.
Raise :exc:`~websockets.exceptions.ConnectionClosed` if it isn't.
"""
# Handle cases from most common to least common for performance.
if self.state is State.OPEN:
# If self.transfer_data_task exited without a closing handshake,
# self.close_connection_task may be closing it, going straight
# from OPEN to CLOSED.
if self.transfer_data_task.done():
yield from asyncio.shield(self.close_connection_task)
raise ConnectionClosed(self.close_code, self.close_reason)
else:
return
if self.state is State.CLOSED:
raise ConnectionClosed(
self.close_code, self.close_reason) from self.transfer_data_exc
if self.state is State.CLOSING:
# If we started the closing handshake, wait for its completion to
# get the proper close code and status. self.close_connection_task
# will complete within 4 or 5 * timeout after calling close().
# The CLOSING state also occurs when failing the connection. In
# that case self.close_connection_task will complete even faster.
if self.close_code is None:
yield from asyncio.shield(self.close_connection_task)
raise ConnectionClosed(
self.close_code, self.close_reason) from self.transfer_data_exc
# Control may only reach this point in buggy third-party subclasses.
assert self.state is State.CONNECTING
raise InvalidState("WebSocket connection isn't established yet")
@asyncio.coroutine
def transfer_data(self):
"""
Read incoming messages and put them in a queue.
This coroutine runs in a task until the closing handshake is started.
"""
try:
while True:
msg = yield from self.read_message()
# Exit the loop when receiving a close frame.
if msg is None:
break
yield from self.messages.put(msg)
except asyncio.CancelledError as exc:
self.transfer_data_exc = exc
# If fail_connection() cancels this task, avoid logging the error
# twice and failing the connection again.
raise
except WebSocketProtocolError as exc:
self.transfer_data_exc = exc
self.fail_connection(1002)
except (ConnectionError, EOFError) as exc:
# Reading data with self.reader.readexactly may raise:
# - most subclasses of ConnectionError if the TCP connection
# breaks, is reset, or is aborted;
# - IncompleteReadError, a subclass of EOFError, if fewer
# bytes are available than requested.
self.transfer_data_exc = exc
self.fail_connection(1006)
except UnicodeDecodeError as exc:
self.transfer_data_exc = exc
self.fail_connection(1007)
except PayloadTooBig as exc:
self.transfer_data_exc = exc
self.fail_connection(1009)
except Exception as exc:
# This shouldn't happen often because exceptions expected under
# regular circumstances are handled above. If it does, consider
# catching and handling more exceptions.
logger.error("Error in data transfer", exc_info=True)
self.transfer_data_exc = exc
self.fail_connection(1011)
@asyncio.coroutine
def read_message(self):
"""
Read a single message from the connection.
Re-assemble data frames if the message is fragmented.
Return ``None`` when the closing handshake is started.
"""
frame = yield from self.read_data_frame(max_size=self.max_size)
# A close frame was received.
if frame is None:
return
if frame.opcode == OP_TEXT:
text = True
elif frame.opcode == OP_BINARY:
text = False
else: # frame.opcode == OP_CONT
raise WebSocketProtocolError("Unexpected opcode")
# Shortcut for the common case - no fragmentation
if frame.fin:
return frame.data.decode('utf-8') if text else frame.data
# 5.4. Fragmentation
chunks = []
max_size = self.max_size
if text:
decoder = codecs.getincrementaldecoder('utf-8')(errors='strict')
if max_size is None:
def append(frame):
nonlocal chunks
chunks.append(decoder.decode(frame.data, frame.fin))
else:
def append(frame):
nonlocal chunks, max_size
chunks.append(decoder.decode(frame.data, frame.fin))
max_size -= len(frame.data)
else:
if max_size is None:
def append(frame):
nonlocal chunks
chunks.append(frame.data)
else:
def append(frame):
nonlocal chunks, max_size
chunks.append(frame.data)
max_size -= len(frame.data)
append(frame)
while not frame.fin:
frame = yield from self.read_data_frame(max_size=max_size)
if frame is None:
raise WebSocketProtocolError("Incomplete fragmented message")
if frame.opcode != OP_CONT:
raise WebSocketProtocolError("Unexpected opcode")
append(frame)
return ('' if text else b'').join(chunks)
@asyncio.coroutine
def read_data_frame(self, max_size):
"""
Read a single data frame from the connection.
Process control frames received before the next data frame.
Return ``None`` if a close frame is encountered before any data frame.
"""
# 6.2. Receiving Data
while True:
frame = yield from self.read_frame(max_size)
# 5.5. Control Frames
if frame.opcode == OP_CLOSE:
# 7.1.5. The WebSocket Connection Close Code
# 7.1.6. The WebSocket Connection Close Reason
self.close_code, self.close_reason = parse_close(frame.data)
# Echo the original data instead of re-serializing it with
# serialize_close() because that fails when the close frame is
# empty and parse_close() synthetizes a 1005 close code.
yield from self.write_close_frame(frame.data)
return
elif frame.opcode == OP_PING:
# Answer pings.
# Replace by frame.data.hex() when dropping Python < 3.5.
ping_hex = binascii.hexlify(frame.data).decode() or '[empty]'
logger.debug("%s - received ping, sending pong: %s",
self.side, ping_hex)
yield from self.pong(frame.data)
elif frame.opcode == OP_PONG:
# Acknowledge pings on solicited pongs.
if frame.data in self.pings:
# Acknowledge all pings up to the one matching this pong.
ping_id = None
ping_ids = []
while ping_id != frame.data:
ping_id, pong_waiter = self.pings.popitem(0)
ping_ids.append(ping_id)
pong_waiter.set_result(None)
pong_hex = (
binascii.hexlify(frame.data).decode() or '[empty]')
logger.debug("%s - received solicited pong: %s",
self.side, pong_hex)
ping_ids = ping_ids[:-1]
if ping_ids:
pings_hex = ', '.join(
binascii.hexlify(ping_id).decode() or '[empty]'
for ping_id in ping_ids
)
plural = 's' if len(ping_ids) > 1 else ''
logger.debug(
"%s - acknowledged previous ping%s: %s",
self.side, plural, pings_hex)
else:
pong_hex = (
binascii.hexlify(frame.data).decode() or '[empty]')
logger.debug("%s - received unsolicited pong: %s",
self.side, pong_hex)
# 5.6. Data Frames
else:
return frame
@asyncio.coroutine
def read_frame(self, max_size):
"""
Read a single frame from the connection.
"""
frame = yield from Frame.read(
self.reader.readexactly,
mask=not self.is_client,
max_size=max_size,
extensions=self.extensions,
)
logger.debug("%s < %s", self.side, frame)
return frame
@asyncio.coroutine
def write_frame(self, opcode, data=b'', _expected_state=State.OPEN):
# Defensive assertion for protocol compliance.
if self.state is not _expected_state: # pragma: no cover
raise InvalidState("Cannot write to a WebSocket "
"in the {} state".format(self.state.name))
frame = Frame(True, opcode, data)
logger.debug("%s > %s", self.side, frame)
frame.write(
self.writer.write,
mask=self.is_client,
extensions=self.extensions,
)
# Backport of https://github.com/python/asyncio/pull/280.
# Remove when dropping support for Python < 3.6.
if self.writer.transport is not None: # pragma: no cover
if self.writer_is_closing():
yield
try:
# drain() cannot be called concurrently by multiple coroutines:
# http://bugs.python.org/issue29930. Remove this lock when no
# version of Python where this bugs exists is supported anymore.
with (yield from self._drain_lock):
# Handle flow control automatically.
yield from self.writer.drain()
except ConnectionError:
# Terminate the connection if the socket died.
self.fail_connection()
# Wait until the connection is closed to raise ConnectionClosed
# with the correct code and reason.
yield from self.ensure_open()
def writer_is_closing(self):
"""
Backport of https://github.com/python/asyncio/pull/291.
Replace with ``self.writer.transport.is_closing()`` when dropping
support for Python < 3.6 and with ``self.writer.is_closing()`` when
https://bugs.python.org/issue31491 is fixed.
"""
transport = self.writer.transport
try:
return transport.is_closing()
except AttributeError: # pragma: no cover
# This emulates what is_closing would return if it existed.
try:
return transport._closing
except AttributeError:
return transport._closed
@asyncio.coroutine
def write_close_frame(self, data=b''):
"""
Write a close frame if and only if the connection state is OPEN.
This dedicated coroutine must be used for writing close frames to
ensure that at most one close frame is sent on a given connection.
"""
# Test and set the connection state before sending the close frame to
# avoid sending two frames in case of concurrent calls.
if self.state is State.OPEN:
# 7.1.3. The WebSocket Closing Handshake is Started
self.state = State.CLOSING
logger.debug("%s - state = CLOSING", self.side)
# 7.1.2. Start the WebSocket Closing Handshake
yield from self.write_frame(OP_CLOSE, data, State.CLOSING)
@asyncio.coroutine
def close_connection(self):
"""
7.1.1. Close the WebSocket Connection
When the opening handshake succeeds, :meth:`connection_open` starts
this coroutine in a task. It waits for the data transfer phase to
complete then it closes the TCP connection cleanly.
When the opening handshake fails, :meth:`fail_connection` does the
same. There's no data transfer phase in that case.
"""
try:
# Wait for the data transfer phase to complete.
if self.transfer_data_task is not None:
try:
yield from self.transfer_data_task
except asyncio.CancelledError:
pass
# Cancel all pending pings because they'll never receive a pong.
for ping in self.pings.values():
ping.cancel()
if self.pings:
pings_hex = ', '.join(
binascii.hexlify(ping_id).decode() or '[empty]'
for ping_id in self.pings
)
plural = 's' if len(self.pings) > 1 else ''
logger.debug(
"%s - cancelled pending ping%s: %s",
self.side, plural, pings_hex)
# A client should wait for a TCP close from the server.
if self.is_client and self.transfer_data_task is not None:
if (yield from self.wait_for_connection_lost()):
return
logger.debug(
"%s ! timed out waiting for TCP close", self.side)
# Half-close the TCP connection if possible (when there's no TLS).
if self.writer.can_write_eof():
logger.debug(
"%s x half-closing TCP connection", self.side)
self.writer.write_eof()
if (yield from self.wait_for_connection_lost()):
return
logger.debug(
"%s ! timed out waiting for TCP close", self.side)
finally:
# The try/finally ensures that the transport never remains open,
# even if this coroutine is cancelled (for example).
# If connection_lost() was called, the TCP connection is closed.
# However, if TLS is enabled, the transport still needs closing.
# Else asyncio complains: ResourceWarning: unclosed transport.
if self.connection_lost_waiter.done() and not self.secure:
return
# Close the TCP connection. Buffers are flushed asynchronously.
logger.debug(
"%s x closing TCP connection", self.side)
self.writer.close()
if (yield from self.wait_for_connection_lost()):
return
logger.debug(
"%s ! timed out waiting for TCP close", self.side)
# Abort the TCP connection. Buffers are discarded.
logger.debug(
"%s x aborting TCP connection", self.side)
self.writer.transport.abort()
# connection_lost() is called quickly after aborting.
yield from self.wait_for_connection_lost()
@asyncio.coroutine
def wait_for_connection_lost(self):
"""
Wait until the TCP connection is closed or ``self.timeout`` elapses.
Return ``True`` if the connection is closed and ``False`` otherwise.
"""
if not self.connection_lost_waiter.done():
try:
yield from asyncio.wait_for(
asyncio.shield(self.connection_lost_waiter),
self.timeout, loop=self.loop)
except asyncio.TimeoutError:
pass
# Re-check self.connection_lost_waiter.done() synchronously because
# connection_lost() could run between the moment the timeout occurs
# and the moment this coroutine resumes running.
return self.connection_lost_waiter.done()
def fail_connection(self, code=1006, reason=''):
"""
7.1.7. Fail the WebSocket Connection
This requires:
1. Stopping all processing of incoming data, which means cancelling
:attr:`transfer_data_task`. The close code will be 1006 unless a
close frame was received earlier.
2. Sending a close frame with an appropriate code if the opening
handshake succeeded and the other side is likely to process it.
3. Closing the connection. :meth:`close_connection` takes care of
this once :attr:`transfer_data_task` exits after being cancelled.
(The specification describes these steps in the opposite order.)
Return a :class:`~asyncio.Task` that completes when the TCP connection
is closed.
"""
logger.debug(
"%s ! failing WebSocket connection: %d %s",
self.side, code, reason,
)
# Cancel transfer_data_task if the opening handshake succeeded.
# cancel() is idempotent and ignored if the task is done already.
if self.transfer_data_task is not None:
self.transfer_data_task.cancel()
# Send a close frame when the state is OPEN (a close frame was already
# sent if it's CLOSING), except when failing the connection because of
# an error reading from or writing to the network.
# Don't send a close frame if the connection is broken.
if code != 1006 and self.state is State.OPEN:
frame_data = serialize_close(code, reason)
# Write the close frame without draining the write buffer.
# Keeping fail_connection() synchronous guarantees it can't
# get stuck and simplifies the implementation of the callers.
# Not drainig the write buffer is acceptable in this context.
# This duplicates a few lines of code from write_close_frame()
# and write_frame().
self.state = State.CLOSING
logger.debug("%s - state = CLOSING", self.side)
frame = Frame(True, OP_CLOSE, frame_data)
logger.debug("%s > %s", self.side, frame)
frame.write(
self.writer.write,
mask=self.is_client,
extensions=self.extensions,
)
# Start close_connection_task if the opening handshake didn't succeed.
if self.close_connection_task is None:
self.close_connection_task = asyncio_ensure_future(
self.close_connection(), loop=self.loop)
return self.close_connection_task
# asyncio.StreamReaderProtocol methods
def connection_made(self, transport):
"""
Configure write buffer limits.
The high-water limit is defined by ``self.write_limit``.
The low-water limit currently defaults to ``self.write_limit // 4`` in
:meth:`~asyncio.WriteTransport.set_write_buffer_limits`, which should
be all right for reasonable use cases of this library.
This is the earliest point where we can get hold of the transport,
which means it's the best point for configuring it.
"""
logger.debug("%s - event = connection_made(%s)", self.side, transport)
transport.set_write_buffer_limits(self.write_limit)
super().connection_made(transport)
def eof_received(self):
"""
Close the transport after receiving EOF.
Since Python 3.5, `:meth:~StreamReaderProtocol.eof_received` returns
``True`` on non-TLS connections.
See http://bugs.python.org/issue24539 for more information.
This is inappropriate for websockets for at least three reasons:
1. The use case is to read data until EOF with self.reader.read(-1).
Since websockets is a TLV protocol, this never happens.
2. It doesn't work on TLS connections. A falsy value must be
returned to have the same behavior on TLS and plain connections.
3. The websockets protocol has its own closing handshake. Endpoints
close the TCP connection after sending a close frame.
As a consequence we revert to the previous, more useful behavior.
"""
logger.debug("%s - event = eof_received()", self.side)
super().eof_received()
return
def connection_lost(self, exc):
"""
7.1.4. The WebSocket Connection is Closed.
"""
logger.debug("%s - event = connection_lost(%s)", self.side, exc)
self.state = State.CLOSED
logger.debug("%s - state = CLOSED", self.side)
if self.close_code is None:
self.close_code = 1006
logger.debug("%s x code = %d, reason = %s", self.side,
self.close_code, self.close_reason or '[empty]')
# If self.connection_lost_waiter isn't pending, that's a bug, because:
# - it's set only here in connection_lost() which is called only once;
# - it must never be cancelled.
self.connection_lost_waiter.set_result(None)
super().connection_lost(exc)
if sys.version_info[:2] >= (3, 6): # pragma: no cover
from .py36.protocol import __aiter__
WebSocketCommonProtocol.__aiter__ = __aiter__