1014 lines
38 KiB
Python
1014 lines
38 KiB
Python
# -*- coding: utf-8 -*-
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"""
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The MIT License (MIT)
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Copyright (c) 2015-2019 Rapptz
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Permission is hereby granted, free of charge, to any person obtaining a
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copy of this software and associated documentation files (the "Software"),
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to deal in the Software without restriction, including without limitation
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the rights to use, copy, modify, merge, publish, distribute, sublicense,
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and/or sell copies of the Software, and to permit persons to whom the
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Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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DEALINGS IN THE SOFTWARE.
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"""
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import asyncio
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from collections import deque, namedtuple, OrderedDict
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import copy
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import datetime
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import itertools
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import logging
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import math
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import weakref
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import inspect
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from .guild import Guild
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from .activity import _ActivityTag
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from .user import User, ClientUser
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from .emoji import Emoji, PartialEmoji
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from .message import Message
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from .relationship import Relationship
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from .channel import *
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from .raw_models import *
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from .member import Member
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from .role import Role
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from .enums import ChannelType, try_enum, Status, Enum
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from . import utils
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from .embeds import Embed
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from .object import Object
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class ListenerType(Enum):
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chunk = 0
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Listener = namedtuple('Listener', ('type', 'future', 'predicate'))
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log = logging.getLogger(__name__)
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ReadyState = namedtuple('ReadyState', ('launch', 'guilds'))
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class ConnectionState:
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def __init__(self, *, dispatch, chunker, handlers, syncer, http, loop, **options):
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self.loop = loop
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self.http = http
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self.max_messages = max(options.get('max_messages', 5000), 100)
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self.dispatch = dispatch
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self.chunker = chunker
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self.syncer = syncer
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self.is_bot = None
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self.handlers = handlers
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self.shard_count = None
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self._ready_task = None
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self._fetch_offline = options.get('fetch_offline_members', True)
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self.heartbeat_timeout = options.get('heartbeat_timeout', 60.0)
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self._listeners = []
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activity = options.get('activity', None)
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if activity:
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if not isinstance(activity, _ActivityTag):
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raise TypeError('activity parameter must be one of Game, Streaming, or Activity.')
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activity = activity.to_dict()
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status = options.get('status', None)
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if status:
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if status is Status.offline:
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status = 'invisible'
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else:
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status = str(status)
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self._activity = activity
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self._status = status
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self.parsers = parsers = {}
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for attr, func in inspect.getmembers(self):
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if attr.startswith('parse_'):
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parsers[attr[6:].upper()] = func
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self.clear()
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def clear(self):
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self.user = None
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self._users = weakref.WeakValueDictionary()
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self._emojis = {}
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self._calls = {}
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self._guilds = {}
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self._voice_clients = {}
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# LRU of max size 128
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self._private_channels = OrderedDict()
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# extra dict to look up private channels by user id
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self._private_channels_by_user = {}
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self._messages = deque(maxlen=self.max_messages)
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def process_listeners(self, listener_type, argument, result):
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removed = []
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for i, listener in enumerate(self._listeners):
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if listener.type != listener_type:
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continue
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future = listener.future
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if future.cancelled():
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removed.append(i)
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continue
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try:
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passed = listener.predicate(argument)
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except Exception as exc:
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future.set_exception(exc)
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removed.append(i)
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else:
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if passed:
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future.set_result(result)
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removed.append(i)
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if listener.type == ListenerType.chunk:
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break
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for index in reversed(removed):
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del self._listeners[index]
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def call_handlers(self, key, *args, **kwargs):
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try:
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func = self.handlers[key]
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except KeyError:
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pass
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else:
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func(*args, **kwargs)
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@property
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def self_id(self):
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u = self.user
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return u.id if u else None
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@property
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def voice_clients(self):
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return list(self._voice_clients.values())
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def _get_voice_client(self, guild_id):
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return self._voice_clients.get(guild_id)
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def _add_voice_client(self, guild_id, voice):
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self._voice_clients[guild_id] = voice
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def _remove_voice_client(self, guild_id):
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self._voice_clients.pop(guild_id, None)
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def _update_references(self, ws):
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for vc in self.voice_clients:
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vc.main_ws = ws
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def store_user(self, data):
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# this way is 300% faster than `dict.setdefault`.
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user_id = int(data['id'])
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try:
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return self._users[user_id]
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except KeyError:
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user = User(state=self, data=data)
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if user.discriminator != '0000':
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self._users[user_id] = user
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return user
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def get_user(self, id):
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return self._users.get(id)
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def store_emoji(self, guild, data):
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emoji_id = int(data['id'])
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self._emojis[emoji_id] = emoji = Emoji(guild=guild, state=self, data=data)
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return emoji
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@property
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def guilds(self):
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return list(self._guilds.values())
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def _get_guild(self, guild_id):
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return self._guilds.get(guild_id)
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def _add_guild(self, guild):
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self._guilds[guild.id] = guild
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def _remove_guild(self, guild):
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self._guilds.pop(guild.id, None)
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for emoji in guild.emojis:
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self._emojis.pop(emoji.id, None)
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del guild
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@property
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def emojis(self):
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return list(self._emojis.values())
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def get_emoji(self, emoji_id):
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return self._emojis.get(emoji_id)
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@property
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def private_channels(self):
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return list(self._private_channels.values())
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def _get_private_channel(self, channel_id):
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try:
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value = self._private_channels[channel_id]
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except KeyError:
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return None
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else:
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self._private_channels.move_to_end(channel_id)
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return value
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def _get_private_channel_by_user(self, user_id):
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return self._private_channels_by_user.get(user_id)
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def _add_private_channel(self, channel):
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channel_id = channel.id
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self._private_channels[channel_id] = channel
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if self.is_bot and len(self._private_channels) > 128:
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_, to_remove = self._private_channels.popitem(last=False)
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if isinstance(to_remove, DMChannel):
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self._private_channels_by_user.pop(to_remove.recipient.id, None)
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if isinstance(channel, DMChannel):
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self._private_channels_by_user[channel.recipient.id] = channel
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def add_dm_channel(self, data):
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channel = DMChannel(me=self.user, state=self, data=data)
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self._add_private_channel(channel)
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return channel
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def _remove_private_channel(self, channel):
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self._private_channels.pop(channel.id, None)
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if isinstance(channel, DMChannel):
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self._private_channels_by_user.pop(channel.recipient.id, None)
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def _get_message(self, msg_id):
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return utils.find(lambda m: m.id == msg_id, reversed(self._messages))
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def _add_guild_from_data(self, guild):
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guild = Guild(data=guild, state=self)
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self._add_guild(guild)
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return guild
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def chunks_needed(self, guild):
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for _ in range(math.ceil(guild._member_count / 1000)):
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yield self.receive_chunk(guild.id)
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def _get_guild_channel(self, data):
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channel_id = int(data['channel_id'])
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try:
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guild = self._get_guild(int(data['guild_id']))
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except KeyError:
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channel = self.get_channel(channel_id)
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guild = None
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else:
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channel = guild and guild.get_channel(channel_id)
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return channel or Object(id=channel_id), guild
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async def request_offline_members(self, guilds):
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# get all the chunks
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chunks = []
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for guild in guilds:
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chunks.extend(self.chunks_needed(guild))
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# we only want to request ~75 guilds per chunk request.
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splits = [guilds[i:i + 75] for i in range(0, len(guilds), 75)]
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for split in splits:
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await self.chunker(split)
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# wait for the chunks
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if chunks:
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try:
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await utils.sane_wait_for(chunks, timeout=len(chunks) * 30.0, loop=self.loop)
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except asyncio.TimeoutError:
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log.info('Somehow timed out waiting for chunks.')
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async def _delay_ready(self):
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try:
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launch = self._ready_state.launch
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# only real bots wait for GUILD_CREATE streaming
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if self.is_bot:
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while not launch.is_set():
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# this snippet of code is basically waiting 2 seconds
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# until the last GUILD_CREATE was sent
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launch.set()
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await asyncio.sleep(2, loop=self.loop)
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guilds = next(zip(*self._ready_state.guilds), [])
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if self._fetch_offline:
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await self.request_offline_members(guilds)
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for guild, unavailable in self._ready_state.guilds:
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if unavailable is False:
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self.dispatch('guild_available', guild)
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else:
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self.dispatch('guild_join', guild)
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# remove the state
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try:
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del self._ready_state
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except AttributeError:
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pass # already been deleted somehow
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# call GUILD_SYNC after we're done chunking
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if not self.is_bot:
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log.info('Requesting GUILD_SYNC for %s guilds', len(self.guilds))
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await self.syncer([s.id for s in self.guilds])
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except asyncio.CancelledError:
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pass
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else:
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# dispatch the event
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self.call_handlers('ready')
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self.dispatch('ready')
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finally:
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self._ready_task = None
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def parse_ready(self, data):
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if self._ready_task is not None:
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self._ready_task.cancel()
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self._ready_state = ReadyState(launch=asyncio.Event(), guilds=[])
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self.clear()
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self.user = user = ClientUser(state=self, data=data['user'])
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self._users[user.id] = user
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guilds = self._ready_state.guilds
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for guild_data in data['guilds']:
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guild = self._add_guild_from_data(guild_data)
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if (not self.is_bot and not guild.unavailable) or guild.large:
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guilds.append((guild, guild.unavailable))
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for relationship in data.get('relationships', []):
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try:
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r_id = int(relationship['id'])
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except KeyError:
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continue
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else:
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user._relationships[r_id] = Relationship(state=self, data=relationship)
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for pm in data.get('private_channels', []):
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factory, _ = _channel_factory(pm['type'])
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self._add_private_channel(factory(me=user, data=pm, state=self))
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self.dispatch('connect')
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self._ready_task = asyncio.ensure_future(self._delay_ready(), loop=self.loop)
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def parse_resumed(self, data):
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self.dispatch('resumed')
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def parse_message_create(self, data):
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channel, _ = self._get_guild_channel(data)
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message = Message(channel=channel, data=data, state=self)
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self.dispatch('message', message)
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self._messages.append(message)
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if channel and channel.__class__ is TextChannel:
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channel.last_message_id = message.id
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def parse_message_delete(self, data):
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raw = RawMessageDeleteEvent(data)
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found = self._get_message(raw.message_id)
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raw.cached_message = found
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self.dispatch('raw_message_delete', raw)
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if found is not None:
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self.dispatch('message_delete', found)
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self._messages.remove(found)
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def parse_message_delete_bulk(self, data):
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raw = RawBulkMessageDeleteEvent(data)
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found_messages = [message for message in self._messages if message.id in raw.message_ids]
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raw.cached_messages = found_messages
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self.dispatch('raw_bulk_message_delete', raw)
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if found_messages:
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self.dispatch('bulk_message_delete', found_messages)
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for msg in found_messages:
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self._messages.remove(msg)
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def parse_message_update(self, data):
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raw = RawMessageUpdateEvent(data)
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message = self._get_message(raw.message_id)
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if message is not None:
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older_message = copy.copy(message)
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raw.cached_message = older_message
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self.dispatch('raw_message_edit', raw)
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message._update(data)
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self.dispatch('message_edit', older_message, message)
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else:
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self.dispatch('raw_message_edit', raw)
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def parse_message_reaction_add(self, data):
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emoji = data['emoji']
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emoji_id = utils._get_as_snowflake(emoji, 'id')
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emoji = PartialEmoji.with_state(self, animated=emoji.get('animated', False), id=emoji_id, name=emoji['name'])
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raw = RawReactionActionEvent(data, emoji)
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self.dispatch('raw_reaction_add', raw)
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# rich interface here
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message = self._get_message(raw.message_id)
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if message is not None:
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emoji = self._upgrade_partial_emoji(emoji)
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reaction = message._add_reaction(data, emoji, raw.user_id)
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user = self._get_reaction_user(message.channel, raw.user_id)
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if user:
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self.dispatch('reaction_add', reaction, user)
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def parse_message_reaction_remove_all(self, data):
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raw = RawReactionClearEvent(data)
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self.dispatch('raw_reaction_clear', raw)
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message = self._get_message(raw.message_id)
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if message is not None:
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old_reactions = message.reactions.copy()
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message.reactions.clear()
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self.dispatch('reaction_clear', message, old_reactions)
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def parse_message_reaction_remove(self, data):
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emoji = data['emoji']
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emoji_id = utils._get_as_snowflake(emoji, 'id')
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emoji = PartialEmoji.with_state(self, animated=emoji.get('animated', False), id=emoji_id, name=emoji['name'])
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raw = RawReactionActionEvent(data, emoji)
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self.dispatch('raw_reaction_remove', raw)
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message = self._get_message(raw.message_id)
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if message is not None:
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emoji = self._upgrade_partial_emoji(emoji)
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try:
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reaction = message._remove_reaction(data, emoji, raw.user_id)
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except (AttributeError, ValueError): # eventual consistency lol
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pass
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else:
|
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user = self._get_reaction_user(message.channel, raw.user_id)
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if user:
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self.dispatch('reaction_remove', reaction, user)
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|
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def parse_presence_update(self, data):
|
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guild_id = utils._get_as_snowflake(data, 'guild_id')
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guild = self._get_guild(guild_id)
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if guild is None:
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log.warning('PRESENCE_UPDATE referencing an unknown guild ID: %s. Discarding.', guild_id)
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return
|
|
|
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user = data['user']
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member_id = int(user['id'])
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member = guild.get_member(member_id)
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|
if member is None:
|
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if 'username' not in user:
|
|
# sometimes we receive 'incomplete' member data post-removal.
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# skip these useless cases.
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return
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member, old_member = Member._from_presence_update(guild=guild, data=data, state=self)
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guild._add_member(member)
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else:
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old_member = Member._copy(member)
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user_update = member._presence_update(data=data, user=user)
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if user_update:
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self.dispatch('user_update', user_update[0], user_update[1])
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self.dispatch('member_update', old_member, member)
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def parse_user_update(self, data):
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self.user._update(data)
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def parse_channel_delete(self, data):
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guild = self._get_guild(utils._get_as_snowflake(data, 'guild_id'))
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channel_id = int(data['id'])
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if guild is not None:
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channel = guild.get_channel(channel_id)
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if channel is not None:
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guild._remove_channel(channel)
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self.dispatch('guild_channel_delete', channel)
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else:
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# the reason we're doing this is so it's also removed from the
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# private channel by user cache as well
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channel = self._get_private_channel(channel_id)
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if channel is not None:
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self._remove_private_channel(channel)
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self.dispatch('private_channel_delete', channel)
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|
|
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def parse_channel_update(self, data):
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channel_type = try_enum(ChannelType, data.get('type'))
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channel_id = int(data['id'])
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if channel_type is ChannelType.group:
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channel = self._get_private_channel(channel_id)
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old_channel = copy.copy(channel)
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channel._update_group(data)
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self.dispatch('private_channel_update', old_channel, channel)
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return
|
|
|
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guild_id = utils._get_as_snowflake(data, 'guild_id')
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guild = self._get_guild(guild_id)
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if guild is not None:
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|
channel = guild.get_channel(channel_id)
|
|
if channel is not None:
|
|
old_channel = copy.copy(channel)
|
|
channel._update(guild, data)
|
|
self.dispatch('guild_channel_update', old_channel, channel)
|
|
else:
|
|
log.warning('CHANNEL_UPDATE referencing an unknown channel ID: %s. Discarding.', channel_id)
|
|
else:
|
|
log.warning('CHANNEL_UPDATE referencing an unknown guild ID: %s. Discarding.', guild_id)
|
|
|
|
def parse_channel_create(self, data):
|
|
factory, ch_type = _channel_factory(data['type'])
|
|
if factory is None:
|
|
log.warning('CHANNEL_CREATE referencing an unknown channel type %s. Discarding.', data['type'])
|
|
return
|
|
|
|
channel = None
|
|
|
|
if ch_type in (ChannelType.group, ChannelType.private):
|
|
channel_id = int(data['id'])
|
|
if self._get_private_channel(channel_id) is None:
|
|
channel = factory(me=self.user, data=data, state=self)
|
|
self._add_private_channel(channel)
|
|
self.dispatch('private_channel_create', channel)
|
|
else:
|
|
guild_id = utils._get_as_snowflake(data, 'guild_id')
|
|
guild = self._get_guild(guild_id)
|
|
if guild is not None:
|
|
channel = factory(guild=guild, state=self, data=data)
|
|
guild._add_channel(channel)
|
|
self.dispatch('guild_channel_create', channel)
|
|
else:
|
|
log.warning('CHANNEL_CREATE referencing an unknown guild ID: %s. Discarding.', guild_id)
|
|
return
|
|
|
|
def parse_channel_pins_update(self, data):
|
|
channel_id = int(data['channel_id'])
|
|
channel = self.get_channel(channel_id)
|
|
if channel is None:
|
|
log.warning('CHANNEL_PINS_UPDATE referencing an unknown channel ID: %s. Discarding.', channel_id)
|
|
return
|
|
|
|
last_pin = utils.parse_time(data['last_pin_timestamp']) if data['last_pin_timestamp'] else None
|
|
|
|
try:
|
|
# I have not imported discord.abc in this file
|
|
# the isinstance check is also 2x slower than just checking this attribute
|
|
# so we're just gonna check it since it's easier and faster and lazier
|
|
channel.guild
|
|
except AttributeError:
|
|
self.dispatch('private_channel_pins_update', channel, last_pin)
|
|
else:
|
|
self.dispatch('guild_channel_pins_update', channel, last_pin)
|
|
|
|
def parse_channel_recipient_add(self, data):
|
|
channel = self._get_private_channel(int(data['channel_id']))
|
|
user = self.store_user(data['user'])
|
|
channel.recipients.append(user)
|
|
self.dispatch('group_join', channel, user)
|
|
|
|
def parse_channel_recipient_remove(self, data):
|
|
channel = self._get_private_channel(int(data['channel_id']))
|
|
user = self.store_user(data['user'])
|
|
try:
|
|
channel.recipients.remove(user)
|
|
except ValueError:
|
|
pass
|
|
else:
|
|
self.dispatch('group_remove', channel, user)
|
|
|
|
def parse_guild_member_add(self, data):
|
|
guild = self._get_guild(int(data['guild_id']))
|
|
if guild is None:
|
|
log.warning('GUILD_MEMBER_ADD referencing an unknown guild ID: %s. Discarding.', data['guild_id'])
|
|
return
|
|
|
|
member = Member(guild=guild, data=data, state=self)
|
|
guild._add_member(member)
|
|
guild._member_count += 1
|
|
self.dispatch('member_join', member)
|
|
|
|
def parse_guild_member_remove(self, data):
|
|
guild = self._get_guild(int(data['guild_id']))
|
|
if guild is not None:
|
|
user_id = int(data['user']['id'])
|
|
member = guild.get_member(user_id)
|
|
if member is not None:
|
|
guild._remove_member(member)
|
|
guild._member_count -= 1
|
|
self.dispatch('member_remove', member)
|
|
else:
|
|
log.warning('GUILD_MEMBER_REMOVE referencing an unknown guild ID: %s. Discarding.', data['guild_id'])
|
|
|
|
def parse_guild_member_update(self, data):
|
|
guild = self._get_guild(int(data['guild_id']))
|
|
user = data['user']
|
|
user_id = int(user['id'])
|
|
if guild is None:
|
|
log.warning('GUILD_MEMBER_UPDATE referencing an unknown guild ID: %s. Discarding.', data['guild_id'])
|
|
return
|
|
|
|
member = guild.get_member(user_id)
|
|
if member is not None:
|
|
old_member = copy.copy(member)
|
|
member._update(data)
|
|
self.dispatch('member_update', old_member, member)
|
|
else:
|
|
log.warning('GUILD_MEMBER_UPDATE referencing an unknown member ID: %s. Discarding.', user_id)
|
|
|
|
def parse_guild_emojis_update(self, data):
|
|
guild = self._get_guild(int(data['guild_id']))
|
|
if guild is None:
|
|
log.warning('GUILD_EMOJIS_UPDATE referencing an unknown guild ID: %s. Discarding.', data['guild_id'])
|
|
return
|
|
|
|
before_emojis = guild.emojis
|
|
for emoji in before_emojis:
|
|
self._emojis.pop(emoji.id, None)
|
|
guild.emojis = tuple(map(lambda d: self.store_emoji(guild, d), data['emojis']))
|
|
self.dispatch('guild_emojis_update', guild, before_emojis, guild.emojis)
|
|
|
|
def _get_create_guild(self, data):
|
|
if data.get('unavailable') is False:
|
|
# GUILD_CREATE with unavailable in the response
|
|
# usually means that the guild has become available
|
|
# and is therefore in the cache
|
|
guild = self._get_guild(int(data['id']))
|
|
if guild is not None:
|
|
guild.unavailable = False
|
|
guild._from_data(data)
|
|
return guild
|
|
|
|
return self._add_guild_from_data(data)
|
|
|
|
async def _chunk_and_dispatch(self, guild, unavailable):
|
|
chunks = list(self.chunks_needed(guild))
|
|
await self.chunker(guild)
|
|
if chunks:
|
|
try:
|
|
await utils.sane_wait_for(chunks, timeout=len(chunks), loop=self.loop)
|
|
except asyncio.TimeoutError:
|
|
log.info('Somehow timed out waiting for chunks.')
|
|
|
|
if unavailable is False:
|
|
self.dispatch('guild_available', guild)
|
|
else:
|
|
self.dispatch('guild_join', guild)
|
|
|
|
def parse_guild_create(self, data):
|
|
unavailable = data.get('unavailable')
|
|
if unavailable is True:
|
|
# joined a guild with unavailable == True so..
|
|
return
|
|
|
|
guild = self._get_create_guild(data)
|
|
|
|
# check if it requires chunking
|
|
if guild.large:
|
|
if unavailable is False:
|
|
# check if we're waiting for 'useful' READY
|
|
# and if we are, we don't want to dispatch any
|
|
# event such as guild_join or guild_available
|
|
# because we're still in the 'READY' phase. Or
|
|
# so we say.
|
|
try:
|
|
state = self._ready_state
|
|
state.launch.clear()
|
|
state.guilds.append((guild, unavailable))
|
|
except AttributeError:
|
|
# the _ready_state attribute is only there during
|
|
# processing of useful READY.
|
|
pass
|
|
else:
|
|
return
|
|
|
|
# since we're not waiting for 'useful' READY we'll just
|
|
# do the chunk request here if wanted
|
|
if self._fetch_offline:
|
|
asyncio.ensure_future(self._chunk_and_dispatch(guild, unavailable), loop=self.loop)
|
|
return
|
|
|
|
# Dispatch available if newly available
|
|
if unavailable is False:
|
|
self.dispatch('guild_available', guild)
|
|
else:
|
|
self.dispatch('guild_join', guild)
|
|
|
|
def parse_guild_sync(self, data):
|
|
guild = self._get_guild(int(data['id']))
|
|
guild._sync(data)
|
|
|
|
def parse_guild_update(self, data):
|
|
guild = self._get_guild(int(data['id']))
|
|
if guild is not None:
|
|
old_guild = copy.copy(guild)
|
|
guild._from_data(data)
|
|
self.dispatch('guild_update', old_guild, guild)
|
|
else:
|
|
log.warning('GUILD_UPDATE referencing an unknown guild ID: %s. Discarding.', data['id'])
|
|
|
|
def parse_guild_delete(self, data):
|
|
guild = self._get_guild(int(data['id']))
|
|
if guild is None:
|
|
log.warning('GUILD_DELETE referencing an unknown guild ID: %s. Discarding.', data['id'])
|
|
return
|
|
|
|
if data.get('unavailable', False) and guild is not None:
|
|
# GUILD_DELETE with unavailable being True means that the
|
|
# guild that was available is now currently unavailable
|
|
guild.unavailable = True
|
|
self.dispatch('guild_unavailable', guild)
|
|
return
|
|
|
|
# do a cleanup of the messages cache
|
|
self._messages = deque((msg for msg in self._messages if msg.guild != guild), maxlen=self.max_messages)
|
|
|
|
self._remove_guild(guild)
|
|
self.dispatch('guild_remove', guild)
|
|
|
|
def parse_guild_ban_add(self, data):
|
|
# we make the assumption that GUILD_BAN_ADD is done
|
|
# before GUILD_MEMBER_REMOVE is called
|
|
# hence we don't remove it from cache or do anything
|
|
# strange with it, the main purpose of this event
|
|
# is mainly to dispatch to another event worth listening to for logging
|
|
guild = self._get_guild(int(data['guild_id']))
|
|
if guild is not None:
|
|
try:
|
|
user = User(data=data['user'], state=self)
|
|
except KeyError:
|
|
pass
|
|
else:
|
|
member = guild.get_member(user.id) or user
|
|
self.dispatch('member_ban', guild, member)
|
|
|
|
def parse_guild_ban_remove(self, data):
|
|
guild = self._get_guild(int(data['guild_id']))
|
|
if guild is not None:
|
|
if 'user' in data:
|
|
user = self.store_user(data['user'])
|
|
self.dispatch('member_unban', guild, user)
|
|
|
|
def parse_guild_role_create(self, data):
|
|
guild = self._get_guild(int(data['guild_id']))
|
|
if guild is None:
|
|
log.warning('GUILD_ROLE_CREATE referencing an unknown guild ID: %s. Discarding.', data['guild_id'])
|
|
return
|
|
|
|
role_data = data['role']
|
|
role = Role(guild=guild, data=role_data, state=self)
|
|
guild._add_role(role)
|
|
self.dispatch('guild_role_create', role)
|
|
|
|
def parse_guild_role_delete(self, data):
|
|
guild = self._get_guild(int(data['guild_id']))
|
|
if guild is not None:
|
|
role_id = int(data['role_id'])
|
|
try:
|
|
role = guild._remove_role(role_id)
|
|
except KeyError:
|
|
return
|
|
else:
|
|
self.dispatch('guild_role_delete', role)
|
|
else:
|
|
log.warning('GUILD_ROLE_DELETE referencing an unknown guild ID: %s. Discarding.', data['guild_id'])
|
|
|
|
def parse_guild_role_update(self, data):
|
|
guild = self._get_guild(int(data['guild_id']))
|
|
if guild is not None:
|
|
role_data = data['role']
|
|
role_id = int(role_data['id'])
|
|
role = guild.get_role(role_id)
|
|
if role is not None:
|
|
old_role = copy.copy(role)
|
|
role._update(role_data)
|
|
self.dispatch('guild_role_update', old_role, role)
|
|
else:
|
|
log.warning('GUILD_ROLE_UPDATE referencing an unknown guild ID: %s. Discarding.', data['guild_id'])
|
|
|
|
def parse_guild_members_chunk(self, data):
|
|
guild_id = int(data['guild_id'])
|
|
guild = self._get_guild(guild_id)
|
|
members = data.get('members', [])
|
|
for member in members:
|
|
m = Member(guild=guild, data=member, state=self)
|
|
existing = guild.get_member(m.id)
|
|
if existing is None or existing.joined_at is None:
|
|
guild._add_member(m)
|
|
|
|
log.info('Processed a chunk for %s members in guild ID %s.', len(members), guild_id)
|
|
self.process_listeners(ListenerType.chunk, guild, len(members))
|
|
|
|
def parse_guild_integrations_update(self, data):
|
|
guild = self._get_guild(int(data['guild_id']))
|
|
if guild is not None:
|
|
self.dispatch('guild_integrations_update', guild)
|
|
else:
|
|
log.warning('GUILD_INTEGRATIONS_UPDATE referencing an unknown guild ID: %s. Discarding.', data['guild_id'])
|
|
|
|
def parse_webhooks_update(self, data):
|
|
channel = self.get_channel(int(data['channel_id']))
|
|
if channel is not None:
|
|
self.dispatch('webhooks_update', channel)
|
|
else:
|
|
log.warning('WEBHOOKS_UPDATE referencing an unknown channel ID: %s. Discarding.', data['channel_id'])
|
|
|
|
def parse_voice_state_update(self, data):
|
|
guild = self._get_guild(utils._get_as_snowflake(data, 'guild_id'))
|
|
channel_id = utils._get_as_snowflake(data, 'channel_id')
|
|
if guild is not None:
|
|
if int(data['user_id']) == self.user.id:
|
|
voice = self._get_voice_client(guild.id)
|
|
if voice is not None:
|
|
ch = guild.get_channel(channel_id)
|
|
if ch is not None:
|
|
voice.channel = ch
|
|
|
|
member, before, after = guild._update_voice_state(data, channel_id)
|
|
if member is not None:
|
|
self.dispatch('voice_state_update', member, before, after)
|
|
else:
|
|
log.warning('VOICE_STATE_UPDATE referencing an unknown member ID: %s. Discarding.', data['user_id'])
|
|
else:
|
|
# in here we're either at private or group calls
|
|
call = self._calls.get(channel_id)
|
|
if call is not None:
|
|
call._update_voice_state(data)
|
|
|
|
def parse_voice_server_update(self, data):
|
|
try:
|
|
key_id = int(data['guild_id'])
|
|
except KeyError:
|
|
key_id = int(data['channel_id'])
|
|
|
|
vc = self._get_voice_client(key_id)
|
|
if vc is not None:
|
|
asyncio.ensure_future(vc._create_socket(key_id, data))
|
|
|
|
def parse_typing_start(self, data):
|
|
channel, guild = self._get_guild_channel(data)
|
|
if channel is not None:
|
|
member = None
|
|
user_id = utils._get_as_snowflake(data, 'user_id')
|
|
if isinstance(channel, DMChannel):
|
|
member = channel.recipient
|
|
elif isinstance(channel, TextChannel) and guild is not None:
|
|
member = guild.get_member(user_id)
|
|
elif isinstance(channel, GroupChannel):
|
|
member = utils.find(lambda x: x.id == user_id, channel.recipients)
|
|
|
|
if member is not None:
|
|
timestamp = datetime.datetime.utcfromtimestamp(data.get('timestamp'))
|
|
self.dispatch('typing', channel, member, timestamp)
|
|
|
|
def parse_relationship_add(self, data):
|
|
key = int(data['id'])
|
|
old = self.user.get_relationship(key)
|
|
new = Relationship(state=self, data=data)
|
|
self.user._relationships[key] = new
|
|
if old is not None:
|
|
self.dispatch('relationship_update', old, new)
|
|
else:
|
|
self.dispatch('relationship_add', new)
|
|
|
|
def parse_relationship_remove(self, data):
|
|
key = int(data['id'])
|
|
try:
|
|
old = self.user._relationships.pop(key)
|
|
except KeyError:
|
|
pass
|
|
else:
|
|
self.dispatch('relationship_remove', old)
|
|
|
|
def _get_reaction_user(self, channel, user_id):
|
|
if isinstance(channel, TextChannel):
|
|
return channel.guild.get_member(user_id)
|
|
return self.get_user(user_id)
|
|
|
|
def get_reaction_emoji(self, data):
|
|
emoji_id = utils._get_as_snowflake(data, 'id')
|
|
|
|
if not emoji_id:
|
|
return data['name']
|
|
|
|
try:
|
|
return self._emojis[emoji_id]
|
|
except KeyError:
|
|
return PartialEmoji(animated=data.get('animated', False), id=emoji_id, name=data['name'])
|
|
|
|
def _upgrade_partial_emoji(self, emoji):
|
|
emoji_id = emoji.id
|
|
if not emoji_id:
|
|
return emoji.name
|
|
try:
|
|
return self._emojis[emoji_id]
|
|
except KeyError:
|
|
return emoji
|
|
|
|
def get_channel(self, id):
|
|
if id is None:
|
|
return None
|
|
|
|
pm = self._get_private_channel(id)
|
|
if pm is not None:
|
|
return pm
|
|
|
|
for guild in self.guilds:
|
|
channel = guild.get_channel(id)
|
|
if channel is not None:
|
|
return channel
|
|
|
|
def create_message(self, *, channel, data):
|
|
return Message(state=self, channel=channel, data=data)
|
|
|
|
def receive_chunk(self, guild_id):
|
|
future = self.loop.create_future()
|
|
listener = Listener(ListenerType.chunk, future, lambda s: s.id == guild_id)
|
|
self._listeners.append(listener)
|
|
return future
|
|
|
|
class AutoShardedConnectionState(ConnectionState):
|
|
def __init__(self, *args, **kwargs):
|
|
super().__init__(*args, **kwargs)
|
|
self._ready_task = None
|
|
|
|
async def request_offline_members(self, guilds, *, shard_id):
|
|
# get all the chunks
|
|
chunks = []
|
|
for guild in guilds:
|
|
chunks.extend(self.chunks_needed(guild))
|
|
|
|
# we only want to request ~75 guilds per chunk request.
|
|
splits = [guilds[i:i + 75] for i in range(0, len(guilds), 75)]
|
|
for split in splits:
|
|
await self.chunker(split, shard_id=shard_id)
|
|
|
|
# wait for the chunks
|
|
if chunks:
|
|
try:
|
|
await utils.sane_wait_for(chunks, timeout=len(chunks) * 30.0, loop=self.loop)
|
|
except asyncio.TimeoutError:
|
|
log.info('Somehow timed out waiting for chunks.')
|
|
|
|
async def _delay_ready(self):
|
|
launch = self._ready_state.launch
|
|
while not launch.is_set():
|
|
# this snippet of code is basically waiting 2 seconds
|
|
# until the last GUILD_CREATE was sent
|
|
launch.set()
|
|
await asyncio.sleep(2.0 * self.shard_count, loop=self.loop)
|
|
|
|
if self._fetch_offline:
|
|
guilds = sorted(self._ready_state.guilds, key=lambda g: g[0].shard_id)
|
|
|
|
for shard_id, sub_guilds_info in itertools.groupby(guilds, key=lambda g: g[0].shard_id):
|
|
sub_guilds, sub_available = zip(*sub_guilds_info)
|
|
await self.request_offline_members(sub_guilds, shard_id=shard_id)
|
|
|
|
for guild, unavailable in zip(sub_guilds, sub_available):
|
|
if unavailable is False:
|
|
self.dispatch('guild_available', guild)
|
|
else:
|
|
self.dispatch('guild_join', guild)
|
|
self.dispatch('shard_ready', shard_id)
|
|
else:
|
|
for guild, unavailable in self._ready_state.guilds:
|
|
if unavailable is False:
|
|
self.dispatch('guild_available', guild)
|
|
else:
|
|
self.dispatch('guild_join', guild)
|
|
|
|
# remove the state
|
|
try:
|
|
del self._ready_state
|
|
except AttributeError:
|
|
pass # already been deleted somehow
|
|
|
|
# regular users cannot shard so we won't worry about it here.
|
|
|
|
# clear the current task
|
|
self._ready_task = None
|
|
|
|
# dispatch the event
|
|
self.call_handlers('ready')
|
|
self.dispatch('ready')
|
|
|
|
def parse_ready(self, data):
|
|
if not hasattr(self, '_ready_state'):
|
|
self._ready_state = ReadyState(launch=asyncio.Event(), guilds=[])
|
|
|
|
self.user = user = ClientUser(state=self, data=data['user'])
|
|
self._users[user.id] = user
|
|
|
|
guilds = self._ready_state.guilds
|
|
for guild_data in data['guilds']:
|
|
guild = self._add_guild_from_data(guild_data)
|
|
if guild.large:
|
|
guilds.append((guild, guild.unavailable))
|
|
|
|
for pm in data.get('private_channels', []):
|
|
factory, _ = _channel_factory(pm['type'])
|
|
self._add_private_channel(factory(me=user, data=pm, state=self))
|
|
|
|
self.dispatch('connect')
|
|
if self._ready_task is None:
|
|
self._ready_task = asyncio.ensure_future(self._delay_ready(), loop=self.loop)
|