302 lines
9.2 KiB
Python
302 lines
9.2 KiB
Python
# -*- coding: utf-8 -*-
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"""
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The MIT License (MIT)
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Copyright (c) 2015-2019 Rapptz
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Permission is hereby granted, free of charge, to any person obtaining a
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copy of this software and associated documentation files (the "Software"),
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to deal in the Software without restriction, including without limitation
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the rights to use, copy, modify, merge, publish, distribute, sublicense,
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and/or sell copies of the Software, and to permit persons to whom the
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Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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DEALINGS IN THE SOFTWARE.
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"""
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from .asset import Asset
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from . import utils
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from .user import User
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class PartialEmoji:
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"""Represents a "partial" emoji.
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This model will be given in two scenarios:
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- "Raw" data events such as :func:`on_raw_reaction_add`
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- Custom emoji that the bot cannot see from e.g. :attr:`Message.reactions`
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.. container:: operations
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.. describe:: x == y
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Checks if two emoji are the same.
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.. describe:: x != y
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Checks if two emoji are not the same.
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.. describe:: hash(x)
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Return the emoji's hash.
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.. describe:: str(x)
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Returns the emoji rendered for discord.
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Attributes
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-----------
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name: :class:`str`
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The custom emoji name, if applicable, or the unicode codepoint
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of the non-custom emoji.
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animated: :class:`bool`
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Whether the emoji is animated or not.
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id: Optional[:class:`int`]
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The ID of the custom emoji, if applicable.
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"""
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__slots__ = ('animated', 'name', 'id', '_state')
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def __init__(self, *, animated, name, id=None):
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self.animated = animated
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self.name = name
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self.id = id
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self._state = None
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@classmethod
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def with_state(cls, state, *, animated, name, id=None):
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self = cls(animated=animated, name=name, id=id)
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self._state = state
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return self
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def __str__(self):
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if self.id is None:
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return self.name
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if self.animated:
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return '<a:%s:%s>' % (self.name, self.id)
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return '<:%s:%s>' % (self.name, self.id)
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def __repr__(self):
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return '<{0.__class__.__name__} animated={0.animated} name={0.name!r} id={0.id}>'.format(self)
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def __eq__(self, other):
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if self.is_unicode_emoji():
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return isinstance(other, PartialEmoji) and self.name == other.name
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if isinstance(other, (PartialEmoji, Emoji)):
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return self.id == other.id
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def __ne__(self, other):
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return not self.__eq__(other)
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def __hash__(self):
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return hash((self.id, self.name))
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def is_custom_emoji(self):
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"""Checks if this is a custom non-Unicode emoji."""
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return self.id is not None
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def is_unicode_emoji(self):
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"""Checks if this is a Unicode emoji."""
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return self.id is None
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def _as_reaction(self):
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if self.id is None:
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return self.name
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return '%s:%s' % (self.name, self.id)
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@property
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def url(self):
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""":class:`Asset`:Returns an asset of the emoji, if it is custom."""
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if self.is_unicode_emoji():
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return Asset(self._state)
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_format = 'gif' if self.animated else 'png'
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url = "https://cdn.discordapp.com/emojis/{0.id}.{1}".format(self, _format)
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return Asset(self._state, url)
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class Emoji:
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"""Represents a custom emoji.
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Depending on the way this object was created, some of the attributes can
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have a value of ``None``.
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.. container:: operations
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.. describe:: x == y
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Checks if two emoji are the same.
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.. describe:: x != y
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Checks if two emoji are not the same.
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.. describe:: hash(x)
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Return the emoji's hash.
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.. describe:: iter(x)
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Returns an iterator of ``(field, value)`` pairs. This allows this class
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to be used as an iterable in list/dict/etc constructions.
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.. describe:: str(x)
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Returns the emoji rendered for discord.
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Attributes
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-----------
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name: :class:`str`
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The name of the emoji.
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id: :class:`int`
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The emoji's ID.
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require_colons: :class:`bool`
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If colons are required to use this emoji in the client (:PJSalt: vs PJSalt).
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animated: :class:`bool`
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Whether an emoji is animated or not.
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managed: :class:`bool`
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If this emoji is managed by a Twitch integration.
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guild_id: :class:`int`
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The guild ID the emoji belongs to.
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available: :class:`bool`
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Whether the emoji is available for use.
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user: Optional[:class:`User`]
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The user that created the emoji. This can only be retrieved using :meth:`Guild.fetch_emoji` and
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having the :attr:`~Permissions.manage_emojis` permission.
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"""
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__slots__ = ('require_colons', 'animated', 'managed', 'id', 'name', '_roles', 'guild_id',
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'_state', 'user', 'available')
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def __init__(self, *, guild, state, data):
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self.guild_id = guild.id
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self._state = state
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self._from_data(data)
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def _from_data(self, emoji):
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self.require_colons = emoji['require_colons']
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self.managed = emoji['managed']
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self.id = int(emoji['id'])
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self.name = emoji['name']
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self.animated = emoji.get('animated', False)
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self.available = emoji.get('available', True)
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self._roles = utils.SnowflakeList(map(int, emoji.get('roles', [])))
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user = emoji.get('user')
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self.user = User(state=self._state, data=user) if user else None
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def _iterator(self):
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for attr in self.__slots__:
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if attr[0] != '_':
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value = getattr(self, attr, None)
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if value is not None:
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yield (attr, value)
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def __iter__(self):
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return self._iterator()
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def __str__(self):
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if self.animated:
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return '<a:{0.name}:{0.id}>'.format(self)
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return "<:{0.name}:{0.id}>".format(self)
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def __repr__(self):
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return '<Emoji id={0.id} name={0.name!r} animated={0.animated} managed={0.managed}>'.format(self)
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def __eq__(self, other):
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return isinstance(other, (PartialEmoji, Emoji)) and self.id == other.id
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def __ne__(self, other):
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return not self.__eq__(other)
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def __hash__(self):
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return self.id >> 22
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@property
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def created_at(self):
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""":class:`datetime.datetime`: Returns the emoji's creation time in UTC."""
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return utils.snowflake_time(self.id)
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@property
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def url(self):
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""":class:`Asset`: Returns the asset of the emoji."""
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_format = 'gif' if self.animated else 'png'
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url = "https://cdn.discordapp.com/emojis/{0.id}.{1}".format(self, _format)
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return Asset(self._state, url)
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@property
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def roles(self):
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"""List[:class:`Role`]: A :class:`list` of roles that is allowed to use this emoji.
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If roles is empty, the emoji is unrestricted.
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"""
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guild = self.guild
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if guild is None:
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return []
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return [role for role in guild.roles if self._roles.has(role.id)]
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@property
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def guild(self):
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""":class:`Guild`: The guild this emoji belongs to."""
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return self._state._get_guild(self.guild_id)
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async def delete(self, *, reason=None):
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"""|coro|
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Deletes the custom emoji.
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You must have :attr:`~Permissions.manage_emojis` permission to
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do this.
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Parameters
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-----------
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reason: Optional[:class:`str`]
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The reason for deleting this emoji. Shows up on the audit log.
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Raises
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-------
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Forbidden
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You are not allowed to delete emojis.
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HTTPException
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An error occurred deleting the emoji.
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"""
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await self._state.http.delete_custom_emoji(self.guild.id, self.id, reason=reason)
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async def edit(self, *, name, roles=None, reason=None):
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r"""|coro|
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Edits the custom emoji.
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You must have :attr:`~Permissions.manage_emojis` permission to
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do this.
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Parameters
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-----------
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name: :class:`str`
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The new emoji name.
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roles: Optional[list[:class:`Role`]]
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A :class:`list` of :class:`Role`\s that can use this emoji. Leave empty to make it available to everyone.
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reason: Optional[:class:`str`]
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The reason for editing this emoji. Shows up on the audit log.
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Raises
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-------
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Forbidden
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You are not allowed to edit emojis.
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HTTPException
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An error occurred editing the emoji.
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"""
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if roles:
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roles = [role.id for role in roles]
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await self._state.http.edit_custom_emoji(self.guild.id, self.id, name=name, roles=roles, reason=reason)
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