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#include "Detector.h"
#include "GigabyteRGBFusionGPUController.h"
#include "LogManager.h"
#include "RGBController.h"
#include "RGBController_GigabyteRGBFusionGPU.h"
#include "i2c_smbus.h"
#include "pci_ids.h"
#include <vector>
#include <stdio.h>
#include <stdlib.h>
typedef struct
{
int pci_vendor;
int pci_device;
int pci_subsystem_vendor;
int pci_subsystem_device;
unsigned char controller_address;
const char * name;
} gpu_pci_device;
#define GIGABYTEGPU_CONTROLLER_NAME "Gigabyte RGB Fusion GPU"
#define GPU_NUM_DEVICES (sizeof(device_list) / sizeof(device_list[ 0 ]))
static const gpu_pci_device device_list[] =
{
{ NVIDIA_VEN, NVIDIA_GTX1050TI_DEV, GIGABYTE_SUB_VEN, GIGABYTE_GTX1050TI_G1_GAMING_SUB_DEV, 0x48, "Gigabyte GTX1050 Ti G1 Gaming" },
{ NVIDIA_VEN, NVIDIA_GTX1060_DEV, GIGABYTE_SUB_VEN, GIGABYTE_GTX1060_G1_GAMING_OC_SUB_DEV, 0x47, "Gigabyte GTX1060 G1 Gaming 6G OC" },
{ NVIDIA_VEN, NVIDIA_GTX1060_DEV, GIGABYTE_SUB_VEN, GIGABYTE_GTX1060_XTREME_V1_SUB_DEV, 0x47, "Gigabyte GTX1060 Xtreme Gaming V1" },
{ NVIDIA_VEN, NVIDIA_GTX1060_DEV, GIGABYTE_SUB_VEN, GIGABYTE_GTX1060_XTREME_V2_SUB_DEV, 0x47, "Gigabyte GTX1060 Xtreme Gaming v2" },
{ NVIDIA_VEN, NVIDIA_GTX1070_DEV, GIGABYTE_SUB_VEN, GIGABYTE_GTX1070_XTREME_SUB_DEV, 0x47, "Gigabyte GTX1070 Xtreme Gaming" },
{ NVIDIA_VEN, NVIDIA_GTX1070TI_DEV, GIGABYTE_SUB_VEN, GIGABYTE_GTX1070TI_GAMING_SUB_DEV, 0x47, "Gigabyte GTX1070 Ti 8G Gaming" },
{ NVIDIA_VEN, NVIDIA_GTX1080_DEV, GIGABYTE_SUB_VEN, GIGABYTE_GTX1080_G1_GAMING_SUB_DEV, 0x48, "Gigabyte GTX1080 G1 Gaming" },
{ NVIDIA_VEN, NVIDIA_GTX1080TI_DEV, GIGABYTE_SUB_VEN, GIGABYTE_GTX1080TI_SUB_DEV, 0x47, "Gigabyte GTX1080 Ti 11G" },
{ NVIDIA_VEN, NVIDIA_GTX1080TI_DEV, GIGABYTE_SUB_VEN, GIGABYTE_GTX1080TI_GAMING_OC_SUB_DEV, 0x47, "Gigabyte GTX1080 Ti Gaming OC 11G" },
{ NVIDIA_VEN, NVIDIA_GTX1080TI_DEV, GIGABYTE_SUB_VEN, GIGABYTE_GTX1080TI_GAMING_OC_BLACK_SUB_DEV, 0x47, "Gigabyte GTX1080 Ti Gaming OC BLACK 11G" },
{ NVIDIA_VEN, NVIDIA_GTX1080TI_DEV, GIGABYTE_SUB_VEN, GIGABYTE_GTX1080TI_XTREME_SUB_DEV, 0x47, "Gigabyte GTX1080 Ti Xtreme Edition" },
{ NVIDIA_VEN, NVIDIA_GTX1080TI_DEV, GIGABYTE_SUB_VEN, GIGABYTE_GTX1080TI_XTREME_WATERFORCE_SUB_DEV, 0x47, "Gigabyte GTX1080 Ti Xtreme Waterforce Edition" },
{ NVIDIA_VEN, NVIDIA_GTX1650_DEV, GIGABYTE_SUB_VEN, GIGABYTE_GTX1650_GAMING_OC_SUB_DEV, 0x55, "Gigabyte GTX1650 Gaming OC" },
{ NVIDIA_VEN, NVIDIA_GTX1660S_DEV, GIGABYTE_SUB_VEN, GIGABYTE_GTX1660S_GAMING_OC_SUB_DEV, 0x47, "Gigabyte GTX1660 SUPER Gaming OC" },
{ NVIDIA_VEN, NVIDIA_RTX2060_TU106_DEV, GIGABYTE_SUB_VEN, GIGABYTE_RTX2060_GAMING_OC_SUB_DEV, 0x47, "Gigabyte RTX2060 Gaming OC" },
{ NVIDIA_VEN, NVIDIA_RTX2060_TU106_DEV, GIGABYTE_SUB_VEN, GIGABYTE_RTX2060_GAMING_OC_PRO_SUB_DEV, 0x47, "Gigabyte RTX2060 Gaming OC PRO" },
{ NVIDIA_VEN, NVIDIA_RTX2060_TU106_DEV, GIGABYTE_SUB_VEN, GIGABYTE_RTX2060_GAMING_OC_PRO_SUB_DEV2, 0x47, "Gigabyte RTX2060 Gaming OC PRO V2" },
{ NVIDIA_VEN, NVIDIA_RTX2060_TU106_DEV, GIGABYTE_SUB_VEN, GIGABYTE_RTX2060_GAMING_OC_PRO_WHITE_SUB_DEV, 0x47, "Gigabyte RTX2060 Gaming OC PRO White" },
{ NVIDIA_VEN, NVIDIA_RTX2060S_OC_DEV, GIGABYTE_SUB_VEN, GIGABYTE_RTX2060S_GAMING_SUB_DEV, 0x47, "Gigabyte RTX2060 SUPER Gaming" },
{ NVIDIA_VEN, NVIDIA_RTX2060S_OC_DEV, GIGABYTE_SUB_VEN, GIGABYTE_RTX2060S_GAMING_OC_SUB_DEV, 0x47, "Gigabyte RTX2060 SUPER Gaming OC" },
{ NVIDIA_VEN, NVIDIA_RTX2060S_OC_DEV, GIGABYTE_SUB_VEN, GIGABYTE_RTX2060S_GAMING_OC_WHITE_SUB_DEV, 0x47, "Gigabyte RTX2060 SUPER Gaming OC 3X White 8G" },
{ NVIDIA_VEN, NVIDIA_RTX2070_DEV, GIGABYTE_SUB_VEN, GIGABYTE_RTX2070_GAMING_OC_SUB_DEV, 0x47, "Gigabyte RTX2070 Gaming OC 8G" },
{ NVIDIA_VEN, NVIDIA_RTX2070_DEV, GIGABYTE_SUB_VEN, GIGABYTE_RTX2070_WINDFORCE_SUB_DEV, 0x47, "Gigabyte RTX2070 Windforce 8G" },
{ NVIDIA_VEN, NVIDIA_RTX2070S_DEV, GIGABYTE_SUB_VEN, GIGABYTE_RTX2070S_GAMING_OC_SUB_DEV, 0x47, "Gigabyte RTX2070S Gaming OC" },
{ NVIDIA_VEN, NVIDIA_RTX2070S_DEV, GIGABYTE_SUB_VEN, GIGABYTE_RTX2070S_GAMING_OC_3X_SUB_DEV, 0x55, "Gigabyte RTX2070S Gaming OC 3X" },
{ NVIDIA_VEN, NVIDIA_RTX2070S_DEV, GIGABYTE_SUB_VEN, GIGABYTE_RTX2070S_GAMING_OC_3X_WHITE_SUB_DEV, 0x47, "Gigabyte RTX2070S Gaming OC 3X White" },
{ NVIDIA_VEN, NVIDIA_RTX2080_DEV, GIGABYTE_SUB_VEN, GIGABYTE_RTX2080_GAMING_OC_SUB_DEV, 0x47, "Gigabyte RTX2080 Gaming OC 8G" },
{ NVIDIA_VEN, NVIDIA_RTX2080_A_DEV, GIGABYTE_SUB_VEN, GIGABYTE_RTX2080_A_GAMING_OC_SUB_DEV, 0x47, "Gigabyte RTX2080 Gaming OC 8G" },
{ NVIDIA_VEN, NVIDIA_RTX2080S_DEV, GIGABYTE_SUB_VEN, GIGABYTE_RTX2080S_GAMING_OC_SUB_DEV, 0x47, "Gigabyte RTX2080S Gaming OC 8G" },
{ NVIDIA_VEN, NVIDIA_RTX3060_DEV, GIGABYTE_SUB_VEN, GIGABYTE_RTX3060_GAMING_OC_12GB_SUB_DEV, 0x62, "Gigabyte RTX3060 Gaming OC 12G" },
{ NVIDIA_VEN, NVIDIA_RTX3060_LHR_DEV, GIGABYTE_SUB_VEN, GIGABYTE_RTX3060_GAMING_OC_12GB_SUB_DEV, 0x62, "Gigabyte RTX3060 Gaming OC 12G" },
{ NVIDIA_VEN, NVIDIA_RTX3060TI_DEV, GIGABYTE_SUB_VEN, GIGABYTE_RTX3060TI_EAGLE_OC_SUB_DEV, 0x63, "Gigabyte RTX3060 Ti EAGLE OC 8G" },
{ NVIDIA_VEN, NVIDIA_RTX3060TI_LHR_DEV, GIGABYTE_SUB_VEN, GIGABYTE_RTX3060TI_EAGLE_OC_SUB_DEV, 0x63, "Gigabyte RTX3060 Ti EAGLE OC 8G V2.0 LHR" },
{ NVIDIA_VEN, NVIDIA_RTX3060TI_DEV, GIGABYTE_SUB_VEN, GIGABYTE_RTX3060TI_GAMING_OC_SUB_DEV, 0x62, "Gigabyte RTX3060 Ti Gaming OC 8G" },
{ NVIDIA_VEN, NVIDIA_RTX3060TI_DEV, GIGABYTE_SUB_VEN, GIGABYTE_RTX3060TI_GAMING_OC_PRO_SUB_DEV, 0x62, "Gigabyte RTX3060 Ti Gaming OC PRO 8G" },
{ NVIDIA_VEN, NVIDIA_RTX3060TI_LHR_DEV, GIGABYTE_SUB_VEN, GIGABYTE_RTX3060TI_GAMING_OC_PRO_SUB_DEV, 0x62, "Gigabyte RTX3060 Ti Gaming OC PRO 8G LHR" },
{ NVIDIA_VEN, NVIDIA_RTX3070_DEV, GIGABYTE_SUB_VEN, GIGABYTE_RTX3070_GAMING_OC_SUB_DEV, 0x62, "Gigabyte RTX3070 Gaming OC 8G" },
{ NVIDIA_VEN, NVIDIA_RTX3070_DEV, GIGABYTE_SUB_VEN, GIGABYTE_RTX3070_VISION_OC_SUB_DEV, 0x63, "Gigabyte RTX3070 Vision 8G" },
{ NVIDIA_VEN, NVIDIA_RTX3070TI_DEV, GIGABYTE_SUB_VEN, GIGABYTE_RTX3070TI_GAMING_OC_SUB_DEV, 0x62, "Gigabyte RTX3070 Ti Gaming OC 8G" },
{ NVIDIA_VEN, NVIDIA_RTX3070TI_DEV, GIGABYTE_SUB_VEN, GIGABYTE_RTX3070TI_EAGLE_SUB_DEV, 0x63, "Gigabyte RTX3070 Ti EAGLE 8G" },
{ NVIDIA_VEN, NVIDIA_RTX3070TI_DEV, GIGABYTE_SUB_VEN, GIGABYTE_RTX3070TI_VISION_OC_SUB_DEV, 0x63, "Gigabyte RTX3070 Ti Vision OC 8G" },
{ NVIDIA_VEN, NVIDIA_RTX3080_DEV, GIGABYTE_SUB_VEN, GIGABYTE_RTX3080_GAMING_OC_SUB_DEV, 0x62, "Gigabyte RTX3080 Gaming OC 10G" },
{ NVIDIA_VEN, NVIDIA_RTX3080_DEV, GIGABYTE_SUB_VEN, GIGABYTE_RTX3080_VISION_OC_SUB_DEV, 0x63, "Gigabyte RTX3080 Vision OC 10G" },
{ NVIDIA_VEN, NVIDIA_RTX3080TI_DEV, GIGABYTE_SUB_VEN, GIGABYTE_RTX3080TI_EAGLE_SUB_DEV, 0x63, "Gigabyte RTX3080 Ti EAGLE 12G" },
{ NVIDIA_VEN, NVIDIA_RTX3090_DEV, GIGABYTE_SUB_VEN, GIGABYTE_RTX3090_GAMING_OC_24GB_SUB_DEV, 0x62, "Gigabyte RTX3090 Gaming OC 24G" },
};
/******************************************************************************************\
* *
* TestForGigabyteRGBFusionGPUController *
* *
* Tests the given address to see if an RGB Fusion controller exists there. First *
* does a quick write to test for a response *
* *
\******************************************************************************************/
bool TestForGigabyteRGBFusionGPUController(i2c_smbus_interface* bus, unsigned char address)
{
bool pass = false;
int res;
//Write out 0xAB 0x00 0x00 0x00 sequence
res = bus->i2c_smbus_write_byte(address, 0xAB);
if (res >= 0)
{
bus->i2c_smbus_write_byte(address, 0x00);
bus->i2c_smbus_write_byte(address, 0x00);
bus->i2c_smbus_write_byte(address, 0x00);
// NVIDIA_RTX3060_DEV requires additional bytes to initialise
if (address == 0x62)
{
bus->i2c_smbus_write_byte(address, 0x00);
bus->i2c_smbus_write_byte(address, 0x00);
bus->i2c_smbus_write_byte(address, 0x00);
bus->i2c_smbus_write_byte(address, 0x00);
}
pass = true;
res = bus->i2c_smbus_read_byte(address);
if (res != 0xAB)
{
LOG_DEBUG("[%s] at 0x%02X address expected 0xAB but recieved: 0x%02X", GIGABYTEGPU_CONTROLLER_NAME, address, res);
pass = false;
}
res = bus->i2c_smbus_read_byte(address);
if ((res != 0x14)&& (res != 0x12) && (res != 0x10))
{
LOG_DEBUG("[%s] at 0x%02X address expected 0x14|0x12|0x10 but recieved: 0x%02X", GIGABYTEGPU_CONTROLLER_NAME, address, res);
pass = false;
}
bus->i2c_smbus_read_byte(address);
bus->i2c_smbus_read_byte(address);
//We don't know what the 0x48 controller returns, so for now just assume it exists
if(address == 0x48)
{
pass = true;
}
}
return(pass);
} /* TestForRGBFusionGPUController() */
/******************************************************************************************\
* *
* DetectRGBFusionGPUControllers *
* *
* Detect GigabyteRGB Fusion controllers on the enumerated I2C busses at address 0x47.*
* *
* bus - pointer to i2c_smbus_interface where RGB Fusion device is connected *
* dev - I2C address of RGB Fusion device *
* *
\******************************************************************************************/
void DetectGigabyteRGBFusionGPUControllers(std::vector<i2c_smbus_interface*>& busses)
{
RGBFusionGPUController* new_rgb_fusion;
RGBController_RGBFusionGPU* new_controller;
for (unsigned int bus = 0; bus < busses.size(); bus++)
{
for(unsigned int dev_idx = 0; dev_idx < GPU_NUM_DEVICES; dev_idx++)
{
if(busses[bus]->pci_vendor == device_list[dev_idx].pci_vendor &&
busses[bus]->pci_device == device_list[dev_idx].pci_device &&
busses[bus]->pci_subsystem_vendor == device_list[dev_idx].pci_subsystem_vendor &&
busses[bus]->pci_subsystem_device == device_list[dev_idx].pci_subsystem_device)
{
// Check for RGB Fusion controller
if (TestForGigabyteRGBFusionGPUController(busses[bus], device_list[dev_idx].controller_address))
{
new_rgb_fusion = new RGBFusionGPUController(busses[bus], device_list[dev_idx].controller_address);
new_controller = new RGBController_RGBFusionGPU(new_rgb_fusion);
new_controller->name = device_list[dev_idx].name;
ResourceManager::get()->RegisterRGBController(new_controller);
}
}
}
}
} /* DetectGigabyteRGBFusionGPUControllers() */
REGISTER_I2C_DETECTOR("Gigabyte RGB Fusion GPU", DetectGigabyteRGBFusionGPUControllers);