500 lines
12 KiB
HTML
500 lines
12 KiB
HTML
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<!DOCTYPE html>
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<html lang="FR">
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<head>
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<title>
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La manette XBox 360
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</title>
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<meta http-equiv="content-type" content="text/html" charset="UTF-8">
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<meta name="author" content="Alnotz">
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<meta name="color-scheme" content="dark light">
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<meta name="keywords" content="alnotz, gamepad, api, interaction">
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<meta name="description" content="Une page HTML pour illustrer l'interaction avec une manette XBox 360. Conçue par Alnotz et sous GPL3+.">
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<style>
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/* Un peu de forme. */
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html
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{
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background: #050505;
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color: #D0F5D0;
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}
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h1
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{
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color: #F54040;
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}
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canvas#toile
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{
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width: 800px;
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height: 600px;
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margin: 1em 0 1em 0;
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border: 3px solid green;
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border-radius: 3px;
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}
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</style>
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</head>
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<body>
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<!--Un peu de texte.-->
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<h1>
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La manette
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<em>
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XBox 360
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</em>
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</h1>
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<p>
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On a ci-dessous un schémas qui représente « en gros » une manette
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<em>
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XBox 360
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</em>
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qui indique les touches et leurs états respectifs :
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<em style="color: red;">
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actif
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</em>
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ou
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<em style="color: blue;">
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passif
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</em>
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</p>
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<!--Le dessin interactif d'une manette.-->
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<canvas id="toile" width="800" height="600">
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</canvas>
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<p>
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Une création d'<strong>Alnotz</strong> sous <em>GPL3+</em>.
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<a href="http://www.gnu.org/licenses/gpl-3.0.txt" title="Licence GPL3+ en texte brute">
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<img src="http://www.gnu.org/graphics/gplv3-or-later.svg" alt="Logotype de GPL3+">
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</a>
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</p>
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<noscript>
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<p>
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Sans le JavaScript, il n'y a pas grande chose à afficher vu que c'est la base de l'application. :-/
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</p>
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</noscript>
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</body>
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<script type="application/javascript">
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/***************************************|
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| Du code pour interagir entre la toile |
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| et les manettes de jeu. |
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|***************************************/
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//<![CDATA[
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console.log('Début');
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var toile = document.getElementById('toile');
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if (toile.getContext)
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{
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var ctx = toile.getContext('2d');
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/* Support */
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function drawPad()
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{
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ctx.fillStyle = "white";
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ctx.beginPath();
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ctx.moveTo(200,10);//En haut à gauche.
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ctx.lineTo(300,10);
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ctx.lineTo(320,100);//Creux à gauche.
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ctx.lineTo(480,100);
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ctx.lineTo(500,10);
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ctx.lineTo(600,10);//En haut à droite.
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ctx.lineTo(700,100);//Coude à droite.
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ctx.lineTo(700,590);//Pied à droite
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ctx.lineTo(600,590);
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ctx.lineTo(480,300);
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ctx.lineTo(320,300);
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ctx.lineTo(200,590);//Pied à gauche.
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ctx.lineTo(100,590);
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ctx.lineTo(100,100);
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ctx.lineTo(200,10);
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ctx.fill();
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}
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/* Positions */
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let xBd = 200; let yBd = 260;//Bidirectionnel.
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let xBt = 600; let yBt = 140;//Boutons.
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/* Boutons */
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function drawLT(flg)
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{
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if(flg)
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{
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ctx.fillStyle = "blue";
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}
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else
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{
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ctx.fillStyle = "red";
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}
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ctx.fillRect(280,10,20,50);//LT
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}
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function drawRT(flg)
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{
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if(flg)
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{
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ctx.fillStyle = "blue";
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}
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else
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{
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ctx.fillStyle = "red";
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}
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ctx.fillRect(500,10,20,50);//RT
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}
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function drawLB(flg)
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{
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if(flg)
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{
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ctx.fillStyle = "blue";
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}
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else
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{
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ctx.fillStyle = "red";
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}
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ctx.fillRect(220,70,80,20);//LB
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}
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function drawRB(flg)
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{
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if(flg)
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{
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ctx.fillStyle = "blue";
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}
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else
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{
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ctx.fillStyle = "red";
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}
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ctx.fillRect(500,70,80,20);//RB
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}
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function drawBdH(flg)
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{
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if(flg)
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{
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ctx.fillStyle = "blue";
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}
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else
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{
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ctx.fillStyle = "red";
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}
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ctx.beginPath();//Bidirectionnel.
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ctx.moveTo(xBd,yBd);//Centre (haut).
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ctx.lineTo(xBd-10,yBd-10);
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ctx.lineTo(xBd-10,yBd-30);
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ctx.lineTo(xBd+10,yBd-30);
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ctx.lineTo(xBd+10,yBd-10);
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ctx.lineTo(xBd,yBd);
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ctx.fill();
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}
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function drawBdD(flg)
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{
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if(flg)
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{
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ctx.fillStyle = "blue";
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}
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else
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{
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ctx.fillStyle = "red";
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}
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ctx.beginPath();//Bidirectionnel.
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ctx.moveTo(xBd,yBd);//Centre (droite).
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ctx.lineTo(xBd+10,yBd-10);
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ctx.lineTo(xBd+30,yBd-10);
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ctx.lineTo(xBd+30,yBd+10);
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ctx.lineTo(xBd+10,yBd+10);
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ctx.lineTo(xBd,yBd);
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ctx.fill();
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}
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function drawBdB(flg)
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{
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if(flg)
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{
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ctx.fillStyle = "blue";
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}
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else
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{
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ctx.fillStyle = "red";
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}
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ctx.beginPath();//Bidirectionnel.
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ctx.moveTo(xBd,yBd);//Centre (bas).
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ctx.lineTo(xBd+10,yBd+10);
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ctx.lineTo(xBd+10,yBd+30);
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ctx.lineTo(xBd-10,yBd+30);
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ctx.lineTo(xBd-10,yBd+10);
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ctx.lineTo(xBd,yBd);
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ctx.fill();
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}
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function drawBdG(flg)
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{
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if(flg)
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{
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ctx.fillStyle = "blue";
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}
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else
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{
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ctx.fillStyle = "red";
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}
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ctx.beginPath();//Bidirectionnel.
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ctx.moveTo(xBd,yBd);//Centre (left).
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ctx.lineTo(xBd-10,yBd+10);
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ctx.lineTo(xBd-30,yBd+10);
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ctx.lineTo(xBd-30,yBd-10);
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ctx.lineTo(xBd-10,yBd-10);
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ctx.lineTo(xBd,yBd);
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ctx.fill();
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}
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function drawA(flg)
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{
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if(flg)
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{
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ctx.fillStyle = "blue";
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}
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else
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{
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ctx.fillStyle = "red";
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}
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ctx.beginPath();//A
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ctx.arc(xBt,yBt+20,10,0,Math.PI*2,true);
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ctx.fill();
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}
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function drawB(flg)
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{
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if(flg)
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{
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ctx.fillStyle = "blue";
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}
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else
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{
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ctx.fillStyle = "red";
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}
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ctx.beginPath();//B
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ctx.arc(xBt+20,yBt,10,0,Math.PI*2,true);
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ctx.fill();
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}
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function drawY(flg)
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{
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if(flg)
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{
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ctx.fillStyle = "blue";
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}
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else
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{
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ctx.fillStyle = "red";
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}
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ctx.beginPath();//Y
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ctx.arc(xBt,yBt-20,10,0,Math.PI*2,true);
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ctx.fill();
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}
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function drawX(flg)
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{
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if(flg)
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{
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ctx.fillStyle = "blue";
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}
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else
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{
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ctx.fillStyle = "red";
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}
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ctx.beginPath();//X
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ctx.arc(xBt-20,yBt,10,0,Math.PI*2,true);
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ctx.fill();
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}
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function drawJL(flg)
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{
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if(flg)
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{
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ctx.fillStyle = "blue";
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}
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else
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{
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ctx.fillStyle = "red";
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}
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ctx.beginPath();//JoystickL
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ctx.arc(200,140,30,0,Math.PI*2,true);
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ctx.fill();
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}
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function drawJR(flg)
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{
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if(flg)
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{
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ctx.fillStyle = "blue";
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}
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else
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{
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ctx.fillStyle = "red";
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}
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ctx.beginPath();//JoystickR
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ctx.arc(580,260,30,0,Math.PI*2,true);
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ctx.fill();
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}
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function drawXB(flg)
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{
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if(flg)
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{
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ctx.fillStyle = "blue";
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}
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else
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{
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ctx.fillStyle = "red";
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}
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ctx.beginPath();//XBox
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ctx.arc(400,220,30,0,Math.PI*2,true);
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ctx.fill();
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}
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function drawSt(flg)
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{
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if(flg)
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{
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ctx.fillStyle = "blue";
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}
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else
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{
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ctx.fillStyle = "red";
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}
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ctx.beginPath();//Start
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ctx.arc(340,220,10,0,Math.PI*2,true);
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ctx.fill();
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}
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function drawSe(flg)
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{
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if(flg)
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{
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ctx.fillStyle = "blue";
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}
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else
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{
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ctx.fillStyle = "red";
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}
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ctx.beginPath();//Select
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ctx.arc(460,220,10,0,Math.PI*2,true);
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ctx.fill();
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}
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/* Cadres des axes. */
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function drawSubCanJL(x,y)//Cadre pour Joystik à gauche.
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{
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let xSCL = 300; let ySCL = 500;
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ctx.clearRect(xSCL-5,ySCL-5,90,90);
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ctx.beginPath();
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ctx.strokeStyle = "red";//Cadre.
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ctx.rect(xSCL,ySCL,80,80);
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ctx.stroke();
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ctx.beginPath();
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ctx.moveTo(xSCL+40+x*40,ySCL+35+y*40);//Curseur.
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ctx.lineTo(xSCL+40+x*40,ySCL+45+y*40);
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ctx.moveTo(xSCL+35+x*40,ySCL+40+y*40);
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ctx.lineTo(xSCL+45+x*40,ySCL+40+y*40);
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ctx.stroke();
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}
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function drawSubCanJR(x,y)//Cadre pour Joystik à droite.
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{
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let xSCR = 400; let ySCR = 500;
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ctx.clearRect(xSCR-5,ySCR-5,90,90);
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ctx.beginPath();
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ctx.strokeStyle = "red";//Cadre.
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ctx.rect(xSCR,ySCR,80,80);
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ctx.stroke();
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ctx.beginPath();
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ctx.moveTo(xSCR+40+x*40,ySCR+35+y*40);//Curseur.
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ctx.lineTo(xSCR+40+x*40,ySCR+45+y*40);
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ctx.moveTo(xSCR+35+x*40,ySCR+40+y*40);
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ctx.lineTo(xSCR+45+x*40,ySCR+40+y*40);
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ctx.stroke();
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}
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function drawSubCanLT(y)//Cadre pour Gâchette à gauche.
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{
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let xSCLT = 300; let ySCLT = 390;
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ctx.clearRect(xSCLT-5,ySCLT-5,40,110);
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ctx.beginPath();
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ctx.strokeStyle = "red";//Cadre.
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ctx.rect(xSCLT,ySCLT,30,100);
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ctx.stroke();
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ctx.beginPath();
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ctx.moveTo(xSCLT,ySCLT+y*50+50);
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ctx.lineTo(xSCLT+30,ySCLT+y*50+50);
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ctx.stroke();
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}
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function drawSubCanRT(y)//Cadre pour Gâchette à droite.
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{
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let xSCRT = 400; let ySCRT = 390;
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ctx.clearRect(xSCRT-5,ySCRT-5,40,110);
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ctx.beginPath();
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ctx.strokeStyle = "red";//Cadre.
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ctx.rect(xSCRT,ySCRT,30,100);
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ctx.stroke();
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ctx.beginPath();
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ctx.moveTo(xSCRT,ySCRT+y*50+50);
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ctx.lineTo(xSCRT+30,ySCRT+y*50+50);
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ctx.stroke();
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}
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/* Dessin initial. */
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drawPad(true);
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drawLT(true);
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drawRT(true);
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drawLB(true);
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drawRB(true);
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drawBdH(true);
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drawBdD(true);
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drawBdB(true);
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drawBdG(true);
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drawA(true);
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drawB(true);
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drawX(true);
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drawY(true);
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drawJL(true);
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drawJR(true);
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drawXB(true);
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drawSt(true);
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drawSe(true);
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drawSubCanJL(0.0,0.0);
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drawSubCanJR(0.0,0.0);
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drawSubCanLT(0.0);
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drawSubCanRT(0.0);
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/* Écoute des touches */
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function testButtons(gpad)
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{
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console.log("Début des essais.");
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let bLen = gpad.buttons.length;
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/* Exament des états et affichage... */
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function reDraw()
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{
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//console.log("Test");
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drawA(!gpad.buttons[0].pressed);
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drawB(!gpad.buttons[1].pressed);
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drawX(!gpad.buttons[2].pressed);
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||
|
drawY(!gpad.buttons[3].pressed);
|
||
|
drawLB(!gpad.buttons[4].pressed);
|
||
|
drawRB(!gpad.buttons[5].pressed);
|
||
|
drawSe(!gpad.buttons[6].pressed);
|
||
|
drawSt(!gpad.buttons[7].pressed);
|
||
|
drawXB(!gpad.buttons[8].pressed);
|
||
|
drawJL(!gpad.buttons[9].pressed);
|
||
|
drawJR(!gpad.buttons[10].pressed);
|
||
|
drawBdH(!(gpad.axes[7] === -1));
|
||
|
drawBdD(!(gpad.axes[6] === 1));
|
||
|
drawBdB(!(gpad.axes[7] === 1));
|
||
|
drawBdG(!(gpad.axes[6] === -1));
|
||
|
drawSubCanJL(gpad.axes[0],gpad.axes[1]);
|
||
|
drawSubCanJR(gpad.axes[3],gpad.axes[4]);
|
||
|
drawSubCanLT(gpad.axes[2]);
|
||
|
drawSubCanRT(gpad.axes[5]);
|
||
|
}
|
||
|
/* ...en temps réel. */
|
||
|
let boucle = setInterval(reDraw, 200);
|
||
|
}
|
||
|
/* Écouteurs de manette. */
|
||
|
function connection(e)
|
||
|
{
|
||
|
console.warn("Contrôleur n°%d connecté : %s. %d boutons, %d axes.",
|
||
|
e.gamepad.index, e.gamepad.id,
|
||
|
e.gamepad.buttons.length, e.gamepad.axes.length);
|
||
|
testButtons(e.gamepad);
|
||
|
}
|
||
|
function deconnection(e)
|
||
|
{
|
||
|
console.warn("Contrôleur n°%d déconnecté : %s",
|
||
|
e.gamepad.index, e.gamepad.id);
|
||
|
}
|
||
|
function scanLog()
|
||
|
{
|
||
|
console.log("Chargé!");
|
||
|
window.addEventListener("gamepadconnected", connection);
|
||
|
window.addEventListener("gamepaddisconnected", deconnection);
|
||
|
}
|
||
|
window.addEventListener("load", scanLog);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
//Au cas où canvas ne serait pas supporté.
|
||
|
console.alarm('Élément Canvas non supporté.');
|
||
|
}
|
||
|
console.log('Fin');
|
||
|
//]]>
|
||
|
</script>
|
||
|
</html>
|