Modification PV squellette attaque blob
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2 changed files with 4 additions and 3 deletions
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@ -5,9 +5,9 @@ deplaceVertical = 0;
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dir = 3;
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dir = 3;
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pv = 5;
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pv = 10;
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attack = 1;
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attack = 5;
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touche = 0; // s'ils sont touchés
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touche = 0; // s'ils sont touchés
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enum typeMelee {
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enum typeMelee {
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@ -7,10 +7,11 @@ image_speed = 1;
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switch (monType) {
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switch (monType) {
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case typeMelee.squelette:
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case typeMelee.squelette:
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attack = 10;
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attack = 10;
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pv = 20;
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pv = 50;
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sprite_index = sSkeletonR;
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sprite_index = sSkeletonR;
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break;
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break;
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case typeMelee.blob:
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case typeMelee.blob:
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attack = 15;
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sprite_index = sBlobR;
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sprite_index = sBlobR;
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break;
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break;
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default:
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default:
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