2021-05-14 23:56:53 +02:00
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#include <sourcemod>
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2021-05-18 15:11:19 +02:00
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#include <cstrike>
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2021-05-14 23:56:53 +02:00
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#include "socket.inc"
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#define MY_SOCKET_IP "localhost"
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//#define MY_SOCKET_IP "127.0.0.1"
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#define MY_SOCKET_PORT 300
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#define STEAMID_LENGTH 128
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char teamCT[6][150];
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char teamT[6][150];
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char clientId[128];
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int port = -1;
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2021-05-14 23:56:53 +02:00
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public Plugin myinfo =
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{
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name = "InfoLan 2021 Bot",
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author = "rick@gnous.eu",
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description = "Bot communiquant avec le bot discord \
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https://github.com/Lunki51/cs-picker afin d’automatiser \
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l’InfoLan 2021",
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2021-05-20 01:40:51 +02:00
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version = "1.0",
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url = "https://git.gnous.eu/Rick/infolanBot"
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};
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public void OnPluginStart()
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{
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//HookEvent("cs_win_panel_match", ServeurLibre);
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HookEvent("player_activate", SetTeamPlayer);
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HookEvent("cs_win_panel_round", UpdateScoreBoard);
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RegServerCmd("!team", SetTeam);
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RegServerCmd("!tests", TestSocket);
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RegServerCmd("!testsA", TestSocketA);
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PrintToServer("Hello world!");
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}
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2021-05-19 00:30:56 +02:00
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public void OnConfigsExecuted()
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{
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if (port < 0)
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port = GetConVarInt(FindConVar("hostport"));
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}
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//public void OnClientAuthorized(int client, const char[] auth)
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public void SetTeamPlayer(Event event, const char[] name, bool dontBroadcast)
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{
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int client = GetClientOfUserId(event.GetInt("userid"));
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GetClientAuthId(client, AuthId_Steam2, clientId, sizeof(clientId));
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if (!strcmp(clientId, "BOT", true)) { return; }
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if (FindAdminByIdentity("steam", clientId) != INVALID_ADMIN_ID)
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{
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ChangeClientTeam(client, CS_TEAM_SPECTATOR);
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}
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else
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{
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bool allGood = GetClientAuthId(client, AuthId_SteamID64, clientId, sizeof(clientId));
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if (allGood)
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{
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allGood = false;
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int i = 0;
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while (!allGood && i < sizeof(teamCT))
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{
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if (!strcmp(teamCT[i], clientId, false))
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{
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ChangeClientTeam(client, CS_TEAM_CT);
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allGood = true;
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}
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else if (!strcmp(teamT[i], clientId, false))
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{
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ChangeClientTeam(client, CS_TEAM_T);
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allGood = true;
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}
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i++;
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}
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if (!allGood)
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{
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KickClient(client, "Vous n’êtes pas autorisé à suivre / jouer \
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sur ce serveur");
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}
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}
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}
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}
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/*
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* !team
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*
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*
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*/
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public Action SetTeam(int args)
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{
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char arg[128];
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GetCmdArg(1, arg, sizeof(arg));
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int team = (!strcmp(arg, "ct", false) ? 1 : 2);
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GetCmdArg(2, arg, sizeof(arg));
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if (team == 1)
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ServerCommand("mp_teamname_1 %s", arg)
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else
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ServerCommand("mp_teamname_2 %s", arg)
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if (args == 7)
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{
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for(int i = 3; i <= args; i++)
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{
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GetCmdArg(i, arg, sizeof(arg));
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if (team == 1)
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teamCT[i - 3] = arg;
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else
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teamT[i - 3] = arg;
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}
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}
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else
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{
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PrintToServer("Erreur, pas assez d’args");
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}
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return Plugin_Handled;
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}
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/* envoie information plugin */
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public void OnMapEnd()
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{
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// TODO kick tout le monde
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PrintToServer("======= FIN ======");
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ServeurLibre();
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/* kick tout le monde */
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}
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public void ServeurLibre()
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{
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// requete post pour match fini et serveur libre
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Handle socket = SocketCreate(SOCKET_TCP, OnSocketError);
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SocketConnect(socket, SocketEnvoieVictoire, OnSocketReceive, OnSocketDisconnected, MY_SOCKET_IP, MY_SOCKET_PORT);
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}
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public void UpdateScoreBoard(Event event, const char[] name, bool dontBroadcast)
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{
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// request post avec les scores des 2 équipes
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Handle socket = SocketCreate(SOCKET_TCP, OnSocketError);
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SocketConnect(socket, SocketUpdateScore, OnSocketReceive, OnSocketDisconnected, MY_SOCKET_IP, MY_SOCKET_PORT);
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}
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public Action TestSocket(int args)
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{
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PrintToServer("envoie socket");
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Handle socket = SocketCreate(SOCKET_TCP, OnSocketError);
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SocketConnect(socket, SocketUpdateScore, OnSocketReceive, OnSocketDisconnected, MY_SOCKET_IP, MY_SOCKET_PORT);
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return Plugin_Handled;
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}
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public Action TestSocketA(int args)
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{
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Handle socket = SocketCreate(SOCKET_TCP, OnSocketError);
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SocketConnect(socket, SocketEnvoieVictoire, OnSocketReceive, OnSocketDisconnected, MY_SOCKET_IP, MY_SOCKET_PORT);
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return Plugin_Handled;
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}
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public void SocketUpdateScore(Handle socket, any arg)
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{
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char requestStr[1024];
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char json[64];
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FormatEx(json, sizeof(json), "{\"port\": %d, \"ct\": %d, \"t\": %d}",
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port, CS_GetTeamScore(CS_TEAM_CT), CS_GetTeamScore(CS_TEAM_T));
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FormatEx(
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requestStr,
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sizeof(requestStr),
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"POST /api/csgo/updatescore HTTP/1.1\r\n\
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Content-Type: application/json\r\n\
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Content-Length: %d\r\n\r\n%s", strlen(json), json
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);
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SocketSend(socket, requestStr, sizeof(requestStr));
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SocketDisconnect(socket);
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CloseHandle(socket);
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}
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public void SocketEnvoieVictoire(Handle socket, any arg)
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{
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char requestStr[1024];
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char json[64];
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FormatEx(json, sizeof(json), "{\"serverport\": %d, \"available\": true}", port);
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FormatEx(
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requestStr,
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sizeof(requestStr),
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"POST /api/csgo/matchend HTTP/1.1\r\n\
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Content-Type: application/json\r\n\
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Content-Length: %d\r\n\r\n%s", strlen(json), json
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);
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SocketSend(socket, requestStr, sizeof(requestStr));
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SocketDisconnect(socket);
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CloseHandle(socket);
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}
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public void OnSocketReceive(Handle socket, const char[] datas, const int data, any arg) {}
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public OnSocketDisconnected(Handle socket, any arg)
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{
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CloseHandle(socket);
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}
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public void OnSocketError(Socket socket, const int errorType, const int errorNum, any hFile) {
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PrintToServer("socket error %d (errno %d)", errorType, errorNum);
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CloseHandle(socket);
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}
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